Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Homebrew 4e Character Flaws - Pirate Edition!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RoboCheney" data-source="post: 5813559" data-attributes="member: 6688114"><p>So I've been working on a flaw system for my piratey 4e game, and thought I'd share it here. With some changes to the flavor it should be easy to adapt to other settings too.</p><p></p><p>As far as the rules go . . . when you make your character, you may choose one (and only one) flaw. Picking a flaw gives you a bonus feat. You should avoid picking a flaw that another PC has, because that's boring.</p><p></p><p>I've tried keep the flaws relevant to every character class, but lemme know if there are obvious ways to work around them. Or if any look unbalanced. Or if you have some good ideas for new flaws. Also, there are some references here to other homebrew stuff (crabmen, the Seafaring skill, etc) that I could post later.</p><p></p><p>Ok, here the are!</p><p></p><p>* * * * * * * * * *</p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Black Blood</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">Voodoo practiced by you or an ancestor has come with a high price.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> You have vulnerability 5 radiant. This increases to vulnerability 10 radiant at paragon tier, and vulnerability 15 radiant at epic tier.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"> When you take radiant or necrotic damage, you have a -2 penalty to attack rolls until the end of your next turn.</span></span></p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Code of Honor</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">You follow a stringent code that separates you from pirate scum.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Prerequisite: </strong>Lawful or Good alignment</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> You cannot attack helpless or unconscious foes and do not gain combat advantage against prone enemies.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"> Additionally, you cannot harm prisoners, must spare adversaries who have surrendered to you, cannot use dishonorable tactics (poisoning the orc's water supply, etc), and that like.</span></span></p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Cursed</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">You're nothing but bad luck, and by the devil's twisted tail sailors don't want you to set foot on their vessel!</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> You have a -2 penalty to saving throws.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"> When you travel by sea, make a saving throw or the ship will encounter bad weather, get blown off course, or suffer some other bit of misfortune at some point during the voyage (DM's discretion).</span></span></p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Eel-Skinned</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">You are frail, bruise easily, and otherwise very vulnerable to physical damage.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Prerequisite: </strong>Constitution 10 or less.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> When you take damage of no damage type, increase the amount of damage you take by 2. This increases to 4 damage at paragon tier, and 6 damage at epic tier.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Fatalist</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">You're the brooding type—you know the reaper lurks at every corner, and everyone's time is soon to come.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> You must reroll the first successful death saving throw you make in an encounter.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Feral-Born</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">You've grown up far from civilization. You may have been raised by wild animals, or belonged to an insular tribe that never learned the Common tongue.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Prerequisite: </strong>A race that gets Common as a language</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> You can't speak, read, write, or understand Common. (You still can speak any other languages you know.)</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Fool-Headed</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">You make the same mistake twice, thrice, or more.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Prerequisite: </strong>Wisdom 10 or less.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> You have a -2 penalty to Wisdom.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Fresh-Water Sailor</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">Whether it's the bad hammock, the rank gruel, or all that hard work, a pirate's life it isn't for you.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Prerequisite: </strong>Constitution 10 or less.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> You have a -2 penalty to Constitution.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Ill-Fortune</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">Fate conspires to stifle your success.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> The first time you score a critical hit in an encounter, you must reroll your attack.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Jellyfish's Will</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">You have all the spine of an invertebrate.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Prerequisite: </strong>Wisdom 10 or less.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> You have a -2 penalty to your Will defense.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Jinxed</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">Somehow, someway, your fumbled attacks find a way to hit your allies.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> When you roll a natural '1' with a melee or ranged attack, make the attack again against an ally closest to your original target (chose randomly if multiple).</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"> You get a +2 bonus to hit allies with your area attacks.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Hallucinations</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">In times of great stress, you are begotten by nightmarish monsters that threaten your very psyche. Or are they really vengeful spirits, or ghosts of the dead?</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> When you become bloodied, the DM may place 4 phantasmal terrors (6 at paragon tier, 8 at epic tier) 10 or more squares away from you. They use the statistics below, based on your level. The phantasmal terrors roll initiative and act on the next turn, moving in to attack you and ignoring all other creatures. When you fall unconscious or are no longer bloodied, they disperse.