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Homebrew – Where did you start?
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<blockquote data-quote="Psion" data-source="post: 1611929" data-attributes="member: 172"><p>Hmm. A bit complicated.</p><p></p><p>My first homebrew was an attempt to map out regions of the map that were "off the edge" of the blackmoor map in the D&D expert set blue book. We basically put a mapped location to some places we had been adventuring in and never mapped, and expanded from there to get some new ideas of adventures and relations. Some of my fellow GMs pitched in and created their own little subsettings, which was sort of cool. I called this world <em>Aphrodomis</em>.</p><p></p><p>As the setting grew, I grew dissatisfied with the rather chaotic and ad hoc way the world evolved, and resolved to make a new one. But I liked the existing characters, deities, and plotlines. I orchestrated what I would call the chaos wars, which would wrack <em>Aphrodomis</em>. The story went that a few peoples fled through a gateway which led them to a new campaign setting, <em>Trinalia</em>, which had a strong Ultima influence. Though it is not the campaign I am playing right now, it's the one I always come back to because of the rich history behind it.</p><p></p><p>The map for <em>Trinalia</em> started as a sketch of a very Britannia like continent on a bunch of hex paper. I translated it to Campaign Cartographer, CC2, applied the Traveller's world builder's guide to it to define continental shelves and weather, fleshed out backwaters using the TSR World Builder's Guide when that came out. The latest version finally has me fleshing out other continents in the world.</p><p></p><p>Other world efforts:</p><ul> <li data-xf-list-type="ul">(forget the name) When I was still in the Navy, I collaborated with a friend of mine on a world in which Drow and Githyanki rules the main continent, while free humans were forced to outlying islands. When I went to college in my home town, I collaborated with some friends to put this world on paper. Arcane magic was stripped from teh world until returned via an asteroid strike; the meteorite remnant of this strike is called "the gift" and is now a central fortress on one of the central islands.</li> <li data-xf-list-type="ul">Another world was a collaborative effort that we tinkered with for a while as a Co-DM effort that we set the night below and some homebrew games in. The idea was spawned by a map that one of the fledgeling GMs drew; we carved out pieces and defined them. We pictured a lot of lovecraft and Clark Ashton Smith feel in this world, including a decadent nation ruled by what might now be described as "alien-touched" creatures descended from the void lords. It also had steampunk dwarves and degenerate humanoid drake-riding troops.</li> <li data-xf-list-type="ul">My Aphrodomis setting got a new lease on life as a "fantasy post apocolypse" ice age world. I pictured a world locked in ice, populated by grim survivors and plagued by insectoid creatures and demons. I ran it as a world hopping campaign for my Trinalia group, but my players liked it so much, I toyed with the idea of running it as a regular campaign and entering it in the setting search. See <a href="http://www.enworld.org/forums/showthread.php?t=5498" target="_blank">here</a> and <a href="http://www.enworld.org/forums/showthread.php?t=5143" target="_blank">here</a> for details.</li> <li data-xf-list-type="ul">I also toyed with making a more up to date setting based simply on a Fractal Terrains map and a few ideas of things I wanted to include in a setting, including the caveat of making places for d20 setting products to fit in. See <a href="http://www.enworld.org/forums/showthread.php?t=32667" target="_blank">here</a>. In actuality, I was also designing this world as one of eight that were supposed to be a "tesseract" of gate-linked worlds along with Aphrodomis and Trinalia, and some of the history for this world dovetails with the history of Trinalia.</li> </ul></blockquote><p></p>
[QUOTE="Psion, post: 1611929, member: 172"] Hmm. A bit complicated. My first homebrew was an attempt to map out regions of the map that were "off the edge" of the blackmoor map in the D&D expert set blue book. We basically put a mapped location to some places we had been adventuring in and never mapped, and expanded from there to get some new ideas of adventures and relations. Some of my fellow GMs pitched in and created their own little subsettings, which was sort of cool. I called this world [i]Aphrodomis[/i]. As the setting grew, I grew dissatisfied with the rather chaotic and ad hoc way the world evolved, and resolved to make a new one. But I liked the existing characters, deities, and plotlines. I orchestrated what I would call the chaos wars, which would wrack [i]Aphrodomis[/i]. The story went that a few peoples fled through a gateway which led them to a new campaign setting, [i]Trinalia[/i], which had a strong Ultima influence. Though it is not the campaign I am playing right now, it's the one I always come back to because of the rich history behind it. The map for [i]Trinalia[/i] started as a sketch of a very Britannia like continent on a bunch of hex paper. I translated it to Campaign Cartographer, CC2, applied the Traveller's world builder's guide to it to define continental shelves and weather, fleshed out backwaters using the TSR World Builder's Guide when that came out. The latest version finally has me fleshing out other continents in the world. Other world efforts: [list][*](forget the name) When I was still in the Navy, I collaborated with a friend of mine on a world in which Drow and Githyanki rules the main continent, while free humans were forced to outlying islands. When I went to college in my home town, I collaborated with some friends to put this world on paper. Arcane magic was stripped from teh world until returned via an asteroid strike; the meteorite remnant of this strike is called "the gift" and is now a central fortress on one of the central islands. [*]Another world was a collaborative effort that we tinkered with for a while as a Co-DM effort that we set the night below and some homebrew games in. The idea was spawned by a map that one of the fledgeling GMs drew; we carved out pieces and defined them. We pictured a lot of lovecraft and Clark Ashton Smith feel in this world, including a decadent nation ruled by what might now be described as "alien-touched" creatures descended from the void lords. It also had steampunk dwarves and degenerate humanoid drake-riding troops. [*]My Aphrodomis setting got a new lease on life as a "fantasy post apocolypse" ice age world. I pictured a world locked in ice, populated by grim survivors and plagued by insectoid creatures and demons. I ran it as a world hopping campaign for my Trinalia group, but my players liked it so much, I toyed with the idea of running it as a regular campaign and entering it in the setting search. See [url=http://www.enworld.org/forums/showthread.php?t=5498]here[/url] and [url=http://www.enworld.org/forums/showthread.php?t=5143]here[/url] for details. [*]I also toyed with making a more up to date setting based simply on a Fractal Terrains map and a few ideas of things I wanted to include in a setting, including the caveat of making places for d20 setting products to fit in. See [url=http://www.enworld.org/forums/showthread.php?t=32667]here[/url]. In actuality, I was also designing this world as one of eight that were supposed to be a "tesseract" of gate-linked worlds along with Aphrodomis and Trinalia, and some of the history for this world dovetails with the history of Trinalia.[/list] [/QUOTE]
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