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[Homebrew] − Elf Ability Scores
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<blockquote data-quote="hastur_nz" data-source="post: 7146739" data-attributes="member: 40592"><p>D&D has messed around with what an Elf is, vs a Fey, vs an Eladrin. Some of it started with 2E (Planescape), then 3.x changed some of that. Then 4E definitely changed it again (Eladrin were 'original' elves from the Feywild, where other Fey lived including the Faerie Court, whereas Elves were Eladrin that first came to the Material Plane and evolved/devolved). Different game Settings also changed some stuff, in terms of back-story, word view, etc. e.g. the Elf of Dark Sun was definitely quite different.</p><p></p><p>Now 5e, like most things, tries to accommodate all this historical mess and straddle a middle of the road, all inclusive kind of thing; from memory, the 4e view is pretty much it.</p><p></p><p>So trying to say what D&D calls something Elfish, is pretty much futile - if you use a published setting, you should have some idea of what their Elves etc are like, and re-flavour/re-stat to suit. If you are doing home-brew, decide what an Elf is to you and run with it. There's no right or wrong answer. </p><p></p><p>Personally I used to quite like the Greyhawk elves, although it was probably mostly because it was pretty much the Tolkien types and you could easily use a kind of Silmarillion-esque back-story of how the Elves used to be like super-humans, but have now been marginalised, lost a lot of their magic etc - it supported Int for elves that were super-magical, Dex for the more 'forest' elves, etc. Pretty much the same as Forgotten Realms seemed to use, IIRC, in fact there the Tolkien rip-off was even more blatant they were all leaving for the west... </p><p></p><p>There's nothing wrong with changing Int to Cha for the 'magical' elves, if you're happy that their back-story involves more 'innate' than 'learned' magic, as long as that's your world's back-story (e.g. in Greyhawk, and FR IIRC, the Elven Wizards taught magic to humans).</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7146739, member: 40592"] D&D has messed around with what an Elf is, vs a Fey, vs an Eladrin. Some of it started with 2E (Planescape), then 3.x changed some of that. Then 4E definitely changed it again (Eladrin were 'original' elves from the Feywild, where other Fey lived including the Faerie Court, whereas Elves were Eladrin that first came to the Material Plane and evolved/devolved). Different game Settings also changed some stuff, in terms of back-story, word view, etc. e.g. the Elf of Dark Sun was definitely quite different. Now 5e, like most things, tries to accommodate all this historical mess and straddle a middle of the road, all inclusive kind of thing; from memory, the 4e view is pretty much it. So trying to say what D&D calls something Elfish, is pretty much futile - if you use a published setting, you should have some idea of what their Elves etc are like, and re-flavour/re-stat to suit. If you are doing home-brew, decide what an Elf is to you and run with it. There's no right or wrong answer. Personally I used to quite like the Greyhawk elves, although it was probably mostly because it was pretty much the Tolkien types and you could easily use a kind of Silmarillion-esque back-story of how the Elves used to be like super-humans, but have now been marginalised, lost a lot of their magic etc - it supported Int for elves that were super-magical, Dex for the more 'forest' elves, etc. Pretty much the same as Forgotten Realms seemed to use, IIRC, in fact there the Tolkien rip-off was even more blatant they were all leaving for the west... There's nothing wrong with changing Int to Cha for the 'magical' elves, if you're happy that their back-story involves more 'innate' than 'learned' magic, as long as that's your world's back-story (e.g. in Greyhawk, and FR IIRC, the Elven Wizards taught magic to humans). [/QUOTE]
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