Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Homebrew 4e Stunts and Maneuvers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RoboCheney" data-source="post: 5791830" data-attributes="member: 6688114"><p>Hi guys,</p><p></p><p>I've been working on a homebrew stunt system to inject some swashbuckling flavor for my 4e pirates game. The basic goal is to give players some additional fun--if risky--options in combat, and codify these maneuvers more than me making up things on the spot (but I expect to do that too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> ). Of course, enemies can try these maneuvers as well.</p><p></p><p>This is the first draft, and hasn't seen any playtesting yet. (Also note that Seafaring is a new skill for my game.)</p><p></p><p>The stunts are written up as powers, which are available to all characters, and should be self explanatory. The following two rules also apply:</p><p></p><p><strong>Action Point:</strong> Some stunts can be improved by spending an action point; these are detailed below.</p><p></p><p> <strong>Stale Moves:</strong> If you use the same stunt more than once in a single encounter, you have a cumulative -2 penalty to attacks or checks with it as enemies predict your tricks.</p><p> </p><p>Many of these were drawn from The Book of Iron Might, and a few from the 3e Player's Handbook. I make no claim to originality ;-)</p><p></p><p>Anyways, tell me what you think, or steal it for your own game!</p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">- - - - -</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="color: #ffffff"><span style="font-size: 15px">Acrobatic Flourish </span></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><em>You flip or tumble to set up a surprise attack against a befuddled adversary.</em></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Stunt</strong></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Move Action</strong></span></p><p><span style="font-family: 'Verdana'"><strong>Melee</strong></span> <span style="font-family: 'Verdana'"> 1</span></p><p><span style="font-family: 'Verdana'"><strong>Target:</strong></span> <span style="font-family: 'Verdana'"> One creature</span></p><p><span style="font-family: 'Verdana'"><strong>Attack:</strong></span> <span style="font-family: 'Verdana'"> Acrobatics vs. Reflex +5</span></p><p><span style="font-family: 'Verdana'"><strong>Hit:</strong></span> <span style="font-family: 'Verdana'"> You gain combat advantage against the target for your next melee attack this turn.</span></p><p><span style="font-family: 'Verdana'"><strong>Miss:</strong></span> <span style="font-family: 'Verdana'"> If you fail the check by 5 or more, you fall prone.</span></p><p><span style="font-family: 'Verdana'"><strong>Effect: </strong></span> <span style="font-family: 'Verdana'">You may move up to half your speed when you perform this action.</span></p><p><span style="font-family: 'Verdana'"><strong>Special:</strong></span> <span style="font-family: 'Verdana'"> If you attempt this maneuver on a ship, use may use Seafaring in place of Acrobatics. If you have the aquatic type or the Aquatic Combat feat, you may attempt this maneuver underwater, using Athletics instead of Acrobatics.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="color: #ffffff"><span style="font-size: 15px">Called Shot </span></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><em>With careful aim, you make a powerful targeted attack against an enemy.</em></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Stunt ◊ Weapon</strong></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Standard Action</strong></span></p><p><span style="font-family: 'Verdana'"><strong></strong></span><span style="font-family: 'Verdana'"><strong>Melee</strong> or <strong>Ranged</strong> Weapon</span></p><p><span style="font-family: 'Verdana'"><strong>Requirement:</strong></span> <span style="font-family: 'Verdana'"> You must have used Careful Aim against the target.</span></p><p><span style="font-family: 'Verdana'"><strong>Target:</strong></span> <span style="font-family: 'Verdana'"> One creature (as Careful Aim)</span></p><p><span style="font-family: 'Verdana'"><strong>Attack:</strong></span> <span style="font-family: 'Verdana'"> Strength or Dexterity vs. AC (+2 for Careful Aim)</span></p><p><span style="font-family: 'Verdana'"><strong>Hit:</strong></span> <span style="font-family: 'Verdana'"> As basic attack. Choose one of the following effects for this attack:</span></p><p><span style="font-family: 'Verdana'"> <em>Head:</em> The attack does +1[w] damage, and you may do extra damage as if you had combat advantage against the target.</span></p><p><span style="font-family: 'Verdana'"> <em>Neck: </em>The target also takes ongoing damage 2 (save ends), and you may do extra damage as if you had combat advantage against the target.</span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><em> Armor:</em> Make your attack against the target's Reflex defense instead.</span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><em> Arm:</em> The target also takes a -2 penalty to its attacks until the end of your next turn.</span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><em> Hand: </em>The target is also disarmed.</span></p><p><span style="font-family: 'Verdana'"> <em>Leg:</em> The target is also slowed until the end of your next turn.</span></p><p><span style="font-family: 'Verdana'"> <em>Knee: </em>The target also falls prone.</span></p><p><span style="font-family: 'Verdana'"><strong>Special:</strong></span> <span style="font-family: 'Verdana'"> Called Shot is not subject to the stale moves rule.</span></p><p><span style="font-family: 'Verdana'"><strong>Action Point:</strong></span> <span style="font-family: 'Verdana'"> You may spend an action point to make a called shot without using Careful Aim first.