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Homebrew: Arcane Legacy Sorcerer
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<blockquote data-quote="ClaytonCross" data-source="post: 7500911" data-attributes="member: 6880599"><p style="text-align: left"><span style="color: #000000"><span style="font-family: 'Helvetica Neue'"> Some people of have a dream of controlling arcane magic... but lack the inelegance, aptitude, access to knowledge, or perhaps even the ability to read in the first place. While their are some who would make pacts with being willing to grant them such powers others try through searching out magical items designed to pass on suck abilities or by serving powerful wizards diligently for many years hopping the arcane power will somehow rub off or transfer to them. Most of these people are fools wasting their time in completed dedication to a task that in the end will grant them nothing... most of them. A rare lucky few will gain the favor or entrapped will of a dying Grand Master Wizard fearful that all the power they have unlocked will fade away after a lifetime of building it. Such a wizard can, if knowledgeable in the right spell <p style="text-align: left"><span style="color: #000000"><span style="font-family: 'Helvetica Neue'">and still able to use it,</span></span></p></p> <p style="text-align: left">wish their power unto a legacy item that will slowly transfer power to user based on a set of rules the wizard has decided on or into an individual of their choosing. Suck power was not earn by the recipient however and as such does not grant them the knowledge of a life time of study. Instead the magic is transferred into their blood as one of the most powerful enchantments ever made and power pulled from it not by an act of mental finesse or creativity but by developing a sheer force of will to pull its magic from your blood.</span></span><span style="color: #000000"><span style="font-family: 'Helvetica Neue'"></span></span></p> <p style="text-align: left"><span style="color: #000000"><span style="font-family: 'Helvetica Neue'"></span></span><span style="color: #000000"><span style="font-family: 'Helvetica Neue'">Despite being a sorcerer your spell casting ability is Wisdom. Your spells known are double the listed number on the sorcerer chart but you may only prepare a number of spells equal to your sorcerer level plus your wisdom modifier. </span></span><span style="color: #000000"><span style="font-family: 'Helvetica Neue'"></span></span></p> <p style="text-align: left"><span style="color: #000000"><span style="font-family: 'Helvetica Neue'"></span></span></p> <p style="text-align: left"><span style="color: #000000"><span style="font-family: 'Helvetica Neue'">Your spell DC = 8 + (Your Proficiency modifier times 1.5, rounded down) + your Wisdom modifier</span></span><span style="color: #000000"><span style="font-family: 'Helvetica Neue'"></span></span></p> <p style="text-align: left"><span style="color: #000000"><span style="font-family: 'Helvetica Neue'"></span></span><span style="color: #000000"><span style="font-family: 'Helvetica Neue'">Your spell attack modifier is 0 and may not be increased. Spells that require an attack roll may not gain damage from your wisdom modifier. Your spells without attack rolls and or only having spell DCs may benefit normally.</span></span><span style="color: #000000"><span style="font-family: 'Helvetica Neue'"></span></span></p> <p style="text-align: left"><span style="color: #000000"><span style="font-family: 'Helvetica Neue'"></span></span><span style="color: #000000"><span style="font-family: 'Helvetica Neue'">Starting at Sorcerer level 6 you gain the Heightened spell meta magic. It does not account against your known meta magics and if you already have the <p style="text-align: left"><span style="color: #000000"><span style="font-family: 'Helvetica Neue'">Heightened spell meta magic you may take a replacement <p style="text-align: left"><span style="color: #000000"><span style="font-family: 'Helvetica Neue'">meta magic of</span></span></p></p> <p style="text-align: left">your choice. </span></span></p></p> <p style="text-align: left"></span></span><span style="color: #000000"><span style="font-family: 'Helvetica Neue'"><p style="text-align: left"><span style="color: #000000"><span style="font-family: 'Helvetica Neue'"></span></span></p></span></span></p><p style="text-align: left"><span style="color: #000000"><span style="font-family: 'Helvetica Neue'"><span style="color: #000000"><span style="font-family: 'Helvetica Neue'"></span></span></p></p> <p style="text-align: left"></span></span><span style="color: #000000"><span style="font-family: 'Helvetica Neue'"><p style="text-align: left"><span style="color: #000000"><span style="font-family: 'Helvetica Neue'"><p style="text-align: left"><span style="color: #000000"><span style="font-family: 'Helvetica Neue'">Starting at Sorcerer level 14 you gain the <p style="text-align: left"><span style="color: #000000"><span style="font-family: 'Helvetica Neue'">Extended spell and Empowered spell