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*Dungeons & Dragons
[Homebrew] – Truly Original Ideas?
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<blockquote data-quote="Gez" data-source="post: 1623718" data-attributes="member: 1328"><p>That's something I avoided, actually.</p><p></p><p></p><p></p><p>It's hard to avoid competition when you have so many sentient races (occupying thus the same ecological niche) in a territory with limited resources.</p><p></p><p>IMC, I've used these spirits to justify this abundance of races -- the spirits themselves were competing to create the "best" critters, a bit like you have students creating robots and pitting them in robot combat tournaments. The same rational is used for all the hybrid monsters: a pegasus? It's the horse spirit plagierizing the bird spirit! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Usually, there's only one homeworld because it's easier, unless the campaign starts as a planeswalking saga, to have all the characters come from the same place...</p><p></p><p>But that's not a requirement.</p><p></p><p>IMC, I have parallel material planes (planets, actually), but they are really different from "the" material plane. They aren't well-defined yet, so I won't expand on rough ideas that will probably change as time pass.</p></blockquote><p></p>
[QUOTE="Gez, post: 1623718, member: 1328"] That's something I avoided, actually. It's hard to avoid competition when you have so many sentient races (occupying thus the same ecological niche) in a territory with limited resources. IMC, I've used these spirits to justify this abundance of races -- the spirits themselves were competing to create the "best" critters, a bit like you have students creating robots and pitting them in robot combat tournaments. The same rational is used for all the hybrid monsters: a pegasus? It's the horse spirit plagierizing the bird spirit! :D Usually, there's only one homeworld because it's easier, unless the campaign starts as a planeswalking saga, to have all the characters come from the same place... But that's not a requirement. IMC, I have parallel material planes (planets, actually), but they are really different from "the" material plane. They aren't well-defined yet, so I won't expand on rough ideas that will probably change as time pass. [/QUOTE]
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