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General Tabletop Discussion
*Dungeons & Dragons
Homebrew: 2 ideas to improve fighter out of combat effectiveness
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<blockquote data-quote="Li Shenron" data-source="post: 7248689" data-attributes="member: 1465"><p>Dislike for two reasons.</p><p></p><p>1. If these Fighter-only feats are more powerful than normal feats (not sure, but sounds like that), it's an unfair boost to the Fighter class. It is also unfair to other Fighters who are interested in taking a PHB feat because they in such case they are giving up the chance to take one of the better feats instead.</p><p></p><p>2. I see no in-game reason why such feats shouldn't be available to non-Fighters also.</p><p></p><p></p><p></p><p>Dislike for two reasons.</p><p></p><p>1. This is a boost that the class doesn't deserve, requires something equivalent to all classes to keep balance.</p><p></p><p>2. This actually forces out-of-combat abilities also to players who don't want them.</p><p></p><p></p><p>--- </p><p></p><p>Overall comments IMHO.</p><p></p><p>BAD: this is not good design from a balance point of view, unless these feats are not more powerful than PHB feats AND other classes get a similar boost.</p><p></p><p>GOOD: feats are generally a very good mechanic (if not the best one) to improve a PC in one "pillar" thanks to their modularity, so that nobody is forced to pick something from every pillar. </p><p></p><p>My conclusion is that you should continue your design of non-combat feats, just don't make them Fighter-exclusive without a strong narrative reason, don't make them more powerful than PHB feats, and don't give more of them for free to the Fighter alone.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7248689, member: 1465"] Dislike for two reasons. 1. If these Fighter-only feats are more powerful than normal feats (not sure, but sounds like that), it's an unfair boost to the Fighter class. It is also unfair to other Fighters who are interested in taking a PHB feat because they in such case they are giving up the chance to take one of the better feats instead. 2. I see no in-game reason why such feats shouldn't be available to non-Fighters also. Dislike for two reasons. 1. This is a boost that the class doesn't deserve, requires something equivalent to all classes to keep balance. 2. This actually forces out-of-combat abilities also to players who don't want them. --- Overall comments IMHO. BAD: this is not good design from a balance point of view, unless these feats are not more powerful than PHB feats AND other classes get a similar boost. GOOD: feats are generally a very good mechanic (if not the best one) to improve a PC in one "pillar" thanks to their modularity, so that nobody is forced to pick something from every pillar. My conclusion is that you should continue your design of non-combat feats, just don't make them Fighter-exclusive without a strong narrative reason, don't make them more powerful than PHB feats, and don't give more of them for free to the Fighter alone. [/QUOTE]
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Homebrew: 2 ideas to improve fighter out of combat effectiveness
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