ClaytonCross
Kinder reader Inflection wanted
Thanks! I appreciate the feedback and resurrect! ^_^ If you do something for alchemist an scribe archetypes within the artificer, I would be interested how you distinguish them. From my perspective, they are both relatively similar, only different in terms of the flavor or skin but ultimately casting spells.
@ Hawk Diesel, I have not incorporated all your ideas into this version because I intend to make 3 subclasses one of which is partly base off yours. This one is more base off of the Alchemist template partly because it was the first one I "completed". Like you said that makes them similar but I think I made it fairly different.
Scroll Scribe subclass
Master Calligrapher
When you choose this specialization at 1st level, you gain proficiency with Calligrapher's supplies, and you learn the Illusory Script spell and can cast it without expending a spell slot or material components
Quill of Endless Ink
At 1st level, you craft a Quill of endless ink. The quill not only removes the requirement of standard ink but also writes on almost any surface. As an added benefit if you dip it into an ink bottle containing any liquid it draws no ink but as you now write with that ink as the bottle magically empties. This effect ends returning the Quill to its normal ink if the ink bottle is destroyed, empty, or on another plane of existence.
Starting when you have at least 5 levels of Artificer, any spells you copy to a scroll using this pen takes half the time and cost described in Xanthar’s Guide to Everything: Scribing a Spell Scroll on p133.
If you lose your Quill of Endless ink, you can create a new one over the course of three days of work (eight hours each day) by expending 100gp on a rare bird feather and other raw materials.
Book of Vellum Scrolls
At 1st level, you bind a book of scroll paper usually used in making scrolls. Each page is a thin vellum sheet made from calf skin. The book is then containing only 8 pages that that magically regenerate in seconds after torn out. Using your Quill of Endless ink you can inscribe a simple scroll to be used later. You learn 2 scroll pages of your choice and additional scroll pages at 3rd, 9th, 14th, and 17th levels. To use any of these options, your Book of Vellum Scrolls must be within reach. If a scroll page option requires a saving throw, the DC is 8 + your proficiency bonus + your Intelligence modifier.
Sending Paper. As a 10 min ritual, you can write a one-page letter to someone you know containing no more than 50 words and inscribe it with a few symbols. When you tear it from the book it denigrates into dust. The paper appears neatly folded and addressed in in a place they would expect to find a new message, in their money pouch, or on the pillow of the next bed they sleep in after they get up. After reading the message the user can turn it over right on the back and burn it. If this happens the word appear to burn into the that page regenerated when it was torn out. If that page is torn out or used before a message is returned then the reply is lost.
Instant Summon Scroll. You mark a chest or room with an inscription. You can place any number of items in that room or chest and label them, as an action you inscribe the name of an object in that room or chest which you have tagged and that is no longer than 50ft, heavier than 50lbs, and cannot be alive. When you do so you may immediately tear out the page to summon that item to you no matter what plan you or it are on. When you do so the tag burns off the item and You cannot return items unless you place them back in the room or chest and relabel them. You may only have one room or chest marked at a time.
Enchanted Ink Scroll. As an action, you inscribe a simple image of a CR0 beast and tear the page from the book. When you do so the beast falls from the paper and grows to full size. It has an intelligence of 8 equivalent to normal human, understands all the languages you do, and carries out any command you give it to the best of its abilities. It is however limited to the physical form of the beast you summoned and cannot speak or make sounds. The spell ends after 10 minutes or if you inscribe another beast in the same manor, dissolving into ink residue.
Paper Doll Decoy. You have drawn the shadowy image of a creature in your book, As an action you create a paper doll of yourself or specific creature you know such as ally, enemy, or familiar. The paper doll construct that looks identical to the chosen creature including any equipment you expect them to carry however none of it is real. It gains their dexterity, movement speed, and moves like them but has a strength, constitution, and total hit points of 2. They cannot speak or move anything that weights more than 10 lbs but they can see and hear. The Paper doll has a Wisdom, Intelligence, and charisma of 0 but automatically succeeds in any saving through requiring them and is not affected by any ability that does not affect contracts. When created you create a mental link to the doll and can control it on your turn as a bonus action giving it one action and one bonus action or reaction but not both. It may pick up carry and use one real weapon but it may not cast spells. Attacks using weapons use its physical stats but your proficiency bonuses. Controlling the paper doll requires concentration. If you lose concentration, its hit points are reduced to 0, you create another doll or 10 minutes have passed the doll falls into confetti which dissolves to dust. If it was carrying a anything it drops where it is.