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"> This flaw may not take effect more than once a day.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: #ffffff">Phantasmal Terror / Minion (var level)</span></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><em>A terrifying creature born of your deepest fears.</em></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Initiative +4 Senses </strong>Perception 5 + lvl;</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"> Darkvision</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>HP </strong>1; a missed attack never damages a minion</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>AC</strong> 14 + lvl, <strong>Fortitude</strong> 12 + lvl, <strong>Reflex 12</strong> + lvl,</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"> <strong>Will</strong> 12 + lvl</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Resist </strong>5 psychic per tier</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Speed</strong> 5; phasing</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>(m) Terror's Grasp</strong> (standard, at-will)</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"> +3 + lvl vs. Will; 4 + ¼ lvl psychic damage</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Phantasm</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">A phantasmal terror is invisible to all creatures but you. A phantasmal terror cannot be damaged by any creature except you, and can damage no creature but you.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Alignment</strong> Unaligned</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Str</strong> 13 + ½ lvl <strong>Dex</strong> 13 + ½ lvl <strong>Wis</strong> 8 + ½ lvl</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Con</strong> 8 + ½ lvl <strong>Int</strong> 8 + ½ lvl <strong>Cha</strong> 16 + ½ lvl</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Equipment</strong> none</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Special</strong> The phantasmal terror's level is equal to your level</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Lightweight</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">It's easy to push you around.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Prerequisite: </strong>Race other than crabman, dwarf, or giff.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> When you get pushed, pulled, or slid by an enemy, increase the number of squares you move by 1.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Lost Eye</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">A tragic event has left you with only one functioning eye. You may wear an eye-patch in typical pirate fashion, or replaced your bad eye with a glass one.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> You have a -2 penalty to ranged attacks and Perception checks.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Luggard</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">You zig when you should have zagged.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Prerequisite: </strong>Dexterity 10 or less.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> You have a -2 penalty to Dexterity.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Minnow's Fortitude</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">It's dangerous to go out there alone.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Prerequisite: </strong>Constitution 10 or less.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> You have a -2 penalty to your Fortitude defense.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Nightmares</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">Perhaps it was an encounter with voodoo, trauma experienced in battle, or the lingering memories of your lost love. Whatever its cause, terrifying visions haunt your dreams.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> When you take an extended rest after a day in which you have spent one or more healing surges, you must make a saving throw. On a failure, you loose one healing surge and don't regain one expended daily power (choose randomly if multiple).</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Ninny</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">You are incredibly feeble. Let let someone else lug around that 50 ft. coil of rope!</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Prerequisite: </strong>Strength 10 or less.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> You have a -2 penalty to Strength.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Old Injury</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">You carry an injury from your past exploits.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> When you run, fall, or are struck with a critical hit, you are weakened until the end of your next turn.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Old Salt</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">You've been on the seas past your prime, but still have a few tricks to teach those young pups.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Prerequisite: </strong>Constitution 12 or less.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> Your number of healing surges is decreased by 2.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Peg Leg</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">You've lost part of your leg to battle, disease, or a terrible accident. You've adapted to using a peg leg, but its not the same thing.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> Reduce your speed by 1 square. When you run, you move your speed +1 squares (not speed +2 squares).</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Ponderous</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">You think before you act . . . sometimes a little too much.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> You have a -4 penalty to initiative.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Powder for Brains</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">You're quite the dullard, and other members of the crew are fearful when you near open flame.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Prerequisite: </strong>Intelligence 10 or less.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> You have a -2 penalty to Intelligence.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Reckless</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">You fight with reckless ferocity when injured.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> You have a -2 penalty to AC when bloodied.