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[Homebrew] − Elf Ability Scores
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<blockquote data-quote="Yaarel" data-source="post: 7160952" data-attributes="member: 58172"><p>LOL! D&D 5e already has *eight* different kinds of Elf! And it hasnt even really gotten started.</p><p></p><p>Players Handbook Forgotten Realms Campaign Setting</p><p>• <strong>High Elf</strong> (Dex +2, Int +1)</p><p>• <strong>Wood Elf</strong> (Dex +2, Wis +1)</p><p>• <strong>Drow Elf</strong> (Dex +2, Cha +1)</p><p></p><p>DMG:</p><p>• <strong>Eladrin Elf</strong> (DM Choice)</p><p></p><p>Zendikar Campaign Setting:</p><p>• <strong>Joraga Elf</strong> (Wis +2, Dex +1)</p><p>• <strong>Mul Daya Elf</strong> (Wis +2, Str +1)</p><p>• <strong>Tajuru Elf</strong> (Wis +2, Cha +1)</p><p></p><p>Notice, two of the Zendikar Elves (and potentially the Eladrin Elf) have no special affinity with Dexterity.</p><p></p><p>Interestingly, the Mul Daya Elf of Zendikar is the subterranean dark-dweller paralleling the Drow Elf, but the Mul Daya Elf is especially wise/perceptive and strong.</p><p></p><p>It is also worth keeping in mind, the 1e Grugach Elf, which probably translates into 5e as Strength +2 and Dexterity +1, while in D&D Basic, the Shadow Elf of Mystara probably translates into 5e as Intelligence +2 and Dexterity +1. The 4e Eladrin Elf can be +2 Charisma and +2 Intelligence, without Dexterity.</p><p></p><p></p><p></p><p>Obviously, even despite strong efforts, the D&D tradition ensures the Elf concept can be ‘superhuman’ +2 to any ability, whether Strength, Dexterity, Intelligence, Wisdom, and Charisma. And at this point if you want to put your +2 into Constitution, why not? Long lifespans, rugged nature lovers, tough warriors. Fine.</p><p></p><p>In light of persistent D&D tradition, even unfolding now in front of our eyes,</p><p></p><p>The racial ability score improvement for the Elf race *must* be: </p><p><strong>+2 points to one ability, and +1 ability to any other</strong>.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7160952, member: 58172"] LOL! D&D 5e already has *eight* different kinds of Elf! And it hasnt even really gotten started. Players Handbook Forgotten Realms Campaign Setting • [B]High Elf[/B] (Dex +2, Int +1) • [B]Wood Elf[/B] (Dex +2, Wis +1) • [B]Drow Elf[/B] (Dex +2, Cha +1) DMG: • [B]Eladrin Elf[/B] (DM Choice) Zendikar Campaign Setting: • [B]Joraga Elf[/B] (Wis +2, Dex +1) • [B]Mul Daya Elf[/B] (Wis +2, Str +1) • [B]Tajuru Elf[/B] (Wis +2, Cha +1) Notice, two of the Zendikar Elves (and potentially the Eladrin Elf) have no special affinity with Dexterity. Interestingly, the Mul Daya Elf of Zendikar is the subterranean dark-dweller paralleling the Drow Elf, but the Mul Daya Elf is especially wise/perceptive and strong. It is also worth keeping in mind, the 1e Grugach Elf, which probably translates into 5e as Strength +2 and Dexterity +1, while in D&D Basic, the Shadow Elf of Mystara probably translates into 5e as Intelligence +2 and Dexterity +1. The 4e Eladrin Elf can be +2 Charisma and +2 Intelligence, without Dexterity. Obviously, even despite strong efforts, the D&D tradition ensures the Elf concept can be ‘superhuman’ +2 to any ability, whether Strength, Dexterity, Intelligence, Wisdom, and Charisma. And at this point if you want to put your +2 into Constitution, why not? Long lifespans, rugged nature lovers, tough warriors. Fine. In light of persistent D&D tradition, even unfolding now in front of our eyes, The racial ability score improvement for the Elf race *must* be: [B]+2 points to one ability, and +1 ability to any other[/B]. [/QUOTE]
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