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="color: #ffffff"><span style="font-size: 15px">Careful Aim </span></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><em>You focus on an enemy and set up your next attack.</em></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Stunt ◊ Weapon</strong></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Standard Action</strong></span></p><p><span style="font-family: 'Verdana'"><strong></strong></span><span style="font-family: 'Verdana'"><strong>Melee</strong> or <strong>Ranged</strong> Weapon</span></p><p><span style="font-family: 'Verdana'"><strong>Target:</strong></span> <span style="font-family: 'Verdana'"> One creature</span></p><p><span style="font-family: 'Verdana'"><strong>Effect:</strong></span> <span style="font-family: 'Verdana'"> You get a +2 bonus to the next attack you make against the target. Your next attack can be the Called Shot stunt.</span></p><p><span style="font-family: 'Verdana'"> If you attack a different target, you lose this bonus.</span></p><p><span style="font-family: 'Verdana'"><strong>Special:</strong></span> <span style="font-family: 'Verdana'"> Careful Aim is not subject to the stale moves rule.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="color: #ffffff"><span style="font-size: 15px">Combat Intimidation </span></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><em>After besting an enemy, you put on a fearsome display to keep your adversaries at bay.</em></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Stunt</strong></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Move Action</strong></span></p><p><span style="font-family: 'Verdana'"><strong></strong></span><span style="font-family: 'Verdana'"><strong>Area</strong> burst 5</span></p><p><span style="font-family: 'Verdana'"><strong>Requirement:</strong></span> <span style="font-family: 'Verdana'"> You must have bloodied or downed an enemy</span></p><p><span style="font-family: 'Verdana'"><strong>Target:</strong></span> <span style="font-family: 'Verdana'"> One non-elite creature and all minions in the burst</span></p><p><span style="font-family: 'Verdana'"><strong>Attack:</strong></span> <span style="font-family: 'Verdana'"> Intimidate vs. Will +5 (Will +10 if the target is not bloodied).</span></p><p><span style="font-family: 'Verdana'"><strong>Hit: </strong></span> <span style="font-family: 'Verdana'">If the target moves closer to you before the end of your next turn, it is weakened until the end of your next turn. If the target is a minion, you push it 1 square.</span></p><p><span style="font-family: 'Verdana'"> At the DM's discretion, lower level enemies may surrender or retreat—especially if they are losing.</span></p><p><span style="font-family: 'Verdana'"><strong>Miss:</strong></span> <span style="font-family: 'Verdana'"> If you fail by 5 or more, the enemy gets a +2 bonus to damage you until the end of your next turn.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="color: #ffffff"><span style="font-size: 15px">Cutting Insult </span></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><em>You savage smack talk infuriates an enemy.</em></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Stunt</strong></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Move Action</strong></span></p><p><span style="font-family: 'Verdana'"><strong></strong></span><span style="font-family: 'Verdana'"><strong>Area</strong> burst 5</span></p><p><span style="font-family: 'Verdana'"><strong>Requirement:</strong></span> <span style="font-family: 'Verdana'"> You must speak a language understood by the target.</span></p><p><span style="font-family: 'Verdana'"><strong>Target:</strong></span> <span style="font-family: 'Verdana'"> One creature</span></p><p><span style="font-family: 'Verdana'"><strong>Attack:</strong></span> <span style="font-family: 'Verdana'"> Bluff vs. Will +5. If you hit the target with your last attack, or it missed you with its last attack, you get a +2 bonus to the check. If you're bloodied and the target isn't, you get a -2 penalty to the check.</span></p><p><span style="font-family: 'Verdana'"><strong>Hit:</strong></span> <span style="font-family: 'Verdana'"> The target has a -2 penalty to its attacks until the end of your next turn.</span></p><p><span style="font-family: 'Verdana'"><strong>Miss:</strong></span> <span style="font-family: 'Verdana'"> If you fail the check by 5 or more, the target gets a +2 bonus to damage rolls against you until the end of your next turn.</span></p><p><span style="font-family: 'Verdana'"><strong>Effect:</strong></span> <span style="font-family: 'Verdana'"> You mark the target until the end of your next turn.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="color: #ffffff"><span style="font-size: 15px">Disarm </span></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><em>With a precise swing, you try to knock your enemy's weapon away.</em></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Stunt ◊ Weapon</strong></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Standard Action</strong></span></p><p><span style="font-family: 'Verdana'"><strong></strong></span><span style="font-family: 'Verdana'"><strong>Melee</strong> 1</span></p><p><span style="font-family: 'Verdana'"><strong>Target:</strong></span> <span style="font-family: 'Verdana'"> One creature</span></p><p><span style="font-family: 'Verdana'"><strong>Attack:</strong></span> <span style="font-family: 'Verdana'"> Strength vs. Fortitude +2 or Dexterity vs. Reflex +2</span></p><p><span style="font-family: 'Verdana'"><strong>Hit:</strong></span> <span style="font-family: 'Verdana'"> The target is disarmed.