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*Dungeons & Dragons
Homebrew – Where did you start?
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<blockquote data-quote="Jürgen Hubert" data-source="post: 1608681" data-attributes="member: 7177"><p>With <a href="http://juergen.the-huberts.net/dnd/urbis/index.html" target="_blank">Urbis</a>, it started with two "big ideas": The first one was that I wanted to create a setting that explained all the weird bits of the D&D rules - where all the magic items come from, how spells like <em>raise dead</em> affect society and spells like <em>fireball</em> and <em>invisibility</em> affect warfare, and why there are so many weird critters running around that look like they couldn't have possibly evolved in a terrestrial environment. The second idea was that I wanted some <em>really</em> big cities - not just with a few thousand inhabitants, but <em>hundreds</em> of thousands, or even <em>millions</em> crammed into a single settlement.</p><p></p><p>Then I hit on the concept of the <a href="http://juergen.the-huberts.net/dnd/urbis/nexus_towers.html" target="_blank">Nexus Tower</a>, which justified the latter and helped explain quite a few things of the former. From this I slowly developed the ideas for a quasi-Victorian society where vast magical prowess and urban dystopia live side by side.</p><p></p><p>Then I started brainstorming - I kept a notebook (the traditional paper version) in which I wrote down ideas for different regions, cities, locations, and other cool concepts (<em>every</em> would-be world builder should keep a notebook with him at all times!). Now the various regions of the world have pretty much taken shape, and a few of the regions are fairly fixed now. But there's always more things to add, and much to do before I eventually publish it...</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 1608681, member: 7177"] With [URL=http://juergen.the-huberts.net/dnd/urbis/index.html]Urbis[/URL], it started with two "big ideas": The first one was that I wanted to create a setting that explained all the weird bits of the D&D rules - where all the magic items come from, how spells like [i]raise dead[/i] affect society and spells like [i]fireball[/i] and [i]invisibility[/i] affect warfare, and why there are so many weird critters running around that look like they couldn't have possibly evolved in a terrestrial environment. The second idea was that I wanted some [i]really[/i] big cities - not just with a few thousand inhabitants, but [i]hundreds[/i] of thousands, or even [i]millions[/i] crammed into a single settlement. Then I hit on the concept of the [URL=http://juergen.the-huberts.net/dnd/urbis/nexus_towers.html]Nexus Tower[/URL], which justified the latter and helped explain quite a few things of the former. From this I slowly developed the ideas for a quasi-Victorian society where vast magical prowess and urban dystopia live side by side. Then I started brainstorming - I kept a notebook (the traditional paper version) in which I wrote down ideas for different regions, cities, locations, and other cool concepts ([i]every[/i] would-be world builder should keep a notebook with him at all times!). Now the various regions of the world have pretty much taken shape, and a few of the regions are fairly fixed now. But there's always more things to add, and much to do before I eventually publish it... [/QUOTE]
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