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Sea-Sickness</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">The rocking of your ship on the churning waves is too much for your stomach to bear.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Prerequisite: </strong>Cannot be trained in Seafaring.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> When you take an extended rest while at sea, you can recover no more than half of your lost healing surges (round up).</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"> While you are at sea, you have a -2 penalty to all your defenses.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Shark Bait</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">You have the drowin' look. Stay away from water, or you'll be joining Davy Jones real soon.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> You have a -5 penalty to Athletics checks to swim (or -10 if you are trained in Athletics). You cannot move more than 1 square per turn while swimming.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Simple</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">You rely on the tried-and-true strategies in combat.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> You may only take feats from the <em>Player's Handbook</em> (and this document).</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Skill Savant</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">You seem exceptionally talented—until you're outside your area of expertise.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> You have a -2 penalty to untrained skill checks.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Slugabed</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">A deafening noise would sooner wake the dead than get you out of bed.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> You only gain the benefits of an extended rest if you rest for 10 or more hours.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"> You have a -20 penalty to your passive perception to notice things when you sleep.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Stonehands</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">They call you “Mr. Fumbles.”</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Prerequisite: </strong>Dexterity 10 or less</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> When you roll a natural '1' on an attack roll, you are disarmed (or fall prone if you are holding no weapon or implement). For powers that target multiple creatures, only the first attack roll you make counts for the purposes of this feat.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Strange Luck</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">Fate has a way with you</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> When you roll a natural '1' on an attack, the closest creature to you falls prone (randomly chose if multiple). When you roll a natural '20' on an attack, the closest creature to you can spend a healing surge (randomly chose if multiple).</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Swivel-Tongued Bloke</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">No one likes you.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Prerequisite: </strong>Charisma 10 or less.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> You have a -2 penalty to Charisma.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">The Voices</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">You can't get them out of your head—the voices always lurk at the back of your mind, threatening to overwhelm you.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> You have vulnerability 5 psychic. This increases to vulnerability 10 psychic at paragon tier and vulnerability 15 psychic at epic tier.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"> When you take psychic damage, you are deafened until the end of your next turn.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Tithe</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">Bound by virtue, you donate some of your wealth and plunder to a worthy cause. This may be a church, the orphanage where you grew up, or as offerings to the spirits.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> You must tithe 10% of gp value of any treasure or magic items you gain.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Turtle's Reflexes</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">Slow and steady it is for you.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Prerequisite: </strong>Dexterity 10 or less.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> You have a -2 penalty to your Reflex defense.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Vice</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">Booze, gambling, tobacco, or brothels . . . there's a rich bounty of pleasures to be bought with coin!</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> As the Tithe flaw, except you spend that much money (at least) on your vice.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Unadventurous</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">As you journey, you can't help but daydream of the warm hearth and fresh kettle of stew that awaits when you return home.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> When you take an extended rest, your number of action points are reset to 0.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Weapon Savant</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">You prize one type of weapon or implement above all others.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> Choose a weapon class or type of implement. You have a -2 penalty to attack rolls with all other weapons and implements.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Yellow-Livered</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">You'll live to fight another day!</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> You have a -2 penalty to attack rolls while bloodied.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Young Pup</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">You're extremely young for your race. But while others see you as just a kid, they shouldn't make the mistake of underestimating you.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Prerequisite: </strong>A race that's size Medium, Strength 12 or less.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> You are size Small.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"> Your hit points are reduced by 5.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 12px">Zombi Reborn</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaw</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">You're experienced the slavery of undeath, and through magic or sheer force of will, have retrieved your mortality—but the devil wants you back!</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Penalty:</strong> You have vulnerability 5 necrotic. This increases to vulnerability 10 necrotic at paragon tier, and vulnerability 15 necrotic at epic tier.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"> Undead have a +2 bonus to attacks rolls against you.</span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p></blockquote><p></p>