</span></p><p><span style="font-family: 'Verdana'"><strong>Miss:</strong></span> <span style="font-family: 'Verdana'"> If you fail the attack by 5 or more, you provoke an opportunity attack from the target.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="color: #ffffff"><span style="font-size: 15px">Environmental Attack </span></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><em>You swing on a loose rope, throw a pint of ale, or pull the rug out from under an enemy.</em></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Stunt</strong></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Standard Action</strong></span></p><p><span style="font-family: 'Verdana'"><strong></strong></span><span style="font-family: 'Verdana'"><strong>Varies</strong></span></p><p><span style="font-family: 'Verdana'"><strong>Target:</strong></span> <span style="font-family: 'Verdana'"> Varies</span></p><p><span style="font-family: 'Verdana'"><strong>Attack:</strong></span> <span style="font-family: 'Verdana'"> Varies</span></p><p><span style="font-family: 'Verdana'"><strong>Hit:</strong></span> <span style="font-family: 'Verdana'"> The attack does a base 1d6, 1d10, or 2d6 damage—use the lower damage expressions for maneuvers that would hit multiple enemies and/or cause conditions on the target. Add your ability modifier to damage, or +3 if an ability modifier wouldn't be applicable.</span></p><p><span style="font-family: 'Verdana'"><strong>Special:</strong></span> <span style="font-family: 'Verdana'"> Use your best judgment to determine this type of attack. It may be like a basic melee or ranged attack, or could be an ability or skill check against one of the target's defenses. </span></p><p><span style="font-family: 'Verdana'"> You can make any reasonable assumptions about objects in your environment (for example, a torch on the wall of a keep, or a loose rope on a ship). Otherwise, ask the DM.</span></p><p><span style="font-family: 'Verdana'"><strong>Action Point:</strong></span> <span style="font-family: 'Verdana'"> For truly outlandish maneuvers, the DM may require you to spend an action point. These cause 2d6, 2d10, or 4d6 damage instead. By spending an action point, you can also make up a plausible object in the environment to attack with—perhaps the enemies are standing right under a massive chandelier, in front of a ship's boom, or near a pot of boiling soup.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="color: #ffffff"><span style="font-size: 15px">Feint </span></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><em>You fake out your foe before making a surprise attack.</em></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Stunt</strong></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Move Action</strong></span></p><p><span style="font-family: 'Verdana'"><strong></strong></span><span style="font-family: 'Verdana'"><strong>Melee</strong> 1</span></p><p><span style="font-family: 'Verdana'"><strong>Target:</strong></span> <span style="font-family: 'Verdana'"> One creature</span></p><p><span style="font-family: 'Verdana'"><strong>Attack:</strong></span> <span style="font-family: 'Verdana'"> Bluff vs. Passive Insight</span></p><p><span style="font-family: 'Verdana'"><strong>Hit:</strong></span> <span style="font-family: 'Verdana'"> Your gain combat advantage against the target with the next melee attack you make this turn.</span></p><p><span style="font-family: 'Verdana'"><strong>Miss:</strong></span> <span style="font-family: 'Verdana'"> If you fail the check by 5 or more, the target gains combat advantage against you until the end of your next turn.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="color: #ffffff"><span style="font-size: 15px">Flying Steel </span></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><em>You impulsively throw your melee weapon at a nearby enemy.</em></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Stunt ◊ Weapon</strong></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Standard Action</strong></span></p><p><span style="font-family: 'Verdana'"><strong></strong></span><span style="font-family: 'Verdana'"><strong>Range</strong> 5 or 6</span></p><p><span style="font-family: 'Verdana'"><strong>Target:</strong></span> <span style="font-family: 'Verdana'"> One creature</span></p><p><span style="font-family: 'Verdana'"><strong>Attack:</strong></span> <span style="font-family: 'Verdana'"> Strength or Dexterity vs. AC</span></p><p><span style="font-family: 'Verdana'"><strong>Hit: </strong></span> <span style="font-family: 'Verdana'">As basic attack.</span></p><p><span style="font-family: 'Verdana'"><strong>Miss:</strong></span> <span style="font-family: 'Verdana'"> If you miss my 5 or more, your weapon becomes lodged in a tree, mast, or wall, and takes a standard action to retrieve.</span></p><p><span style="font-family: 'Verdana'"><strong>Effect: </strong></span> <span style="font-family: 'Verdana'">An off-hand weapon is considered a light thrown weapon with a range of 6. Other weapons are considered heavy thrown weapons with a range of 5. A thrown shield uses the proficiency bonus and damage of a club.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="color: #ffffff"><span style="font-size: 15px">Knife Trick </span></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><em>With a deft bit of sleight-of-hand, you make a unexpected attack with a concealed weapon.</em></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Stunt</strong></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Move Action</strong></span></p><p><span style="font-family: 'Verdana'"><strong></strong></span><span style="font-family: 'Verdana'"><strong>Melee</strong> 1</span></p><p><span style="font-family: 'Verdana'"><strong>Requirement:</strong></span> <span style="font-family: 'Verdana'"> You must be using a light blade.