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[Homebrew] − Elf Ability Scores
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<blockquote data-quote="Mephista" data-source="post: 7150663" data-attributes="member: 6786252"><p>Flippancy aside, I'm not kidding - the half-elf is better at being elf-like* than the high and dark elves. They might not have the extra magic, but the extra skills that would naturally come from a long life, an affinity for the fey-themed bard (whole thing), fey paladin, archfey warlock, sorcerer, etc. Others elsewhere mentioned that a bladesinger should be a bard, because bards are a class literally designed to have art and combat mixed. Not wizards. </p><p></p><p>Others have mentioned the history of elves and how Int used to be the whole magic stat. Now, its less so, but a lot of baggage still acompanies it. And, as a result, actively hurts the drow and high elves in terms of themes. But "half-elf" basically does everything that I'd imagine a high elf doing anyways. Honestly, you could just give them Trance (which is a worthless ability anyways), get rid of the half-human parts, fix the age, and you're basically the new high elf that the OP wants.</p><p></p><p>* at least, as how the OP is describing things, which I happen to mostly agree with. My only disagreement is that I think that wood elves, and their affinity for woodlands, should rightfully be kept; the duality between woodland and artistic elves is what the whole subrace mechanic was designed for.</p></blockquote><p></p>
[QUOTE="Mephista, post: 7150663, member: 6786252"] Flippancy aside, I'm not kidding - the half-elf is better at being elf-like* than the high and dark elves. They might not have the extra magic, but the extra skills that would naturally come from a long life, an affinity for the fey-themed bard (whole thing), fey paladin, archfey warlock, sorcerer, etc. Others elsewhere mentioned that a bladesinger should be a bard, because bards are a class literally designed to have art and combat mixed. Not wizards. Others have mentioned the history of elves and how Int used to be the whole magic stat. Now, its less so, but a lot of baggage still acompanies it. And, as a result, actively hurts the drow and high elves in terms of themes. But "half-elf" basically does everything that I'd imagine a high elf doing anyways. Honestly, you could just give them Trance (which is a worthless ability anyways), get rid of the half-human parts, fix the age, and you're basically the new high elf that the OP wants. * at least, as how the OP is describing things, which I happen to mostly agree with. My only disagreement is that I think that wood elves, and their affinity for woodlands, should rightfully be kept; the duality between woodland and artistic elves is what the whole subrace mechanic was designed for. [/QUOTE]
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[Homebrew] − Elf Ability Scores
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