[QUOTE="RoboCheney, post: 5813559, member: 6688114"] So I've been working on a flaw system for my piratey 4e game, and thought I'd share it here. With some changes to the flavor it should be easy to adapt to other settings too. As far as the rules go . . . when you make your character, you may choose one (and only one) flaw. Picking a flaw gives you a bonus feat. You should avoid picking a flaw that another PC has, because that's boring. I've tried keep the flaws relevant to every character class, but lemme know if there are obvious ways to work around them. Or if any look unbalanced. Or if you have some good ideas for new flaws. Also, there are some references here to other homebrew stuff (crabmen, the Seafaring skill, etc) that I could post later. Ok, here the are! * * * * * * * * * * [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Black Blood[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]Voodoo practiced by you or an ancestor has come with a high price.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] You have vulnerability 5 radiant. This increases to vulnerability 10 radiant at paragon tier, and vulnerability 15 radiant at epic tier.[/SIZE][/FONT] [FONT=Verdana][SIZE=2] When you take radiant or necrotic damage, you have a -2 penalty to attack rolls until the end of your next turn.[/SIZE][/FONT] [FONT=Verdana][SIZE=3]Code of Honor[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]You follow a stringent code that separates you from pirate scum.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Prerequisite: [/B]Lawful or Good alignment[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] You cannot attack helpless or unconscious foes and do not gain combat advantage against prone enemies.[/SIZE][/FONT] [FONT=Verdana][SIZE=2] Additionally, you cannot harm prisoners, must spare adversaries who have surrendered to you, cannot use dishonorable tactics (poisoning the orc's water supply, etc), and that like.[/SIZE][/FONT] [FONT=Verdana][SIZE=3]Cursed[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]You're nothing but bad luck, and by the devil's twisted tail sailors don't want you to set foot on their vessel![/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] You have a -2 penalty to saving throws.[/SIZE][/FONT] [FONT=Verdana][SIZE=2] When you travel by sea, make a saving throw or the ship will encounter bad weather, get blown off course, or suffer some other bit of misfortune at some point during the voyage (DM's discretion).[/SIZE][/FONT] [FONT=Verdana][SIZE=3]Eel-Skinned[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]You are frail, bruise easily, and otherwise very vulnerable to physical damage.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Prerequisite: [/B]Constitution 10 or less.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] When you take damage of no damage type, increase the amount of damage you take by 2. This increases to 4 damage at paragon tier, and 6 damage at epic tier.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Fatalist[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]You're the brooding type—you know the reaper lurks at every corner, and everyone's time is soon to come.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] You must reroll the first successful death saving throw you make in an encounter.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Feral-Born[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]You've grown up far from civilization. You may have been raised by wild animals, or belonged to an insular tribe that never learned the Common tongue.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Prerequisite: [/B]A race that gets Common as a language[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] You can't speak, read, write, or understand Common. (You still can speak any other languages you know.)[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Fool-Headed[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]You make the same mistake twice, thrice, or more.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Prerequisite: [/B]Wisdom 10 or less.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] You have a -2 penalty to Wisdom.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Fresh-Water Sailor[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]Whether it's the bad hammock, the rank gruel, or all that hard work, a pirate's life it isn't for you.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Prerequisite: [/B]Constitution 10 or less.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] You have a -2 penalty to Constitution.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Ill-Fortune[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]Fate conspires to stifle your success.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] The first time you score a critical hit in an encounter, you must reroll your attack.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Jellyfish's Will[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]You have all the spine of an invertebrate.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Prerequisite: [/B]Wisdom 10 or less.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] You have a -2 penalty to your Will defense.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Jinxed[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]Somehow, someway, your fumbled attacks find a way to hit your allies.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] When you roll a natural '1' with a melee or ranged attack, make the attack again against an ally closest to your original target (chose randomly if multiple).[/SIZE][/FONT] [FONT=Verdana][SIZE=2] You get a +2 bonus to hit allies with your area attacks.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Hallucinations[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]In times of great stress, you are begotten by nightmarish monsters that threaten your very psyche. Or are they really vengeful spirits, or ghosts of the dead?[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] When you become bloodied, the DM may place 4 phantasmal terrors (6 at paragon tier, 8 at epic tier) 10 or more squares away from you. They use the statistics below, based on your level. The phantasmal terrors roll initiative and act on the next turn, moving in to attack you and ignoring all other creatures. When you fall unconscious or are no longer bloodied, they disperse.