</span></p><p><span style="font-family: 'Verdana'"><strong>Target:</strong></span> <span style="font-family: 'Verdana'"> One creature</span></p><p><span style="font-family: 'Verdana'"><strong>Attack:</strong></span> <span style="font-family: 'Verdana'"> Thievery vs. Passive Perception</span></p><p><span style="font-family: 'Verdana'"><strong>Hit: </strong></span> <span style="font-family: 'Verdana'">You gain combat advantage against the target with the next melee attack using a light blade this turn.</span></p><p><span style="font-family: 'Verdana'"><strong>Miss: </strong></span> <span style="font-family: 'Verdana'">If you fail the check by 5 or more, you have a -2 penalty to the next attack you make this turn.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="color: #ffffff"><span style="font-size: 15px">Leaping Charge </span></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><em>You leap through the air and make an impact.</em></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Stunt ◊ Weapon</strong></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Standard Action</strong></span></p><p><span style="font-family: 'Verdana'"><strong></strong></span><span style="font-family: 'Verdana'"><strong>Melee</strong> Weapon</span></p><p><span style="font-family: 'Verdana'"><strong>Special:</strong></span> <span style="font-family: 'Verdana'"> You charge an enemy, with the following adjustments:</span></p><p><span style="font-family: 'Verdana'"> <em>Athletics Check:</em> Make an Athletics check to jump as part of this attack. </span></p><p><span style="font-family: 'Verdana'"> <em>Hit:</em> You get a power bonus to damage equal to your Athletics check divided by 5. If your check is 25 or higher, you also knock the target prone.</span></p><p><span style="font-family: 'Verdana'"> <em>Miss:</em> If you miss the attack by 5 or more, you fall prone and take 1d10 damage if your jump check was 25 or higher.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="color: #ffffff"><span style="font-size: 15px">Monster Lore </span></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><em>You recall a useful bit of information from a monster you have read about and relay it to your allies.</em></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Stunt</strong></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Move Action</strong></span></p><p><span style="font-family: 'Verdana'"><strong></strong></span><span style="font-family: 'Verdana'"><strong>Area</strong> burst 10</span></p><p><span style="font-family: 'Verdana'"><strong>Target:</strong></span> <span style="font-family: 'Verdana'"> One creature in burst</span></p><p><span style="font-family: 'Verdana'"><strong>Attack:</strong></span> <span style="font-family: 'Verdana'"> Knowledge check DC 20 for Heroic tier monster, 25 for Paragon tier monster, 30 for Epic tier monster</span></p><p><span style="font-family: 'Verdana'"> <em>Aberrant, elemental or shadow:</em> Arcana</span></p><p><span style="font-family: 'Verdana'"> <em>Aquatic or water:</em> Seafaring</span></p><p><span style="font-family: 'Verdana'"> <em>Natural beast or fey:</em> Nature</span></p><p><span style="font-family: 'Verdana'"> <em>Immortal or undead:</em> Religion</span></p><p><span style="font-family: 'Verdana'"><strong>Hit: </strong></span> <span style="font-family: 'Verdana'">Choose a power that can be used by the targeted monster. You and your allies get a +1 bonus to defenses the next time that power is used against them.</span></p><p><span style="font-family: 'Verdana'"><strong>Miss:</strong></span> <span style="font-family: 'Verdana'"> If you fail the check by 5 or more, the DM chooses a power possessed by the monster. You and your allies have a -1 penalty to defenses the next time that power is used against you.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="color: #ffffff"><span style="font-size: 15px">Parlay </span></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><em>With a few diplomatic words, you pause the combat and negotiate.</em></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Stunt</strong></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Standard Action</strong></span><span style="font-family: 'Verdana'"><strong>Area</strong> burst 10</span></p><p><span style="font-family: 'Verdana'"><strong>Requirement:</strong></span> <span style="font-family: 'Verdana'"> You must speak a language understood by your enemies</span></p><p><span style="font-family: 'Verdana'"><strong>Target:</strong></span> <span style="font-family: 'Verdana'"> All creatures in burst</span></p><p><span style="font-family: 'Verdana'"><strong>Attack:</strong></span> <span style="font-family: 'Verdana'"> Diplomacy vs. highest enemy Will +5. You have a -5 penalty if you are losing the fight, and a +5 if you are winning.</span></p><p><span style="font-family: 'Verdana'"><strong>Hit:</strong></span> <span style="font-family: 'Verdana'"> You and your enemies temporarily halt the combat and you may attempt to negotiate. Enemies are assumed to ready their actions as you talk. Depending on what you say, the combat may end or go to an interaction skill challenge.</span></p><p><span style="font-family: 'Verdana'"> If the parlay fails and combat resumes, all characters may take their readied actions and then initiative is rerolled.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="color: #ffffff"><span style="font-size: 15px">Read Enemy </span></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><em>You study a foe, predicting its next move.