Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[Homebrew] – Truly Original Ideas?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jeffers" data-source="post: 1623465" data-attributes="member: 12021"><p>My Homebrew of Caleon had quite a few original items in it. </p><p></p><p>First off, Orcs were people. I established early on that alignment did not exist (and this had its own problems!). The Evil nature of most humanoids was due largely to cultural limitations. Not that anyone played them, but there was a PC race available. This was in 1986. If I remember correctly, this predates Earthdawn by a few years. </p><p></p><p>Secondly, after 1988, we had Steam Power. Space: 1889 had steam power, but it wasn't a fantasy world. Long before anyone else had incorporated Steampunkish elements into fantasy, we were clanking around in Battletech-style Standing Tanks and firing cannonballs into uppity bad guys. </p><p></p><p>Thirdly, the opposition was mostly (and still is!) Human Nature. I read an article in some magazine about adding NPCs to your game instead of monsters. I laughed aloud at the notion. Not to sound arrogant (or moreso) I would've liked advice on realistically adding Monsters to my game. Every body was a person, they had motivation, needs, plans and an ibiding interest in the death of my player's characters. </p><p></p><p>Seems like I ran Caleon the way you're supposed to run Traveller or something.</p></blockquote><p></p>
[QUOTE="jeffers, post: 1623465, member: 12021"] My Homebrew of Caleon had quite a few original items in it. First off, Orcs were people. I established early on that alignment did not exist (and this had its own problems!). The Evil nature of most humanoids was due largely to cultural limitations. Not that anyone played them, but there was a PC race available. This was in 1986. If I remember correctly, this predates Earthdawn by a few years. Secondly, after 1988, we had Steam Power. Space: 1889 had steam power, but it wasn't a fantasy world. Long before anyone else had incorporated Steampunkish elements into fantasy, we were clanking around in Battletech-style Standing Tanks and firing cannonballs into uppity bad guys. Thirdly, the opposition was mostly (and still is!) Human Nature. I read an article in some magazine about adding NPCs to your game instead of monsters. I laughed aloud at the notion. Not to sound arrogant (or moreso) I would've liked advice on realistically adding Monsters to my game. Every body was a person, they had motivation, needs, plans and an ibiding interest in the death of my player's characters. Seems like I ran Caleon the way you're supposed to run Traveller or something. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Homebrew] – Truly Original Ideas?
Top