meta magics</span></span></p></p> <p style="text-align: left">. It does not account against your known meta magics and if you already have the </span></span><span style="color: #000000"><span style="font-family: 'Helvetica Neue'">Extended spell and Empowered spell meta magics you may take the replacement <p style="text-align: left"><span style="color: #000000"><span style="font-family: 'Helvetica Neue'">meta magic(s) of</span></span></p></p> <p style="text-align: left">your choice. </span></span></p></p> <p style="text-align: left"></span></span></p></span></span></p><p style="text-align: left"><span style="color: #000000"><span style="font-family: 'Helvetica Neue'"><span style="color: #000000"><span style="font-family: 'Helvetica Neue'">Beginning at level 18 you regain 2 sorcery points each time you take a short rest up to but not exceeding your current point maximum. This is cumulative to Sorcerous Restoration.</span></span></p></span></span></p><p style="text-align: left"><span style="color: #000000"><span style="font-family: 'Helvetica Neue'"></p></p> <p style="text-align: left"></span></span></p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7500911, member: 6880599"] [LEFT][COLOR=#000000][FONT=Helvetica Neue] Some people of have a dream of controlling arcane magic... but lack the inelegance, aptitude, access to knowledge, or perhaps even the ability to read in the first place. While their are some who would make pacts with being willing to grant them such powers others try through searching out magical items designed to pass on suck abilities or by serving powerful wizards diligently for many years hopping the arcane power will somehow rub off or transfer to them. Most of these people are fools wasting their time in completed dedication to a task that in the end will grant them nothing... most of them. A rare lucky few will gain the favor or entrapped will of a dying Grand Master Wizard fearful that all the power they have unlocked will fade away after a lifetime of building it. Such a wizard can, if knowledgeable in the right spell [LEFT][COLOR=#000000][FONT=Helvetica Neue]and still able to use it,[/FONT][/COLOR][/LEFT] wish their power unto a legacy item that will slowly transfer power to user based on a set of rules the wizard has decided on or into an individual of their choosing. Suck power was not earn by the recipient however and as such does not grant them the knowledge of a life time of study. Instead the magic is transferred into their blood as one of the most powerful enchantments ever made and power pulled from it not by an act of mental finesse or creativity but by developing a sheer force of will to pull its magic from your blood.[/FONT][/COLOR][COLOR=#000000][FONT=Helvetica Neue] [/FONT][/COLOR][COLOR=#000000][FONT=Helvetica Neue]Despite being a sorcerer your spell casting ability is Wisdom. Your spells known are double the listed number on the sorcerer chart but you may only prepare a number of spells equal to your sorcerer level plus your wisdom modifier. [/FONT][/COLOR][COLOR=#000000][FONT=Helvetica Neue] [/FONT][/COLOR] [COLOR=#000000][FONT=Helvetica Neue]Your spell DC = 8 + (Your Proficiency modifier times 1.5, rounded down) + your Wisdom modifier[/FONT][/COLOR][COLOR=#000000][FONT=Helvetica Neue] [/FONT][/COLOR][COLOR=#000000][FONT=Helvetica Neue]Your spell attack modifier is 0 and may not be increased. Spells that require an attack roll may not gain damage from your wisdom modifier. Your spells without attack rolls and or only having spell DCs may benefit normally.[/FONT][/COLOR][COLOR=#000000][FONT=Helvetica Neue] [/FONT][/COLOR][COLOR=#000000][FONT=Helvetica Neue]Starting at Sorcerer level 6 you gain the Heightened spell meta magic. It does not account against your known meta magics and if you already have the [LEFT][COLOR=#000000][FONT=Helvetica Neue]Heightened spell meta magic you may take a replacement [LEFT][COLOR=#000000][FONT=Helvetica Neue]meta magic of[/FONT][/COLOR][/LEFT] your choice. [/FONT][/COLOR][/LEFT] [/FONT][/COLOR][COLOR=#000000][FONT=Helvetica Neue][LEFT][COLOR=#000000][FONT=Helvetica Neue] [/FONT][/COLOR][/LEFT] [/FONT][/COLOR][COLOR=#000000][FONT=Helvetica Neue][LEFT][COLOR=#000000][FONT=Helvetica Neue][LEFT][COLOR=#000000][FONT=Helvetica Neue]Starting at Sorcerer level 14 you gain the [LEFT][COLOR=#000000][FONT=Helvetica Neue]Extended spell and Empowered spell meta magics[/FONT][/COLOR][/LEFT] . It does not account against your known meta magics and if you already have the [/FONT][/COLOR][COLOR=#000000][FONT=Helvetica Neue]Extended spell and Empowered spell meta magics you may take the replacement [LEFT][COLOR=#000000][FONT=Helvetica Neue]meta magic(s) of[/FONT][/COLOR][/LEFT] your choice. [/FONT][/COLOR][/LEFT] [/FONT][/COLOR] [COLOR=#000000][FONT=Helvetica Neue]Beginning at level 18 you regain 2 sorcery points each time you take a short rest up to but not exceeding your current point maximum. This is cumulative to Sorcerous Restoration.[/FONT][/COLOR] [/LEFT] [/FONT][/COLOR][/LEFT] [/QUOTE]
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