</em></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Stunt</strong></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Move Action</strong></span><span style="font-family: 'Verdana'"><strong>Area </strong>burst 5</span></p><p><span style="font-family: 'Verdana'"><strong>Target:</strong></span> <span style="font-family: 'Verdana'"> One humanoid creature</span></p><p><span style="font-family: 'Verdana'"><strong>Attack:</strong></span> <span style="font-family: 'Verdana'"> Insight vs. Will +5</span></p><p><span style="font-family: 'Verdana'"><strong>Hit:</strong></span> <span style="font-family: 'Verdana'"> You may read either the target's positioning or attacks.</span></p><p><span style="font-family: 'Verdana'"> <em>Positioning:</em> You get a +1 bonus to attacks against the target until you miss it.</span></p><p><span style="font-family: 'Verdana'"> <em>Attacks:</em> You get a +1 bonus to your defense against the target until it hits you.</span></p><p><span style="font-family: 'Verdana'"><strong>Miss:</strong></span> <span style="font-family: 'Verdana'"> If you fail the check by 5 or more, you have the following penalty:</span></p><p><span style="font-family: 'Verdana'"> <em>Positioning:</em> You have a -1 penalty to attack against the target until you hit it.</span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><em> Attacks:</em> You have a -1 penalty to defenses against the target until it misses you.</span></p><p><span style="font-family: 'Verdana'"><strong>Special:</strong></span> <span style="font-family: 'Verdana'"> You may not use this power again until you no longer have a bonus or penalty in effect from using this power.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="color: #ffffff"><span style="font-size: 15px">Sunder </span></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><em>You strike out at an enemy's weapon with shattering force.</em></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Stunt ◊ Weapon</strong></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Standard Action</strong></span></p><p><span style="font-family: 'Verdana'"><strong></strong></span><span style="font-family: 'Verdana'"><strong>Melee</strong> 1</span></p><p><span style="font-family: 'Verdana'"><strong>Requirement:</strong></span> <span style="font-family: 'Verdana'"> You must be wielding a magical weapon</span></p><p><span style="font-family: 'Verdana'"><strong>Target:</strong></span> <span style="font-family: 'Verdana'"> A wielded nonmagical weapon, implement, or shield</span></p><p><span style="font-family: 'Verdana'"><strong>Attack:</strong></span> <span style="font-family: 'Verdana'"> Strength vs. Reflex +2.</span></p><p><span style="font-family: 'Verdana'"><strong>Hit:</strong></span> <span style="font-family: 'Verdana'"> Roll damage as per a basic attack. You destroy the object if you roll damage equal to or greater than the value below:</span></p><p><span style="font-family: 'Verdana'"> <em>Off-hand weapon:</em> 8 damage</span></p><p><span style="font-family: 'Verdana'"> <em>One-handed weapon:</em> 10 damage</span></p><p><span style="font-family: 'Verdana'"> <em>Two-handed weapon:</em> 15 damage</span></p><p><span style="font-family: 'Verdana'"> <em>Shield:</em> 20 damage</span></p><p><span style="font-family: 'Verdana'"><strong>Miss:</strong></span> <span style="font-family: 'Verdana'"> If you miss the attack by 5 or more, you provoke an attack of opportunity.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="color: #ffffff"><span style="font-size: 15px">Total Offense </span></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><em>You let loose an avalanche of blows, forsaking defense.</em></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Stunt ◊ Weapon</strong></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Standard Action</strong></span></p><p><span style="font-family: 'Verdana'"><strong></strong></span><span style="font-family: 'Verdana'"><strong>Melee</strong> 1</span></p><p><span style="font-family: 'Verdana'"><strong>Requirement:</strong></span> <span style="font-family: 'Verdana'"> You must be bloodied.</span></p><p><span style="font-family: 'Verdana'"><strong>Target:</strong></span> <span style="font-family: 'Verdana'"> One creature</span></p><p><span style="font-family: 'Verdana'"><strong>Attack:</strong></span> <span style="font-family: 'Verdana'"> Strength +2 vs. AC, two attacks</span></p><p><span style="font-family: 'Verdana'"><strong>Hit:</strong></span> <span style="font-family: 'Verdana'"> As basic attack.</span></p><p><span style="font-family: 'Verdana'"><strong>Effect:</strong></span> <span style="font-family: 'Verdana'"> The target makes an opportunity attack against you.</span></p><p><span style="font-family: 'Verdana'"> You have a -2 penalty to defenses until the end of your next turn.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span><span style="font-family: 'Verdana'"><span style="color: #ffffff"><span style="font-size: 15px">Trip </span></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><em>With a shove or shield bash, you wallop an opponent off their feet.</em></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Stunt ◊ Weapon</strong></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Standard Action</strong></span></p><p><span style="font-family: 'Verdana'"><strong></strong></span><span style="font-family: 'Verdana'"><strong>Melee</strong> 1</span></p><p><span style="font-family: 'Verdana'"><strong>Target:</strong></span> <span style="font-family: 'Verdana'"> One creature</span></p><p><span style="font-family: 'Verdana'"><strong>Attack:</strong></span> <span style="font-family: 'Verdana'"> Strength vs. Fortitude +2 or Dexterity vs. Reflex +2</span></p><p><span style="font-family: 'Verdana'"><strong>Hit:</strong></span> <span style="font-family: 'Verdana'"> 1d6 damage and the target is prone.</span></p><p><span style="font-family: 'Verdana'"><strong>Miss:</strong></span> <span style="font-family: 'Verdana'"> If you fail the attack by 5 or more, you provoke an opportunity attack from the target.</span></p><p><span style="font-family: 'Verdana'"><strong>Tackle:</strong></span> <span style="font-family: 'Verdana'"> You may fall prone to give yourself a +1 bonus to this attack. If you hit, you may push the target 1 square and enter the target's previous square.</span></p></blockquote><p></p>
