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*Dungeons & Dragons
[Homebrew] – Truly Original Ideas?
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<blockquote data-quote="reanjr" data-source="post: 1623398" data-attributes="member: 20740"><p>Believe me, if Planescape isn't original enough for you, then Eberron isn't <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I suppose it depends on what you found original in Dark Sun. A couple of ideas.</p><p></p><p>Get rid of the demi-humans from the PHB or totally twist them on their head (secretive, underground halflings; refined, empire-building dwarves; gnomes as a dispondent, cursed human offshoot; elves as spirit-guides who cannot reproduce, or only with humans [a little like angels]).</p><p></p><p>Make humans a backwards, jungle-dwelling race. Free humans are culturally inferior to the other races and treated little better than animals. The dwarves round them up and use them as slaves for crude stonework (the dwarven craftsmen come in afterwards to finish up). The forest-dwelling elves, on the other hand hunt them down as they encroach on their beautiful lands. The halflings rule the plains and lowlands, while the gnomes build forest-cities among the mountain sides.</p><p></p><p>After a great war, the gods punished the people with plague, famine, war, etc. and left as a test of the people's faith. The clerics (now bereft of their spells) are the scapegoats and are hunted down. A tight group of wizards has since taken control of vast lands. Any arcane caster's outside their jurisdiction are enemies of the state.</p><p></p><p>Taking a cue from DS, give all characters 2 Power Points and two psionic powers of their choice (level 0 or 1 only).</p><p></p><p>The ancient empire has collapsed into ruin. The warring nations were forced together under the rule of benevolent but distant dragon rulers who felt that their influence would be good for mankind. But they are rigid in their control, and freedom fighters wish to oust them.</p><p></p><p>The illithids have come to power. There are a few scattered city-states that hold out against their insidious powers. Much adventure is had tracking down and killing illithid hunting parties and finding and rescuing humans still "out there." Through dark magics cast by illithid allies, a dark cloud has come over the land; sunlight is no longer visible and trips must be made into the underdark for sustaining funguses. Unfortunately, that is where the illithids rule supreme.</p><p></p><p>...</p><p></p><p>Just a couple of ideas...</p></blockquote><p></p>
[QUOTE="reanjr, post: 1623398, member: 20740"] Believe me, if Planescape isn't original enough for you, then Eberron isn't :) I suppose it depends on what you found original in Dark Sun. A couple of ideas. Get rid of the demi-humans from the PHB or totally twist them on their head (secretive, underground halflings; refined, empire-building dwarves; gnomes as a dispondent, cursed human offshoot; elves as spirit-guides who cannot reproduce, or only with humans [a little like angels]). Make humans a backwards, jungle-dwelling race. Free humans are culturally inferior to the other races and treated little better than animals. The dwarves round them up and use them as slaves for crude stonework (the dwarven craftsmen come in afterwards to finish up). The forest-dwelling elves, on the other hand hunt them down as they encroach on their beautiful lands. The halflings rule the plains and lowlands, while the gnomes build forest-cities among the mountain sides. After a great war, the gods punished the people with plague, famine, war, etc. and left as a test of the people's faith. The clerics (now bereft of their spells) are the scapegoats and are hunted down. A tight group of wizards has since taken control of vast lands. Any arcane caster's outside their jurisdiction are enemies of the state. Taking a cue from DS, give all characters 2 Power Points and two psionic powers of their choice (level 0 or 1 only). The ancient empire has collapsed into ruin. The warring nations were forced together under the rule of benevolent but distant dragon rulers who felt that their influence would be good for mankind. But they are rigid in their control, and freedom fighters wish to oust them. The illithids have come to power. There are a few scattered city-states that hold out against their insidious powers. Much adventure is had tracking down and killing illithid hunting parties and finding and rescuing humans still "out there." Through dark magics cast by illithid allies, a dark cloud has come over the land; sunlight is no longer visible and trips must be made into the underdark for sustaining funguses. Unfortunately, that is where the illithids rule supreme. ... Just a couple of ideas... [/QUOTE]
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