Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew Advice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Starfox" data-source="post: 5048210" data-attributes="member: 2303"><p><span style="color: darkgreen"><strong>Around and Back - </strong>Fighter Attack 1</span></p><p><em><span style="color: white">You hit your opponent in the back, disorienting them for a few seconds.</span></em></p><p><strong>At-Will * Martial, Weapon</strong></p><p><strong>Standard Action - Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength vs. AC</p><p><strong>Hit:</strong> 1[W] + Strength modifier damage, and the target cannot make an attack of opportunity or trigger action until the end of your current turn.</p><p>-<em> Level 21:</em> 2[W] + Strength modifier damage.</p><p><strong>Weapon:</strong> If you are wielding a flail, target takes a -2 penalty to attack rolls until the end of your next turn.</p><p></p><p>I wrote a variant here, illustrating a few points.</p><p></p><p>First, I don't really like the idea of an attack that has a conditional to-hit bonus. To-hit bonuses are few and far between in 4E. </p><p></p><p>Second, weapon effects are typically extras you get when you hit with a certain type of weapon, like outlined in my proposal.</p><p></p><p>Third, the power needs something to differentiate itself from a basic attack even if you are not using a flail. This is a problem caused by my revision (your power already did this). I had to invent an entirely new effect to do this. Consider this effect a sketch and/or placeholder, not sure my effect i balanced and appropriate, I just wanted to put something there to demonstrate. You could put the -2 attack penalty in that spot and invent some other bonus for the flail. Hm, I think I can quckly dream up such a variant too:</p><p></p><p><span style="color: darkgreen"><strong>Around and Back - </strong>Fighter Attack 1</span></p><p><em><span style="color: white">You hit your opponent in the back, disorienting them for a few seconds.</span></em></p><p><strong>At-Will * Martial, Weapon</strong></p><p><strong>Standard Action - Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength vs. AC</p><p>- <strong>Weapon:</strong> If you are wielding a flail and the target is using a shield, you gain a +2 bonus on the attack roll.</p><p><strong>Hit:</strong> 1[W] + Strength modifier damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.</p><p>-<em> Level 21:</em> 2[W] + Strength modifier damage.</p></blockquote><p></p>
[QUOTE="Starfox, post: 5048210, member: 2303"] [COLOR=darkgreen][B]Around and Back - [/B]Fighter Attack 1[/COLOR] [I][COLOR=white]You hit your opponent in the back, disorienting them for a few seconds.[/COLOR][/I] [B]At-Will * Martial, Weapon[/B] [B]Standard Action - Melee[/B] weapon [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC [B]Hit:[/B] 1[W] + Strength modifier damage, and the target cannot make an attack of opportunity or trigger action until the end of your current turn. -[I] Level 21:[/I] 2[W] + Strength modifier damage. [B]Weapon:[/B] If you are wielding a flail, target takes a -2 penalty to attack rolls until the end of your next turn. I wrote a variant here, illustrating a few points. First, I don't really like the idea of an attack that has a conditional to-hit bonus. To-hit bonuses are few and far between in 4E. Second, weapon effects are typically extras you get when you hit with a certain type of weapon, like outlined in my proposal. Third, the power needs something to differentiate itself from a basic attack even if you are not using a flail. This is a problem caused by my revision (your power already did this). I had to invent an entirely new effect to do this. Consider this effect a sketch and/or placeholder, not sure my effect i balanced and appropriate, I just wanted to put something there to demonstrate. You could put the -2 attack penalty in that spot and invent some other bonus for the flail. Hm, I think I can quckly dream up such a variant too: [COLOR=darkgreen][B]Around and Back - [/B]Fighter Attack 1[/COLOR] [I][COLOR=white]You hit your opponent in the back, disorienting them for a few seconds.[/COLOR][/I] [B]At-Will * Martial, Weapon[/B] [B]Standard Action - Melee[/B] weapon [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC - [B]Weapon:[/B] If you are wielding a flail and the target is using a shield, you gain a +2 bonus on the attack roll. [B]Hit:[/B] 1[W] + Strength modifier damage, and the target takes a -2 penalty to attack rolls until the end of your next turn. -[I] Level 21:[/I] 2[W] + Strength modifier damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew Advice
Top