Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Home Made D&D Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 7477479" data-attributes="member: 6669384"><p>Is my objection to all class-based games?</p><p></p><p>I'm not sure how you came to that conclusion. My thought is that, in a class based game, each class would advance most rapidly in their own class' field of specialty.</p><p></p><p>I'm not expecting a Ranger, no matter how sharp eyed of dexterous, to find and disable traps on a locked door or chest. I'm not expecting a Fighter type to be good at deciphering magic or identifying items. I don't expect Rogue/sneaky types to be master healers, etc.</p><p></p><p>So, if anything, my objection is to degrading the difference between classes that's inherent in having everyone get good at every skill and combat specialty at the exact same rate, trained or not.</p><p></p><p>As for advancement being symmetrical: Of course they should be, that's part of good game balance. The fighter types should get better at combat, the casters should become better casters, the sneaky types should get better at sneaking and fighting dirty, the leader types should become better leaders, etc. Symmetric doesn't mean identical though.</p><p></p><p>Think of it this way: In school, did the head of the chess club become a better wrestler each grade? Did the top wrestler automatically get good at chess (even though he's never learned the rules)? </p><p></p><p>People may all be created equal, but they aren't created the same. We all have our strengths and weaknesses, and we tend to focus on our strengths, practicing and improving them, often to the exclusion of other things. (In grade school, my math teacher couldn't spell to save her life, and in study hall I discovered that my English teacher was of no help at all when it came to math questions.)</p><p></p><p>So I'd be surprised if a Wizard even knew what "attack en quarte'" or "Riposte" meant. (They're fencing terms specific to formal blade combat.) And to be honest, there's absolutely no reason why they should.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7477479, member: 6669384"] Is my objection to all class-based games? I'm not sure how you came to that conclusion. My thought is that, in a class based game, each class would advance most rapidly in their own class' field of specialty. I'm not expecting a Ranger, no matter how sharp eyed of dexterous, to find and disable traps on a locked door or chest. I'm not expecting a Fighter type to be good at deciphering magic or identifying items. I don't expect Rogue/sneaky types to be master healers, etc. So, if anything, my objection is to degrading the difference between classes that's inherent in having everyone get good at every skill and combat specialty at the exact same rate, trained or not. As for advancement being symmetrical: Of course they should be, that's part of good game balance. The fighter types should get better at combat, the casters should become better casters, the sneaky types should get better at sneaking and fighting dirty, the leader types should become better leaders, etc. Symmetric doesn't mean identical though. Think of it this way: In school, did the head of the chess club become a better wrestler each grade? Did the top wrestler automatically get good at chess (even though he's never learned the rules)? People may all be created equal, but they aren't created the same. We all have our strengths and weaknesses, and we tend to focus on our strengths, practicing and improving them, often to the exclusion of other things. (In grade school, my math teacher couldn't spell to save her life, and in study hall I discovered that my English teacher was of no help at all when it came to math questions.) So I'd be surprised if a Wizard even knew what "attack en quarte'" or "Riposte" meant. (They're fencing terms specific to formal blade combat.) And to be honest, there's absolutely no reason why they should. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Home Made D&D Edition
Top