[QUOTE="RoboCheney, post: 5791830, member: 6688114"] Hi guys, I've been working on a homebrew stunt system to inject some swashbuckling flavor for my 4e pirates game. The basic goal is to give players some additional fun--if risky--options in combat, and codify these maneuvers more than me making up things on the spot (but I expect to do that too :-) ). Of course, enemies can try these maneuvers as well. This is the first draft, and hasn't seen any playtesting yet. (Also note that Seafaring is a new skill for my game.) The stunts are written up as powers, which are available to all characters, and should be self explanatory. The following two rules also apply: [B]Action Point:[/B] Some stunts can be improved by spending an action point; these are detailed below. [B]Stale Moves:[/B] If you use the same stunt more than once in a single encounter, you have a cumulative -2 penalty to attacks or checks with it as enemies predict your tricks. Many of these were drawn from The Book of Iron Might, and a few from the 3e Player's Handbook. I make no claim to originality ;-) Anyways, tell me what you think, or steal it for your own game! [FONT=Verdana] - - - - - [/FONT] [FONT=Verdana][COLOR=#ffffff][SIZE=4]Acrobatic Flourish [/SIZE][/COLOR][/FONT][FONT=Verdana] [I]You flip or tumble to set up a surprise attack against a befuddled adversary.[/I][/FONT] [FONT=Verdana] [B]Stunt[/B][/FONT] [FONT=Verdana] [B]Move Action Melee[/B][/FONT] [FONT=Verdana] 1 [B]Target:[/B][/FONT] [FONT=Verdana] One creature [B]Attack:[/B][/FONT] [FONT=Verdana] Acrobatics vs. Reflex +5 [B]Hit:[/B][/FONT] [FONT=Verdana] You gain combat advantage against the target for your next melee attack this turn. [B]Miss:[/B][/FONT] [FONT=Verdana] If you fail the check by 5 or more, you fall prone. [B]Effect: [/B][/FONT] [FONT=Verdana]You may move up to half your speed when you perform this action. [B]Special:[/B][/FONT] [FONT=Verdana] If you attempt this maneuver on a ship, use may use Seafaring in place of Acrobatics. If you have the aquatic type or the Aquatic Combat feat, you may attempt this maneuver underwater, using Athletics instead of Acrobatics. [/FONT] [FONT=Verdana][COLOR=#ffffff][SIZE=4]Called Shot [/SIZE][/COLOR][/FONT][FONT=Verdana] [I]With careful aim, you make a powerful targeted attack against an enemy.[/I][/FONT] [FONT=Verdana] [B]Stunt ◊ Weapon[/B][/FONT] [FONT=Verdana] [B]Standard Action [/B][/FONT][FONT=Verdana][B]Melee[/B] or [B]Ranged[/B] Weapon [B]Requirement:[/B][/FONT] [FONT=Verdana] You must have used Careful Aim against the target. [B]Target:[/B][/FONT] [FONT=Verdana] One creature (as Careful Aim) [B]Attack:[/B][/FONT] [FONT=Verdana] Strength or Dexterity vs. AC (+2 for Careful Aim) [B]Hit:[/B][/FONT] [FONT=Verdana] As basic attack. Choose one of the following effects for this attack: [I]Head:[/I] The attack does +1[w] damage, and you may do extra damage as if you had combat advantage against the target. [I]Neck: [/I]The target also takes ongoing damage 2 (save ends), and you may do extra damage as if you had combat advantage against the target. [/FONT] [FONT=Verdana][I] Armor:[/I] Make your attack against the target's Reflex defense instead. [/FONT] [FONT=Verdana][I] Arm:[/I] The target also takes a -2 penalty to its attacks until the end of your next turn. [/FONT] [FONT=Verdana][I] Hand: [/I]The target is also disarmed. [I]Leg:[/I] The target is also slowed until the end of your next turn. [I]Knee: [/I]The target also falls prone. [B]Special:[/B][/FONT] [FONT=Verdana] Called Shot is not subject to the stale moves rule. [B]Action Point:[/B][/FONT] [FONT=Verdana] You may spend an action point to make a called shot without using Careful Aim first. [/FONT] [FONT=Verdana][COLOR=#ffffff][SIZE=4]Careful Aim [/SIZE][/COLOR][/FONT][FONT=Verdana] [I]You focus on an enemy and set up your next attack.[/I][/FONT] [FONT=Verdana] [B]Stunt ◊ Weapon[/B][/FONT] [FONT=Verdana] [B]Standard Action [/B][/FONT][FONT=Verdana][B]Melee[/B] or [B]Ranged[/B] Weapon [B]Target:[/B][/FONT] [FONT=Verdana] One creature [B]Effect:[/B][/FONT] [FONT=Verdana] You get a +2 bonus to the next attack you make against the target. Your next attack can be the Called Shot stunt. If you attack a different target, you lose this bonus. [B]Special:[/B][/FONT] [FONT=Verdana] Careful Aim is not subject to the stale moves rule. [/FONT] [FONT=Verdana][COLOR=#ffffff][SIZE=4]Combat Intimidation [/SIZE][/COLOR][/FONT][FONT=Verdana] [I]After besting an enemy, you put on a fearsome display to keep your adversaries at bay.[/I][/FONT] [FONT=Verdana] [B]Stunt[/B][/FONT] [FONT=Verdana] [B]Move Action [/B][/FONT][FONT=Verdana][B]Area[/B] burst 5 [B]Requirement:[/B][/FONT] [FONT=Verdana] You must have bloodied or downed an enemy [B]Target:[/B][/FONT] [FONT=Verdana] One non-elite creature and all minions in the burst [B]Attack:[/B][/FONT] [FONT=Verdana] Intimidate vs. Will +5 (Will +10 if the target is not bloodied). [B]Hit: [/B][/FONT] [FONT=Verdana]If the target moves closer to you before the end of your next turn, it is weakened until the end of your next turn. If the target is a minion, you push it 1 square. At the DM's discretion, lower level enemies may surrender or retreat—especially if they are losing. [B]Miss:[/B][/FONT] [FONT=Verdana] If you fail by 5 or more, the enemy gets a +2 bonus to damage you until the end of your next turn. [/FONT] [FONT=Verdana][COLOR=#ffffff][SIZE=4]Cutting Insult [/SIZE][/COLOR][/FONT][FONT=Verdana] [I]You savage smack talk infuriates an enemy.