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<blockquote data-quote="KKDragonLord" data-source="post: 4256726" data-attributes="member: 53721"><p>Its true, i haven't thought about it but they do add to the same defense, i guess i can stop worrying about the balance of the angelic aura =)</p><p>the reason i chose those stats was simply to keep the same ones from 3E, that and because i feel that they are the stats that make most sense for a race touched by the heavens and also the ones that help the player who chooses to make a paladin or a cleric.</p><p></p><p>I didn't like the empyreal much because i had made my own version before and i had considered carefully that the radiant resistance would really suck for a good player, since most monsters and enemies that use it are all good aligned, it would take the will of the DM to trick these creatures into fighting the group. Thats why i added the Bold feature, i looked up and realized that all angels are immune to fear and none of the demons are, so this is a much more universal racial feature to get from them, plus its a lot cooler when it gets in play.</p><p></p><p>The reason i thought that the Angelic Aura is imbalanced is that the way tiefling racial trait works, its not as relevant as the aura is. That +1 to ac and all defenses will help any character every time a monster or minion tries to attack him, and all it takes for the player to activate it and keep it is to make sure to stay above bloodied.</p><p></p><p>It states in the phb that the Supernal and Abyssal languages aren't supposed to be available to first level characters, thats why the tiefling gets "choice of one other" as well.</p><p></p><p>the racial powers of the empyreal are either too much or too little, a bonus of +1 for perception in combat is sort of a joke, area damage works like a class power so its kinda too much and the bonus radiant damage to a melee attack is really uncool for classes that don't like to do melee. (im just reviewing here, not trying to offend anyone)</p></blockquote><p></p>
[QUOTE="KKDragonLord, post: 4256726, member: 53721"] Its true, i haven't thought about it but they do add to the same defense, i guess i can stop worrying about the balance of the angelic aura =) the reason i chose those stats was simply to keep the same ones from 3E, that and because i feel that they are the stats that make most sense for a race touched by the heavens and also the ones that help the player who chooses to make a paladin or a cleric. I didn't like the empyreal much because i had made my own version before and i had considered carefully that the radiant resistance would really suck for a good player, since most monsters and enemies that use it are all good aligned, it would take the will of the DM to trick these creatures into fighting the group. Thats why i added the Bold feature, i looked up and realized that all angels are immune to fear and none of the demons are, so this is a much more universal racial feature to get from them, plus its a lot cooler when it gets in play. The reason i thought that the Angelic Aura is imbalanced is that the way tiefling racial trait works, its not as relevant as the aura is. That +1 to ac and all defenses will help any character every time a monster or minion tries to attack him, and all it takes for the player to activate it and keep it is to make sure to stay above bloodied. It states in the phb that the Supernal and Abyssal languages aren't supposed to be available to first level characters, thats why the tiefling gets "choice of one other" as well. the racial powers of the empyreal are either too much or too little, a bonus of +1 for perception in combat is sort of a joke, area damage works like a class power so its kinda too much and the bonus radiant damage to a melee attack is really uncool for classes that don't like to do melee. (im just reviewing here, not trying to offend anyone) [/QUOTE]
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