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[Homebrew] − Elf Ability Scores
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<blockquote data-quote="Yaarel" data-source="post: 7144465" data-attributes="member: 58172"><p>Elf strongly associates with Charisma (Half Elf Charisma, Fey themes, charm, artistic style, innate magic, etcetera). It makes more sense if all Elves use the same racial ability score adjustment that makes high Charisma possible. Then the differences between all Elf subgroups becomes cultural or cosmetic.</p><p></p><p></p><p><span style="color: #0000cd"><strong>Elf ability score increase:</strong> Your Charisma score or Dexterity score increases by 2, and one of the other five ability scores increases by 1.</span></p><p><span style="color: #0000cd"></span></p><p></p><p></p><p></p><p>So, High Elf culture is "typically" Dexterity +2 and Intelligence +1. But an individual High Elf player can still make use of one of the other options, such as a Charisma +2 and Intelligence +1 for a Fey theme Bard.</p><p></p><p>Likewise, a DM can homebrew a Scottish-style Sith Wild Elf culture that is Charisma +2 and Strength +1, while an Elf player can stick with Dexterity +2 and Wisdom +1. An Irish-style Sidhe might be Charisma +2 and Wisdom +1, and so on.</p><p></p><p>The D&D Nentir Vale setting can have an Eladrin Elf culture that is typically Charisma +2 and Intelligence +1.</p><p></p><p>And so on.</p><p></p><p>All of this variation is easy to do when the ability score trait for the Elf race is more flexible. It stays true to the D&D tradition of a proliferation of Elf subraces, but simplifies it and emphasizes the how the differences are cultural.</p><p></p><p></p><p></p><p>The emphasize on culture, gives the creative DM more latitude with how to represent the Elf, while still remaining recognizable as an Elf.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7144465, member: 58172"] Elf strongly associates with Charisma (Half Elf Charisma, Fey themes, charm, artistic style, innate magic, etcetera). It makes more sense if all Elves use the same racial ability score adjustment that makes high Charisma possible. Then the differences between all Elf subgroups becomes cultural or cosmetic. [COLOR=#0000cd][B]Elf ability score increase:[/B] Your Charisma score or Dexterity score increases by 2, and one of the other five ability scores increases by 1. [/COLOR] So, High Elf culture is "typically" Dexterity +2 and Intelligence +1. But an individual High Elf player can still make use of one of the other options, such as a Charisma +2 and Intelligence +1 for a Fey theme Bard. Likewise, a DM can homebrew a Scottish-style Sith Wild Elf culture that is Charisma +2 and Strength +1, while an Elf player can stick with Dexterity +2 and Wisdom +1. An Irish-style Sidhe might be Charisma +2 and Wisdom +1, and so on. The D&D Nentir Vale setting can have an Eladrin Elf culture that is typically Charisma +2 and Intelligence +1. And so on. All of this variation is easy to do when the ability score trait for the Elf race is more flexible. It stays true to the D&D tradition of a proliferation of Elf subraces, but simplifies it and emphasizes the how the differences are cultural. The emphasize on culture, gives the creative DM more latitude with how to represent the Elf, while still remaining recognizable as an Elf. [/QUOTE]
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[Homebrew] − Elf Ability Scores
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