[/I][/FONT] [FONT=Verdana] [B]Stunt[/B][/FONT] [FONT=Verdana] [B]Move Action [/B][/FONT][FONT=Verdana][B]Area[/B] burst 5 [B]Requirement:[/B][/FONT] [FONT=Verdana] You must speak a language understood by the target. [B]Target:[/B][/FONT] [FONT=Verdana] One creature [B]Attack:[/B][/FONT] [FONT=Verdana] Bluff vs. Will +5. If you hit the target with your last attack, or it missed you with its last attack, you get a +2 bonus to the check. If you're bloodied and the target isn't, you get a -2 penalty to the check. [B]Hit:[/B][/FONT] [FONT=Verdana] The target has a -2 penalty to its attacks until the end of your next turn. [B]Miss:[/B][/FONT] [FONT=Verdana] If you fail the check by 5 or more, the target gets a +2 bonus to damage rolls against you until the end of your next turn. [B]Effect:[/B][/FONT] [FONT=Verdana] You mark the target until the end of your next turn. [/FONT] [FONT=Verdana][COLOR=#ffffff][SIZE=4]Disarm [/SIZE][/COLOR][/FONT][FONT=Verdana] [I]With a precise swing, you try to knock your enemy's weapon away.[/I][/FONT] [FONT=Verdana] [B]Stunt ◊ Weapon[/B][/FONT] [FONT=Verdana] [B]Standard Action [/B][/FONT][FONT=Verdana][B]Melee[/B] 1 [B]Target:[/B][/FONT] [FONT=Verdana] One creature [B]Attack:[/B][/FONT] [FONT=Verdana] Strength vs. Fortitude +2 or Dexterity vs. Reflex +2 [B]Hit:[/B][/FONT] [FONT=Verdana] The target is disarmed. [B]Miss:[/B][/FONT] [FONT=Verdana] If you fail the attack by 5 or more, you provoke an opportunity attack from the target. [/FONT] [FONT=Verdana][COLOR=#ffffff][SIZE=4]Environmental Attack [/SIZE][/COLOR][/FONT][FONT=Verdana] [I]You swing on a loose rope, throw a pint of ale, or pull the rug out from under an enemy.[/I][/FONT] [FONT=Verdana] [B]Stunt[/B][/FONT] [FONT=Verdana] [B]Standard Action [/B][/FONT][FONT=Verdana][B]Varies[/B] [B]Target:[/B][/FONT] [FONT=Verdana] Varies [B]Attack:[/B][/FONT] [FONT=Verdana] Varies [B]Hit:[/B][/FONT] [FONT=Verdana] The attack does a base 1d6, 1d10, or 2d6 damage—use the lower damage expressions for maneuvers that would hit multiple enemies and/or cause conditions on the target. Add your ability modifier to damage, or +3 if an ability modifier wouldn't be applicable. [B]Special:[/B][/FONT] [FONT=Verdana] Use your best judgment to determine this type of attack. It may be like a basic melee or ranged attack, or could be an ability or skill check against one of the target's defenses. You can make any reasonable assumptions about objects in your environment (for example, a torch on the wall of a keep, or a loose rope on a ship). Otherwise, ask the DM. [B]Action Point:[/B][/FONT] [FONT=Verdana] For truly outlandish maneuvers, the DM may require you to spend an action point. These cause 2d6, 2d10, or 4d6 damage instead. By spending an action point, you can also make up a plausible object in the environment to attack with—perhaps the enemies are standing right under a massive chandelier, in front of a ship's boom, or near a pot of boiling soup. [/FONT] [FONT=Verdana][COLOR=#ffffff][SIZE=4]Feint [/SIZE][/COLOR][/FONT][FONT=Verdana] [I]You fake out your foe before making a surprise attack.[/I][/FONT] [FONT=Verdana] [B]Stunt[/B][/FONT] [FONT=Verdana] [B]Move Action [/B][/FONT][FONT=Verdana][B]Melee[/B] 1 [B]Target:[/B][/FONT] [FONT=Verdana] One creature [B]Attack:[/B][/FONT] [FONT=Verdana] Bluff vs. Passive Insight [B]Hit:[/B][/FONT] [FONT=Verdana] Your gain combat advantage against the target with the next melee attack you make this turn. [B]Miss:[/B][/FONT] [FONT=Verdana] If you fail the check by 5 or more, the target gains combat advantage against you until the end of your next turn. [/FONT] [FONT=Verdana][COLOR=#ffffff][SIZE=4]Flying Steel [/SIZE][/COLOR][/FONT][FONT=Verdana] [I]You impulsively throw your melee weapon at a nearby enemy.[/I][/FONT] [FONT=Verdana] [B]Stunt ◊ Weapon[/B][/FONT] [FONT=Verdana] [B]Standard Action [/B][/FONT][FONT=Verdana][B]Range[/B] 5 or 6 [B]Target:[/B][/FONT] [FONT=Verdana] One creature [B]Attack:[/B][/FONT] [FONT=Verdana] Strength or Dexterity vs. AC [B]Hit: [/B][/FONT] [FONT=Verdana]As basic attack. [B]Miss:[/B][/FONT] [FONT=Verdana] If you miss my 5 or more, your weapon becomes lodged in a tree, mast, or wall, and takes a standard action to retrieve. [B]Effect: [/B][/FONT] [FONT=Verdana]An off-hand weapon is considered a light thrown weapon with a range of 6. Other weapons are considered heavy thrown weapons with a range of 5. A thrown shield uses the proficiency bonus and damage of a club. [/FONT] [FONT=Verdana][COLOR=#ffffff][SIZE=4]Knife Trick [/SIZE][/COLOR][/FONT][FONT=Verdana] [I]With a deft bit of sleight-of-hand, you make a unexpected attack with a concealed weapon.[/I][/FONT] [FONT=Verdana] [B]Stunt[/B][/FONT] [FONT=Verdana] [B]Move Action [/B][/FONT][FONT=Verdana][B]Melee[/B] 1 [B]Requirement:[/B][/FONT] [FONT=Verdana] You must be using a light blade. [B]Target:[/B][/FONT] [FONT=Verdana] One creature [B]Attack:[/B][/FONT] [FONT=Verdana] Thievery vs. Passive Perception [B]Hit: [/B][/FONT] [FONT=Verdana]You gain combat advantage against the target with the next melee attack using a light blade this turn. [B]Miss: [/B][/FONT] [FONT=Verdana]If you fail the check by 5 or more, you have a -2 penalty to the next attack you make this turn. [/FONT] [FONT=Verdana][COLOR=#ffffff][SIZE=4]Leaping Charge [/SIZE][/COLOR][/FONT][FONT=Verdana] [I]You leap through the air and make an impact.