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Homebrew: Advanced Fighting Styles
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<blockquote data-quote="Undrave" data-source="post: 8804367" data-attributes="member: 7015698"><p>It's be a pretty terrible fighting style if it didn't add anything to the character... and it's just a basic damage substitution, it only adds INT damage (a dump stat for most characters) after level 11 because by then you'd probably have other ways to overcome resistance to non-magical damage and at that point other Fighting styles would be WAY better. Honestly, if you get access Green Flame Blade or whatever, it's probably stronger.</p><p></p><p>If a Paladin takes this? Yeah they get to swap out their normal damage AND add the INT damage AND their D8 Radiant. But they still need to use a Versatile weapon and give up their shield.</p><p></p><p>But if you have a suggestion on how to make a Fighting style inspired by the Arcana skill, I'm all ears, this was just the first idea I had. </p><p></p><p>And I still don't know if I'll make this locked behind a feat, a type of boon/treasure, or a Subclass feature, so maybe a Paladin WOULDN'T be able to take it without level dipping.</p><p></p><p></p><p>You can't get the improved damage of the Versatile Spear and Dueling Style at the same time. </p><p>I hadn’t considered PAM, I admit… but if someone wants to use PAM with a weapon with no reach just to get the +2 bonus from Prowling Wolf… then they’re making an effort to specifically be a quarterstaff specialist and I’m not sure why that’s an issue? The Fighting style is doing its job by making weaker (aka Simple) weapons more attractive. </p><p></p><p>If instead the style handed out Advantage it’d be not only too strong (IMO), but it would be redundant with a bunch of stuff and cut off interesting tactical option, and if it just gave you a damage bonus to simple weapon… then it’s just making a Martial Weapon with the skin of a simple weapon, and at that point might as well pick a different fighting style and use a halberd.</p><p></p><p>Only other thing I could think of would be something like ‘if you hold two simple weapons you get +1 AC’ or something.</p><p></p><p></p><p>Until level 5 that would work, but by the time you get an extra attack nobody would ever use it, because you’d get better damage out of attacking twice. And as far as complexity goes, I like having choice between complex and simple options. Most of these styles are design to offer interesting questions during a fight and make you question which weapon to use beyond which one has the biggest die. Complexity is a feature, not a bug.</p><p></p><p>But again, if you got an idea for a Perception inspired fighting style I’m willing to listen.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8804367, member: 7015698"] It's be a pretty terrible fighting style if it didn't add anything to the character... and it's just a basic damage substitution, it only adds INT damage (a dump stat for most characters) after level 11 because by then you'd probably have other ways to overcome resistance to non-magical damage and at that point other Fighting styles would be WAY better. Honestly, if you get access Green Flame Blade or whatever, it's probably stronger. If a Paladin takes this? Yeah they get to swap out their normal damage AND add the INT damage AND their D8 Radiant. But they still need to use a Versatile weapon and give up their shield. But if you have a suggestion on how to make a Fighting style inspired by the Arcana skill, I'm all ears, this was just the first idea I had. And I still don't know if I'll make this locked behind a feat, a type of boon/treasure, or a Subclass feature, so maybe a Paladin WOULDN'T be able to take it without level dipping. You can't get the improved damage of the Versatile Spear and Dueling Style at the same time. I hadn’t considered PAM, I admit… but if someone wants to use PAM with a weapon with no reach just to get the +2 bonus from Prowling Wolf… then they’re making an effort to specifically be a quarterstaff specialist and I’m not sure why that’s an issue? The Fighting style is doing its job by making weaker (aka Simple) weapons more attractive. If instead the style handed out Advantage it’d be not only too strong (IMO), but it would be redundant with a bunch of stuff and cut off interesting tactical option, and if it just gave you a damage bonus to simple weapon… then it’s just making a Martial Weapon with the skin of a simple weapon, and at that point might as well pick a different fighting style and use a halberd. Only other thing I could think of would be something like ‘if you hold two simple weapons you get +1 AC’ or something. Until level 5 that would work, but by the time you get an extra attack nobody would ever use it, because you’d get better damage out of attacking twice. And as far as complexity goes, I like having choice between complex and simple options. Most of these styles are design to offer interesting questions during a fight and make you question which weapon to use beyond which one has the biggest die. Complexity is a feature, not a bug. But again, if you got an idea for a Perception inspired fighting style I’m willing to listen. [/QUOTE]
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