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*Dungeons & Dragons
[Homebrew] – Truly Original Ideas?
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<blockquote data-quote="Jürgen Hubert" data-source="post: 1623948" data-attributes="member: 7177"><p>Well, since by your post count you seem to be a newbie around these parts, it's possibly that you haven't heard of <a href="http://juergen.the-huberts.net/dnd/urbis/index.html" target="_blank">Urbis</a> yet (and you old-timers reading this can stop groaning now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />).</p><p></p><p>One of my design goals for Urbis also was to include everything from the Core Rules, but give it its own unique twist to make it fantastic and bizarre again and the setting interesting.</p><p></p><p>The biggest innovation are the <a href="http://juergen.the-huberts.net/dnd/urbis/nexus_towers.html" target="_blank">Nexus Towers</a>, magical constructs that take small amount of life force from all who live nearby and convert it into magical energies - which can be used to create magic items (which explains where all those magic items from the Core Rules come from in the first place) or cast epic spells... even for non-epic spellcasters! This allows for all sorts of interesting effects - plant growth spells with huge areas that allow for incredible crop yields, city defense systems that can quickly reduce any approaching conventional armies to dust, massive magically-created architecture, and some really big cities - after all, the more people live in a city, the more magical energy is there for the rulers to toy around with...</p><p></p><p>I've also examined quite a few other issues - like how spells like <em>raise dead</em> affect society if they are available to anyone who can afford to pay for them. I've also come up with explanations for all those critters that look like they couldn't have possibly evolved in a terrestrial environment (chuuls, destrachans, yrthaks, and many others) - they didn't, but came from other planets in the same solar system (which get their own writeups - after all, it <em>is</em> possible to travel to them for sufficiently powerful spellcasters).</p><p></p><p>And that's just for starters.</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 1623948, member: 7177"] Well, since by your post count you seem to be a newbie around these parts, it's possibly that you haven't heard of [URL=http://juergen.the-huberts.net/dnd/urbis/index.html]Urbis[/URL] yet (and you old-timers reading this can stop groaning now :D). One of my design goals for Urbis also was to include everything from the Core Rules, but give it its own unique twist to make it fantastic and bizarre again and the setting interesting. The biggest innovation are the [URL=http://juergen.the-huberts.net/dnd/urbis/nexus_towers.html]Nexus Towers[/URL], magical constructs that take small amount of life force from all who live nearby and convert it into magical energies - which can be used to create magic items (which explains where all those magic items from the Core Rules come from in the first place) or cast epic spells... even for non-epic spellcasters! This allows for all sorts of interesting effects - plant growth spells with huge areas that allow for incredible crop yields, city defense systems that can quickly reduce any approaching conventional armies to dust, massive magically-created architecture, and some really big cities - after all, the more people live in a city, the more magical energy is there for the rulers to toy around with... I've also examined quite a few other issues - like how spells like [i]raise dead[/i] affect society if they are available to anyone who can afford to pay for them. I've also come up with explanations for all those critters that look like they couldn't have possibly evolved in a terrestrial environment (chuuls, destrachans, yrthaks, and many others) - they didn't, but came from other planets in the same solar system (which get their own writeups - after all, it [i]is[/i] possible to travel to them for sufficiently powerful spellcasters). And that's just for starters. [/QUOTE]
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