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[Homebrew] – Truly Original Ideas?
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<blockquote data-quote="rushlight" data-source="post: 1620090" data-attributes="member: 3801"><p>This sounds like fun, so I'll contribute the setting from my world:</p><p></p><p>The world is currently in it's 5th Age, and this is the second campaign that I've run in this world. During the first campaign (which took place during the 4th Age) the players stumbled upon a braclet (isn't that always how it happens?) created by an ancient mage. The mage was attempting to find some artifacts of great power - basically Gems of Creation. There were four of them, each tied to an element. Unknown to the mage, these gems were created by God (and there was only one) so that the Elves could prevent the use of the original Gem of Creation. This original gem, called Elondir, was the link by which divine power flowed onto the Material Plane.</p><p> </p><p>To make a long story short, the players collected the elemental gems (which gave them insane powers) and then destroyed each one - and combined the essence of each into one phyactery. Meanwhile, a dark elf, Zostrix, (but not the standard "underground" type) who possessed Elondir was attepmting to accend to godhood by bascially hijacking the divine power flowing through Elondir. In the final climatic battle, the PCs used the essence of the elemental gems to destroy Elondir. </p><p> </p><p>The resulting magical catastrophy did several things: </p><p> </p><p>1) It "petrefied" Zostrix and trapped his soul in the inert stone shell of his former body. (He's still aware of his surroundings though - and this is the second time something like this has happened to him!) </p><p> </p><p>2) The God essentially "imprisoned" (in stasis) the PCs in the earth where they stood. Also, the God gave each PC a gift - immortality. </p><p> </p><p>3) The destruction of Elondir severed the link between God and the Material Plane. No more divine spells would be granted by him. In an effort to allow restoration of divine power eventually, God's last act fractured Elondir and scattered it's shards around the world. These shards would eventually allow God's chosen few to become the new gods.</p><p> </p><p>4) Up until the sundering of Elondir, Elves had been immortal. With the flow of divine power closed every Elf over 1000 years old died instantly, and those from about 400 years old and up died shortly thereafter. The lifespan of Elves now matches the PHB.</p><p> </p><p>That concluded the first campaign. The second (and current) campaign takes place over a thousand years later, and the PCs have been reawakened. In a new time, with new gods, and a whole new world to explore they have several goals. </p><p> </p><p>First: to reunite mankind against the evils it faces. An evil deity seeks the remains of Zostrix to extract what power of Elondir that still exists. Gaining this would give this god much more power than the other gods.</p><p> </p><p>Second, a demi-lich (whom the PCs knew during the previous campaign as a living mage) has now destroyed their original homeland - and seeks to destroy the Material Plane! He's building a gateway that will eventually merge the Negative Energy Plane, the Grey Wastes and the Material Plane all together. These planes already overlap in the area from which the PCs called home. </p><p> </p><p>Third, a group of evil dragons (led by a dragon native to the plane of Limbo)seek to destroy the lich (and everything in their path - this includes humans, elves, and dwarves). The reason is the lich is using Limbo as a powersource to merge the other planes - and it is destroying Limbo.</p><p> </p><p>Last, the PCs know that they must eventually restore the original God - by returning the power that he once had to him. This means that the new gods must either surrender their godhood, or it must be taken from them by force...</p><p> </p><p>So there is alot going on, and we are just now getting into epic levels. Hopefully, things will get very exciting soon!</p></blockquote><p></p>
[QUOTE="rushlight, post: 1620090, member: 3801"] This sounds like fun, so I'll contribute the setting from my world: The world is currently in it's 5th Age, and this is the second campaign that I've run in this world. During the first campaign (which took place during the 4th Age) the players stumbled upon a braclet (isn't that always how it happens?) created by an ancient mage. The mage was attempting to find some artifacts of great power - basically Gems of Creation. There were four of them, each tied to an element. Unknown to the mage, these gems were created by God (and there was only one) so that the Elves could prevent the use of the original Gem of Creation. This original gem, called Elondir, was the link by which divine power flowed onto the Material Plane. To make a long story short, the players collected the elemental gems (which gave them insane powers) and then destroyed each one - and combined the essence of each into one phyactery. Meanwhile, a dark elf, Zostrix, (but not the standard "underground" type) who possessed Elondir was attepmting to accend to godhood by bascially hijacking the divine power flowing through Elondir. In the final climatic battle, the PCs used the essence of the elemental gems to destroy Elondir. The resulting magical catastrophy did several things: 1) It "petrefied" Zostrix and trapped his soul in the inert stone shell of his former body. (He's still aware of his surroundings though - and this is the second time something like this has happened to him!) 2) The God essentially "imprisoned" (in stasis) the PCs in the earth where they stood. Also, the God gave each PC a gift - immortality. 3) The destruction of Elondir severed the link between God and the Material Plane. No more divine spells would be granted by him. In an effort to allow restoration of divine power eventually, God's last act fractured Elondir and scattered it's shards around the world. These shards would eventually allow God's chosen few to become the new gods. 4) Up until the sundering of Elondir, Elves had been immortal. With the flow of divine power closed every Elf over 1000 years old died instantly, and those from about 400 years old and up died shortly thereafter. The lifespan of Elves now matches the PHB. That concluded the first campaign. The second (and current) campaign takes place over a thousand years later, and the PCs have been reawakened. In a new time, with new gods, and a whole new world to explore they have several goals. First: to reunite mankind against the evils it faces. An evil deity seeks the remains of Zostrix to extract what power of Elondir that still exists. Gaining this would give this god much more power than the other gods. Second, a demi-lich (whom the PCs knew during the previous campaign as a living mage) has now destroyed their original homeland - and seeks to destroy the Material Plane! He's building a gateway that will eventually merge the Negative Energy Plane, the Grey Wastes and the Material Plane all together. These planes already overlap in the area from which the PCs called home. Third, a group of evil dragons (led by a dragon native to the plane of Limbo)seek to destroy the lich (and everything in their path - this includes humans, elves, and dwarves). The reason is the lich is using Limbo as a powersource to merge the other planes - and it is destroying Limbo. Last, the PCs know that they must eventually restore the original God - by returning the power that he once had to him. This means that the new gods must either surrender their godhood, or it must be taken from them by force... So there is alot going on, and we are just now getting into epic levels. Hopefully, things will get very exciting soon! [/QUOTE]
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