Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew: another very simple tactician
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="peterka9" data-source="post: 8139440" data-attributes="member: 37226"><p>Almost everything was issued over the last 6 years. This is not only a 999th version of a tactician. This is a wayto change combat tactics for the group, more like d&d3 but without outshining the feats and features easing combat in 5th edition.</p><p></p><p>[Archetype goal: Obtain simple tactical advantages. Without resources to spend. Like the champion, but more subtle. ]</p><p></p><p>Please give me your opinion!</p><p></p><p><strong>Coordination</strong></p><p></p><p>Starting at 3rd level, you gain advantage on your initiative rolls. You can in the first round exchange your turn with any ally within 30 feet. this new initiative is kept for the duration of the fight. In addition, any ally, including yourself, can also freely choose a lower result, eg a polearm specialist may want to act every round on initiative 1 to attack when all distant creatures on approach will be within range.</p><p></p><p>From level 10, any ally within 30 feet can exchange their turn with that of an ally in the first round.</p><p></p><p><strong>Expert tactician</strong> From level 3 , By using a bonus action, the tactician can benefit from one of the following abilities until the start of his next turn (for any round). Note: attacks of opportunity also benefit from its bonuses.</p><p></p><p><strong>Extra reach</strong> Melee reach is increased by 5 feet</p><p><strong>Defensive stance</strong> AC OR dexterity OR strength saving throws increase by 1</p><p><strong>Sentry</strong> The cost of movement of the beneficiary's opponents is doubled within 10 feet</p><p><strong>Opportunistic</strong> Any opponent in your reach who leaves the prone condition by a move that costs them half of their movement capacity (who gets up) causes an attack of opportunity.</p><p><strong>Master of the field</strong> Your ally has an advantage on your attack rolls against any opponent in difficult terrain.</p><p><strong>Eveready</strong> The beneficiary does not suffer any disadvantage on their attack dice rolls related to the conditions: exhausted, prone and restrained and to the following situations: water combat and going through a narrow space.</p><p></p><p><strong>Tactical advice</strong></p><p></p><p>From level 7, the tactician can help his allies by giving them advice and orders during battles. Using his reaction, the tactician allows an ally within 30 feet to benefit from one of the master tactician's abilities until the end of his turn.</p><p></p><p><strong>Rallying</strong></p><p></p><p>At 10th level, any ally within 30 feet gains an advantage on their initiative.</p><p></p><p><strong>Combat reflexes</strong></p><p></p><p>From level 15, you can gain one additional attack of opportunity per round without using your reaction.</p><p></p><p><strong>Master tactician</strong> From level 18, thanks to a bonus action, the tactician allows each ally within 30 feet to benefit from one of the skills of a master tactician until the end of the next tactician's turn.</p><p></p><p>The Combat Reflex feature is available at 18th level as a Master Tactician ability.</p></blockquote><p></p>
[QUOTE="peterka9, post: 8139440, member: 37226"] Almost everything was issued over the last 6 years. This is not only a 999th version of a tactician. This is a wayto change combat tactics for the group, more like d&d3 but without outshining the feats and features easing combat in 5th edition. [Archetype goal: Obtain simple tactical advantages. Without resources to spend. Like the champion, but more subtle. ] Please give me your opinion! [B]Coordination[/B] Starting at 3rd level, you gain advantage on your initiative rolls. You can in the first round exchange your turn with any ally within 30 feet. this new initiative is kept for the duration of the fight. In addition, any ally, including yourself, can also freely choose a lower result, eg a polearm specialist may want to act every round on initiative 1 to attack when all distant creatures on approach will be within range. From level 10, any ally within 30 feet can exchange their turn with that of an ally in the first round. [B]Expert tactician[/B] From level 3 , By using a bonus action, the tactician can benefit from one of the following abilities until the start of his next turn (for any round). Note: attacks of opportunity also benefit from its bonuses. [B]Extra reach[/B] Melee reach is increased by 5 feet [B]Defensive stance[/B] AC OR dexterity OR strength saving throws increase by 1 [B]Sentry[/B] The cost of movement of the beneficiary's opponents is doubled within 10 feet [B]Opportunistic[/B] Any opponent in your reach who leaves the prone condition by a move that costs them half of their movement capacity (who gets up) causes an attack of opportunity. [B]Master of the field[/B] Your ally has an advantage on your attack rolls against any opponent in difficult terrain. [B]Eveready[/B] The beneficiary does not suffer any disadvantage on their attack dice rolls related to the conditions: exhausted, prone and restrained and to the following situations: water combat and going through a narrow space. [B]Tactical advice[/B] From level 7, the tactician can help his allies by giving them advice and orders during battles. Using his reaction, the tactician allows an ally within 30 feet to benefit from one of the master tactician's abilities until the end of his turn. [B]Rallying[/B] At 10th level, any ally within 30 feet gains an advantage on their initiative. [B]Combat reflexes[/B] From level 15, you can gain one additional attack of opportunity per round without using your reaction. [B]Master tactician[/B] From level 18, thanks to a bonus action, the tactician allows each ally within 30 feet to benefit from one of the skills of a master tactician until the end of the next tactician's turn. The Combat Reflex feature is available at 18th level as a Master Tactician ability. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew: another very simple tactician
Top