[/I][/FONT] [FONT=Verdana] [B]Stunt ◊ Weapon[/B][/FONT] [FONT=Verdana] [B]Standard Action [/B][/FONT][FONT=Verdana][B]Melee[/B] Weapon [B]Special:[/B][/FONT] [FONT=Verdana] You charge an enemy, with the following adjustments: [I]Athletics Check:[/I] Make an Athletics check to jump as part of this attack. [I]Hit:[/I] You get a power bonus to damage equal to your Athletics check divided by 5. If your check is 25 or higher, you also knock the target prone. [I]Miss:[/I] If you miss the attack by 5 or more, you fall prone and take 1d10 damage if your jump check was 25 or higher. [/FONT] [FONT=Verdana][COLOR=#ffffff][SIZE=4]Monster Lore [/SIZE][/COLOR][/FONT][FONT=Verdana] [I]You recall a useful bit of information from a monster you have read about and relay it to your allies.[/I][/FONT] [FONT=Verdana] [B]Stunt[/B][/FONT] [FONT=Verdana] [B]Move Action [/B][/FONT][FONT=Verdana][B]Area[/B] burst 10 [B]Target:[/B][/FONT] [FONT=Verdana] One creature in burst [B]Attack:[/B][/FONT] [FONT=Verdana] Knowledge check DC 20 for Heroic tier monster, 25 for Paragon tier monster, 30 for Epic tier monster [I]Aberrant, elemental or shadow:[/I] Arcana [I]Aquatic or water:[/I] Seafaring [I]Natural beast or fey:[/I] Nature [I]Immortal or undead:[/I] Religion [B]Hit: [/B][/FONT] [FONT=Verdana]Choose a power that can be used by the targeted monster. You and your allies get a +1 bonus to defenses the next time that power is used against them. [B]Miss:[/B][/FONT] [FONT=Verdana] If you fail the check by 5 or more, the DM chooses a power possessed by the monster. You and your allies have a -1 penalty to defenses the next time that power is used against you. [/FONT] [FONT=Verdana][COLOR=#ffffff][SIZE=4]Parlay [/SIZE][/COLOR][/FONT][FONT=Verdana] [I]With a few diplomatic words, you pause the combat and negotiate.[/I][/FONT] [FONT=Verdana] [B]Stunt[/B][/FONT] [FONT=Verdana] [B]Standard Action[/B][/FONT][FONT=Verdana][B]Area[/B] burst 10 [B]Requirement:[/B][/FONT] [FONT=Verdana] You must speak a language understood by your enemies [B]Target:[/B][/FONT] [FONT=Verdana] All creatures in burst [B]Attack:[/B][/FONT] [FONT=Verdana] Diplomacy vs. highest enemy Will +5. You have a -5 penalty if you are losing the fight, and a +5 if you are winning. [B]Hit:[/B][/FONT] [FONT=Verdana] You and your enemies temporarily halt the combat and you may attempt to negotiate. Enemies are assumed to ready their actions as you talk. Depending on what you say, the combat may end or go to an interaction skill challenge. If the parlay fails and combat resumes, all characters may take their readied actions and then initiative is rerolled. [/FONT] [FONT=Verdana][COLOR=#ffffff][SIZE=4]Read Enemy [/SIZE][/COLOR][/FONT][FONT=Verdana] [I]You study a foe, predicting its next move.[/I][/FONT] [FONT=Verdana] [B]Stunt[/B][/FONT] [FONT=Verdana] [B]Move Action[/B][/FONT][FONT=Verdana][B]Area [/B]burst 5 [B]Target:[/B][/FONT] [FONT=Verdana] One humanoid creature [B]Attack:[/B][/FONT] [FONT=Verdana] Insight vs. Will +5 [B]Hit:[/B][/FONT] [FONT=Verdana] You may read either the target's positioning or attacks. [I]Positioning:[/I] You get a +1 bonus to attacks against the target until you miss it. [I]Attacks:[/I] You get a +1 bonus to your defense against the target until it hits you. [B]Miss:[/B][/FONT] [FONT=Verdana] If you fail the check by 5 or more, you have the following penalty: [I]Positioning:[/I] You have a -1 penalty to attack against the target until you hit it. [/FONT] [FONT=Verdana][I] Attacks:[/I] You have a -1 penalty to defenses against the target until it misses you. [B]Special:[/B][/FONT] [FONT=Verdana] You may not use this power again until you no longer have a bonus or penalty in effect from using this power. [/FONT] [FONT=Verdana][COLOR=#ffffff][SIZE=4]Sunder [/SIZE][/COLOR][/FONT][FONT=Verdana] [I]You strike out at an enemy's weapon with shattering force.[/I][/FONT] [FONT=Verdana] [B]Stunt ◊ Weapon[/B][/FONT] [FONT=Verdana] [B]Standard Action [/B][/FONT][FONT=Verdana][B]Melee[/B] 1 [B]Requirement:[/B][/FONT] [FONT=Verdana] You must be wielding a magical weapon [B]Target:[/B][/FONT] [FONT=Verdana] A wielded nonmagical weapon, implement, or shield [B]Attack:[/B][/FONT] [FONT=Verdana] Strength vs. Reflex +2. [B]Hit:[/B][/FONT] [FONT=Verdana] Roll damage as per a basic attack. You destroy the object if you roll damage equal to or greater than the value below: [I]Off-hand weapon:[/I] 8 damage [I]One-handed weapon:[/I] 10 damage [I]Two-handed weapon:[/I] 15 damage [I]Shield:[/I] 20 damage [B]Miss:[/B][/FONT] [FONT=Verdana] If you miss the attack by 5 or more, you provoke an attack of opportunity. [/FONT] [FONT=Verdana][COLOR=#ffffff][SIZE=4]Total Offense [/SIZE][/COLOR][/FONT][FONT=Verdana] [I]You let loose an avalanche of blows, forsaking defense.[/I][/FONT] [FONT=Verdana] [B]Stunt ◊ Weapon[/B][/FONT] [FONT=Verdana] [B]Standard Action [/B][/FONT][FONT=Verdana][B]Melee[/B] 1 [B]Requirement:[/B][/FONT] [FONT=Verdana] You must be bloodied. [B]Target:[/B][/FONT] [FONT=Verdana] One creature [B]Attack:[/B][/FONT] [FONT=Verdana] Strength +2 vs. AC, two attacks [B]Hit:[/B][/FONT] [FONT=Verdana] As basic attack. [B]Effect:[/B][/FONT] [FONT=Verdana] The target makes an opportunity attack against you. You have a -2 penalty to defenses until the end of your next turn. [/FONT][FONT=Verdana][COLOR=#ffffff][SIZE=4]Trip [/SIZE][/COLOR][/FONT][FONT=Verdana] [I]With a shove or shield bash, you wallop an opponent off their feet.[/I][/FONT] [FONT=Verdana] [B]Stunt ◊ Weapon[/B][/FONT] [FONT=Verdana] [B]Standard Action [/B][/FONT][FONT=Verdana][B]Melee[/B] 1 [B]Target:[/B][/FONT] [FONT=Verdana] One creature [B]Attack:[/B][/FONT] [FONT=Verdana] Strength vs. Fortitude +2 or Dexterity vs. Reflex +2 [B]Hit:[/B][/FONT] [FONT=Verdana] 1d6 damage and the target is prone. [B]Miss:[/B][/FONT] [FONT=Verdana] If you fail the attack by 5 or more, you provoke an opportunity attack from the target. [B]Tackle:[/B][/FONT] [FONT=Verdana] You may fall prone to give yourself a +1 bonus to this attack. If you hit, you may push the target 1 square and enter the target's previous square.[/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Homebrew 4e Stunts and Maneuvers
Top