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General Tabletop Discussion
*Dungeons & Dragons
Homebrew: Advanced Fighting Styles
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<blockquote data-quote="Undrave" data-source="post: 8804273" data-attributes="member: 7015698"><p>I've since decided to switch the damage type to Lightning, but maybe Fire would work better since it's so often resisted? I don't think it's any better than getting access to one of the Weapon Attack Cantrips. It's the 'don't worry about having a magical weapon or not' style. Also: you need an empty hand. It's designed to make you use a versatile weapon, basically one of the least attractive type of weapon to a melee character.</p><p></p><p>Well these ARE Fighting style. Am I stealing a particular Fighting style I forgot about? Note it's limited to working with Simple Weapons.</p><p></p><p>Oh... I forgot to make Tumbling Monkey a once per turn. I'll edit that in.</p><p></p><p>Temp HP are already limited since they don't stack and go away after a rest. And they can't raise you if you're at 0 HP. I could limit the style to working with Medium Armor or less? I could also turn it around and make it my missing Bludgeoning damage style where you can get Temp HP once per turn from inflicting Bludgeoning damage, so it's more active?</p><p></p><p></p><p>It's the Whirling Dervish style. You’re slashing movements with a sword or scimitar turn into a spinning dance that makes you hard to hit.</p><p></p><p>I say once per turn so that you could use it if you gained a Bonus Action ranged attack somehow (like with a Hand Crossbow). I was trying to make a sort of called shot type of action. You're trying to hit a more difficult target for extra damage. Ideally, you'd combine this with the Archery style to get +2 to your attack roll. Should I throw in extra damage?</p></blockquote><p></p>
[QUOTE="Undrave, post: 8804273, member: 7015698"] I've since decided to switch the damage type to Lightning, but maybe Fire would work better since it's so often resisted? I don't think it's any better than getting access to one of the Weapon Attack Cantrips. It's the 'don't worry about having a magical weapon or not' style. Also: you need an empty hand. It's designed to make you use a versatile weapon, basically one of the least attractive type of weapon to a melee character. Well these ARE Fighting style. Am I stealing a particular Fighting style I forgot about? Note it's limited to working with Simple Weapons. Oh... I forgot to make Tumbling Monkey a once per turn. I'll edit that in. Temp HP are already limited since they don't stack and go away after a rest. And they can't raise you if you're at 0 HP. I could limit the style to working with Medium Armor or less? I could also turn it around and make it my missing Bludgeoning damage style where you can get Temp HP once per turn from inflicting Bludgeoning damage, so it's more active? It's the Whirling Dervish style. You’re slashing movements with a sword or scimitar turn into a spinning dance that makes you hard to hit. I say once per turn so that you could use it if you gained a Bonus Action ranged attack somehow (like with a Hand Crossbow). I was trying to make a sort of called shot type of action. You're trying to hit a more difficult target for extra damage. Ideally, you'd combine this with the Archery style to get +2 to your attack roll. Should I throw in extra damage? [/QUOTE]
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Homebrew: Advanced Fighting Styles
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