[/SIZE][/FONT] [FONT=Verdana][SIZE=2] This flaw may not take effect more than once a day.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3][COLOR=#ffffff]Phantasmal Terror / Minion (var level)[/COLOR][/SIZE][/FONT] [FONT=Verdana][SIZE=2][I]A terrifying creature born of your deepest fears.[/I][/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Initiative +4 Senses [/B]Perception 5 + lvl;[/SIZE][/FONT] [FONT=Verdana][SIZE=2] Darkvision[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]HP [/B]1; a missed attack never damages a minion[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]AC[/B] 14 + lvl, [B]Fortitude[/B] 12 + lvl, [B]Reflex 12[/B] + lvl,[/SIZE][/FONT] [FONT=Verdana][SIZE=2] [B]Will[/B] 12 + lvl[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Resist [/B]5 psychic per tier[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Speed[/B] 5; phasing[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B](m) Terror's Grasp[/B] (standard, at-will)[/SIZE][/FONT] [FONT=Verdana][SIZE=2] +3 + lvl vs. Will; 4 + ¼ lvl psychic damage[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Phantasm[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]A phantasmal terror is invisible to all creatures but you. A phantasmal terror cannot be damaged by any creature except you, and can damage no creature but you.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Alignment[/B] Unaligned[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Str[/B] 13 + ½ lvl [B]Dex[/B] 13 + ½ lvl [B]Wis[/B] 8 + ½ lvl[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Con[/B] 8 + ½ lvl [B]Int[/B] 8 + ½ lvl [B]Cha[/B] 16 + ½ lvl[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Equipment[/B] none[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Special[/B] The phantasmal terror's level is equal to your level[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Lightweight[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]It's easy to push you around.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Prerequisite: [/B]Race other than crabman, dwarf, or giff.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] When you get pushed, pulled, or slid by an enemy, increase the number of squares you move by 1.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Lost Eye[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]A tragic event has left you with only one functioning eye. You may wear an eye-patch in typical pirate fashion, or replaced your bad eye with a glass one.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] You have a -2 penalty to ranged attacks and Perception checks.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Luggard[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]You zig when you should have zagged.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Prerequisite: [/B]Dexterity 10 or less.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] You have a -2 penalty to Dexterity.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Minnow's Fortitude[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]It's dangerous to go out there alone.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Prerequisite: [/B]Constitution 10 or less.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] You have a -2 penalty to your Fortitude defense.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Nightmares[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]Perhaps it was an encounter with voodoo, trauma experienced in battle, or the lingering memories of your lost love. Whatever its cause, terrifying visions haunt your dreams.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] When you take an extended rest after a day in which you have spent one or more healing surges, you must make a saving throw. On a failure, you loose one healing surge and don't regain one expended daily power (choose randomly if multiple).[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Ninny[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]You are incredibly feeble. Let let someone else lug around that 50 ft. coil of rope![/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Prerequisite: [/B]Strength 10 or less.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] You have a -2 penalty to Strength.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Old Injury[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]You carry an injury from your past exploits.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] When you run, fall, or are struck with a critical hit, you are weakened until the end of your next turn.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Old Salt[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]You've been on the seas past your prime, but still have a few tricks to teach those young pups.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Prerequisite: [/B]Constitution 12 or less.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] Your number of healing surges is decreased by 2.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Peg Leg[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]You've lost part of your leg to battle, disease, or a terrible accident. You've adapted to using a peg leg, but its not the same thing.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] Reduce your speed by 1 square. When you run, you move your speed +1 squares (not speed +2 squares).[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Ponderous[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]You think before you act . . . sometimes a little too much.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] You have a -4 penalty to initiative.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Powder for Brains[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]You're quite the dullard, and other members of the crew are fearful when you near open flame.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Prerequisite: [/B]Intelligence 10 or less.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] You have a -2 penalty to Intelligence.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Reckless[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]You fight with reckless ferocity when injured.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] You have a -2 penalty to AC when bloodied.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Sea-Sickness[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]The rocking of your ship on the churning waves is too much for your stomach to bear.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Prerequisite: [/B]Cannot be trained in Seafaring.