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[Homebrew] − Elf Ability Scores
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<blockquote data-quote="Yaarel" data-source="post: 7162310" data-attributes="member: 58172"><p>I want the one Elf race design to be able to build various types of Elves. This diversity of Elf types are going to show up anyway, and are already showing up. I want to contain them all in one design space.</p><p></p><p>I am looking at how the Sword Coast Adventurers Guide (for the Forgotten Realms setting) suggests how generate ‘Variant Half Elves’. Its design is pretty much how I want to design ‘Variant Elves’.</p><p></p><p>With regard to the Half Elf, the Standard Half Elf gets: </p><p>• +2 to Cha score, +1 to two other scores</p><p>• Darkvision 60</p><p>• Fey Ancestry (advantage on save vs charm)</p><p>• Skill Versatility (proficiency in any two skills)</p><p></p><p>Now the Variant Half Elf can swap out Skill Versatility, and instead get one of the features that are specific to the type of Elf that the Half Elf descends from.</p><p></p><p>So, the Variant Half Elf can choose one of the following to build a distinctive type of Half Elf:</p><p>• High Elf Cantrip</p><p>• Wood Elf Fleet of Foot (base speed 35)</p><p>• Wood Elf Mask of the Wild (hide in light natural obscurement)</p><p>• Aquatic Elf Swim (base swim speed 30)</p><p>• Half Elf Skill versatility (proficiency in any two skills)</p><p>• Elf Keen Senses (proficiency in Perception skill)</p><p>• High Elf Weapon Training (sword and bow)</p><p>• Wood Elf Weapon Training (sword and bow)</p><p></p><p>Notice that these options are wildly unequal, with some being traps. But the point is, the design is set up to allow players and DMs to generate very different kinds of Half Elves, using the same design space.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7162310, member: 58172"] I want the one Elf race design to be able to build various types of Elves. This diversity of Elf types are going to show up anyway, and are already showing up. I want to contain them all in one design space. I am looking at how the Sword Coast Adventurers Guide (for the Forgotten Realms setting) suggests how generate ‘Variant Half Elves’. Its design is pretty much how I want to design ‘Variant Elves’. With regard to the Half Elf, the Standard Half Elf gets: • +2 to Cha score, +1 to two other scores • Darkvision 60 • Fey Ancestry (advantage on save vs charm) • Skill Versatility (proficiency in any two skills) Now the Variant Half Elf can swap out Skill Versatility, and instead get one of the features that are specific to the type of Elf that the Half Elf descends from. So, the Variant Half Elf can choose one of the following to build a distinctive type of Half Elf: • High Elf Cantrip • Wood Elf Fleet of Foot (base speed 35) • Wood Elf Mask of the Wild (hide in light natural obscurement) • Aquatic Elf Swim (base swim speed 30) • Half Elf Skill versatility (proficiency in any two skills) • Elf Keen Senses (proficiency in Perception skill) • High Elf Weapon Training (sword and bow) • Wood Elf Weapon Training (sword and bow) Notice that these options are wildly unequal, with some being traps. But the point is, the design is set up to allow players and DMs to generate very different kinds of Half Elves, using the same design space. [/QUOTE]
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