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<blockquote data-quote="Greenfield" data-source="post: 7477420" data-attributes="member: 6669384"><p>Sorry, I'm not trying to mock, but that rationale makes more than a few presumptions, such as that the Wizard is practicing sword play at all.</p><p></p><p>The only difference between the Wizard and the melee artist, at 1st level, is their different base stats. At least in terms of hitting the AC. </p><p></p><p>While at 10th level, the difference is... (drumroll...) their base stats. Melee types will pick up tricks to do more damage, or give the odd bonus to someone else on the field, but their base to-hit is still universal proficiency plus ability score + any magic on their weapon.</p><p></p><p>Looking in the other direction I ran a fighter, an absolute idiot Dragon born, who decided to take Ritual Caster at 10th level. He had no training or background in any spell related activities, but because it was all level related, his first ritual was Raise Dead. Didn't matter that none of his levels were in anything related to religion or the arcane, he could raise the dead because he decided he could.</p><p></p><p></p><p>Maybe it's just a personal thing, but I'm not sure why it's a problem for someone who has never trained with a blade to not stay as good as the blade specialist as they advance. Should the blade specialist automatically gain magical proficiency too?</p><p></p><p>Should a Wizard be 40% effective with a weapon he's seldom used and never trained with when facing a boss-monster? </p><p> </p><p></p><p>And there stands the difference in our positions, in a nutshell. You see it as a problem that a Wizard isn't also a minor duelist, and I don't. </p><p></p><p>I'm not saying that you're wrong to like the things you like. I'm just saying that I disagree.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7477420, member: 6669384"] Sorry, I'm not trying to mock, but that rationale makes more than a few presumptions, such as that the Wizard is practicing sword play at all. The only difference between the Wizard and the melee artist, at 1st level, is their different base stats. At least in terms of hitting the AC. While at 10th level, the difference is... (drumroll...) their base stats. Melee types will pick up tricks to do more damage, or give the odd bonus to someone else on the field, but their base to-hit is still universal proficiency plus ability score + any magic on their weapon. Looking in the other direction I ran a fighter, an absolute idiot Dragon born, who decided to take Ritual Caster at 10th level. He had no training or background in any spell related activities, but because it was all level related, his first ritual was Raise Dead. Didn't matter that none of his levels were in anything related to religion or the arcane, he could raise the dead because he decided he could. Maybe it's just a personal thing, but I'm not sure why it's a problem for someone who has never trained with a blade to not stay as good as the blade specialist as they advance. Should the blade specialist automatically gain magical proficiency too? Should a Wizard be 40% effective with a weapon he's seldom used and never trained with when facing a boss-monster? And there stands the difference in our positions, in a nutshell. You see it as a problem that a Wizard isn't also a minor duelist, and I don't. I'm not saying that you're wrong to like the things you like. I'm just saying that I disagree. [/QUOTE]
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