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] When you take an extended rest while at sea, you can recover no more than half of your lost healing surges (round up).[/SIZE][/FONT] [FONT=Verdana][SIZE=2] While you are at sea, you have a -2 penalty to all your defenses.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Shark Bait[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]You have the drowin' look. Stay away from water, or you'll be joining Davy Jones real soon.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] You have a -5 penalty to Athletics checks to swim (or -10 if you are trained in Athletics). You cannot move more than 1 square per turn while swimming.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Simple[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]You rely on the tried-and-true strategies in combat.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] You may only take feats from the [I]Player's Handbook[/I] (and this document).[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Skill Savant[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]You seem exceptionally talented—until you're outside your area of expertise.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] You have a -2 penalty to untrained skill checks.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Slugabed[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]A deafening noise would sooner wake the dead than get you out of bed.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] You only gain the benefits of an extended rest if you rest for 10 or more hours.[/SIZE][/FONT] [FONT=Verdana][SIZE=2] You have a -20 penalty to your passive perception to notice things when you sleep.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Stonehands[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]They call you “Mr. Fumbles.”[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Prerequisite: [/B]Dexterity 10 or less[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] When you roll a natural '1' on an attack roll, you are disarmed (or fall prone if you are holding no weapon or implement). For powers that target multiple creatures, only the first attack roll you make counts for the purposes of this feat.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Strange Luck[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]Fate has a way with you[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] When you roll a natural '1' on an attack, the closest creature to you falls prone (randomly chose if multiple). When you roll a natural '20' on an attack, the closest creature to you can spend a healing surge (randomly chose if multiple).[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Swivel-Tongued Bloke[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]No one likes you.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Prerequisite: [/B]Charisma 10 or less.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] You have a -2 penalty to Charisma.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]The Voices[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]You can't get them out of your head—the voices always lurk at the back of your mind, threatening to overwhelm you.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] You have vulnerability 5 psychic. This increases to vulnerability 10 psychic at paragon tier and vulnerability 15 psychic at epic tier.[/SIZE][/FONT] [FONT=Verdana][SIZE=2] When you take psychic damage, you are deafened until the end of your next turn.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Tithe[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]Bound by virtue, you donate some of your wealth and plunder to a worthy cause. This may be a church, the orphanage where you grew up, or as offerings to the spirits.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] You must tithe 10% of gp value of any treasure or magic items you gain.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Turtle's Reflexes[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]Slow and steady it is for you.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Prerequisite: [/B]Dexterity 10 or less.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] You have a -2 penalty to your Reflex defense.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Vice[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]Booze, gambling, tobacco, or brothels . . . there's a rich bounty of pleasures to be bought with coin![/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] As the Tithe flaw, except you spend that much money (at least) on your vice.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Unadventurous[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]As you journey, you can't help but daydream of the warm hearth and fresh kettle of stew that awaits when you return home.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] When you take an extended rest, your number of action points are reset to 0.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Weapon Savant[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]You prize one type of weapon or implement above all others.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] Choose a weapon class or type of implement. You have a -2 penalty to attack rolls with all other weapons and implements.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Yellow-Livered[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]You'll live to fight another day![/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] You have a -2 penalty to attack rolls while bloodied.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Young Pup[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]You're extremely young for your race. But while others see you as just a kid, they shouldn't make the mistake of underestimating you.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Prerequisite: [/B]A race that's size Medium, Strength 12 or less.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] You are size Small.[/SIZE][/FONT] [FONT=Verdana][SIZE=2] Your hit points are reduced by 5.[/SIZE][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=3]Zombi Reborn[/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flaw[/B][/SIZE][/FONT] [FONT=Verdana][SIZE=2]You're experienced the slavery of undeath, and through magic or sheer force of will, have retrieved your mortality—but the devil wants you back![/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Penalty:[/B] You have vulnerability 5 necrotic. This increases to vulnerability 10 necrotic at paragon tier, and vulnerability 15 necrotic at epic tier.[/SIZE][/FONT] [FONT=Verdana][SIZE=2] Undead have a +2 bonus to attacks rolls against you.[/SIZE][/FONT][FONT=Verdana] [/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Homebrew 4e Character Flaws - Pirate Edition!
Top