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<blockquote data-quote="digitalelf" data-source="post: 7483106" data-attributes="member: 18913"><p>I currently run AD&D games. And Wizards in AD&D are allowed: dagger, staff, darts, knives, and slings.</p><p></p><p></p><p></p><p>Non-Weapon Proficiencies are not a: Have Them=Allowed To Use Them</p><p>Don't Have Them=Not Allowed To Use Them (there were a few exceptions).</p><p></p><p>All characters could do things listed as non-weapon proficiencies, it's just that those WITH a particular proficiency could do that task better than the proverbial lay-person.</p><p></p><p>But those are just minor nit-picks...</p><p></p><p>This whole topic is interesting and all, but exactly how much of this stuff is actually played out in your games? I mean I play out A LOT of stuff in game that most gamers would find tedious at best... I mean right down to getting a room at the local inn or buying individual spell components. But even I as a DM just assume that characters, even non-fighter types, are practicing with their weapon(s) while at camp...</p><p></p><p>And this, IMHO makes up for a character getting better with a weapon that either sees no use or very little use in game. I made this assumption even back when I ran 3rd edition and Pathfinder games. It wasn't a perfect solution, but D&D in all of its iterations have their various warts... I think that's perhaps part of the reason why we love the game and are so passionate about it.</p><p></p><p>I just don't think there is a solution for the issue, outside of a heavy re-write of the game.</p></blockquote><p></p>
[QUOTE="digitalelf, post: 7483106, member: 18913"] I currently run AD&D games. And Wizards in AD&D are allowed: dagger, staff, darts, knives, and slings. Non-Weapon Proficiencies are not a: Have Them=Allowed To Use Them Don't Have Them=Not Allowed To Use Them (there were a few exceptions). All characters could do things listed as non-weapon proficiencies, it's just that those WITH a particular proficiency could do that task better than the proverbial lay-person. But those are just minor nit-picks... This whole topic is interesting and all, but exactly how much of this stuff is actually played out in your games? I mean I play out A LOT of stuff in game that most gamers would find tedious at best... I mean right down to getting a room at the local inn or buying individual spell components. But even I as a DM just assume that characters, even non-fighter types, are practicing with their weapon(s) while at camp... And this, IMHO makes up for a character getting better with a weapon that either sees no use or very little use in game. I made this assumption even back when I ran 3rd edition and Pathfinder games. It wasn't a perfect solution, but D&D in all of its iterations have their various warts... I think that's perhaps part of the reason why we love the game and are so passionate about it. I just don't think there is a solution for the issue, outside of a heavy re-write of the game. [/QUOTE]
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