Flash Paper. As a bonus action you can tear out a sheet of paper from your book with runes on it that reduces to a small tag that is sticky on one side and attach to a surface or an object suck as a door, a throwing dart, or the back of someone you don’t like very much. You may create as many as 4 or these tags at once. Using your reaction in response to an action (yours or someone else’s) you can activate these tags with one of 3 commands doing so triggers all of your tags which in 60ft of you using the same effect. Command word “Ignite” causes them to explode in a circle 5ft across doing 1d4 Fire damage on any target in the area that fails a dexterity save, or half as much on a success. The damage caused by flash paper increases by 1d4 damage and increases blast radius when you reach certain levels in this class:
3rd level (2d4 in a circle 5ft across)
5th level (3d4 in a circle 5ft across)
7th level (3d4 in a circle 10ft across)
9th level (4d4 in a circle 10ft across)
11th level (5d4 in a circle 10ft across)
13th level (5d4 in a circle 20ft across)
15th level (6d4 in a circle 20ft across)
17th level (7d4 in a circle 20ft across)
19th level (8d4 in a circle 20ft across)
Using the command “touch” causes them to ignite when touched or moved. Using the command “Flash” causes them to spark into a puff of smoke, anyone within 10ft of a tag must make dexterity save or be temporarily disoriented receiving disadvantage on there next attack or advantage on the next attack against them which ever happens first.
Origami Objects. As an action you can tear a page from your book to create up to 4 objects that last until you take a short or long rest.
Paper lantern, create small paper lantern that when held in the palm of a hand glows a faint light that sheds bright light in a 5-foot radius and dim light for an additional 5 feet. It produces no flame and is considered magical in nature.
Paper Crane of lucky guidance, create a small paper crane that can fly up to a 1 mile at a normal walking pace and find one person you know within that range as long as they are willing to be found. If the target has no desire to be found or is not in range the crane dissolves into dust.
Paper mouth, you write a note and create a mouth. If found by the person to who it is addressed it whispers the message into their ear. If anyone else tries to read it or it delivers its message it dissolves into dust.
Paper mask of Disguise, you write a name or race on a piece of paper and it becomes a mask of that person or race that is passible at a range greater than 15ft, if anyone is closer than that it is obviously a mask.
Paper ninja star, you create a paper ninja star that is surprisingly effective, is a ranged weapon with a range of 20/40 and does 1d4 Slashing damage but does not add your dexterity modifier to damage unless the target is 15ft or closer.
Wax Paper Boat, you create a paper boat that is somehow strong enough to hold on person of medium size or smaller on water for no more than 10 minutes before it dissolves in the water.
Paper Glider, you create a paper glider that lets anyone holding it fall up to 100ft without taking falling damage and they can steer it up to half the distance they fall away from where they drop. Once you have fallen 100ft or more using it disintegrates into dust.
Paper Balloon Cloud, you create a paper balloon that can throw up to 10ft away from you. When it hits the ground, it burst into thousands of black balloons that obscure an area of 5ft. Any creature in the area is hard to see and has difficulty seeing.
Paper wall, you create a paper wall that is colored and designed to look like the walls around any wall you touch. If you place it on a door or opening it expands up to 20ft by 20ft area and conceals the door making it look like another part of the nearby wall. If you up it on a blank wall you can create the illusion of a door or a hall. Anyone who is close enough to touch the wall immediately realizes it is a drawing. If they are to far to touch it they must make an investigation check vs your DC to reveal it as a drawing.
I will of course need to make some changes it is first draft. Some of it maybe a bit redundant, but for a subclass that is based around using paper scrolls as I think its an interesting start.
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