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<blockquote data-quote="Aus_Snow" data-source="post: 4554617" data-attributes="member: 29112"><p>I made one when I was 11, and inflicted it on several other schoolkids, at school. But actually, it played OK. All things considered, I mean. Percentile, open-ended, eight stats, pretty wacky abilities - but oh well, 'twas fun.</p><p></p><p>As for leaving it to the pros, I have to s<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />*, or maybe snort. So many of them. . . <em>aren't</em>. And even the ones that are or were, make enough mistakes, some of them pretty darn big or glaring, that one begins to wonder. . .</p><p></p><p>I'm currently making another system, as well as gradually hammering out two variant systems, one d20 and the other not. I haven't tried out the new system, as it's unfinished, but the two variants, I have - they've both met with a good amount of success and positive feedback, so far.</p><p></p><p>I guess I'm just crazy, but honestly, I think the world still needs more game systems. And system variants. So my advice is: go for it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>* this was a word, and not a rude one. but never mind that. . .</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4554617, member: 29112"] I made one when I was 11, and inflicted it on several other schoolkids, at school. But actually, it played OK. All things considered, I mean. Percentile, open-ended, eight stats, pretty wacky abilities - but oh well, 'twas fun. As for leaving it to the pros, I have to s:):):):):):)*, or maybe snort. So many of them. . . [I]aren't[/I]. And even the ones that are or were, make enough mistakes, some of them pretty darn big or glaring, that one begins to wonder. . . I'm currently making another system, as well as gradually hammering out two variant systems, one d20 and the other not. I haven't tried out the new system, as it's unfinished, but the two variants, I have - they've both met with a good amount of success and positive feedback, so far. I guess I'm just crazy, but honestly, I think the world still needs more game systems. And system variants. So my advice is: go for it! :) * this was a word, and not a rude one. but never mind that. . . [/QUOTE]
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