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<blockquote data-quote="Kinematics" data-source="post: 9486195" data-attributes="member: 6932123"><p>A handful that I'd put together.</p><p></p><p><strong>Apprentice Craftsman</strong></p><p>Ability Scores: Strength, Constitution, Charisma</p><p>Feat: Crafter</p><p>Skills: Athletics, Insight</p><p>Tool Proficiency: Any artisan tool</p><p></p><p><em>You trained as an apprentice craftsman. That meant you did a lot of the grunt work to prepare you to learn the more refined details of crafting, while watching your seniors interacting with customers. Someday it will be you running the shop.</em></p><p></p><p><strong>Conscript/Recruit</strong></p><p>Ability Scores: Strength, Dexterity, Constitution</p><p>Feat: Lucky</p><p>Skills: Athletics, Stealth</p><p>Tool Proficiency: Cook's Utensils</p><p></p><p><em>You were conscripted into the army and forced to learn on the fly. You were drilled into shape, had to learn to keep your head down, and were always the one stuck on kitchen duty. You survived the battles more through luck than skill. Now you have a chance to forge your own way through life.</em></p><p></p><p><strong>Waiter/Waitress</strong></p><p>Ability Scores: Strength, Wisdom, Charisma</p><p>Feat: Tavern Brawler</p><p>Skills: Insight, Persuasion</p><p>Tool Proficiency: Cook's Utensils</p><p></p><p><em>Smart, friendly, and always ready to sell today's special — that's how you want people to remember you. Well, aside from the rude customers and unruly drunks that you tossed out on their ear. But the other customers were always grateful for you keeping the peace, so it's all good.</em></p><p></p><p><strong>Shepherd</strong></p><p>Ability Scores: Constitution, Intelligence, Wisdom</p><p>Feat: Alert</p><p>Skills: Animal Handling, Perception</p><p>Tool Proficiency: Herbalism Kit</p><p></p><p><em>You were tasked with keeping the herds safe and cared-for. It required long nights in the fields, and constant wariness for predators. Still, it was always a welcome relief to get back to town and relax with the folks you knew.</em></p><p></p><p><strong>Dockworker</strong></p><p>Ability Scores: Strength, Constitution, Wisdom</p><p>Feat: Tough</p><p>Skills: Athletics, Intimidation</p><p>Tool Proficiency: Carpenter's Tools</p><p></p><p><em>Hauling cargo on and off ships is tough work, and you're built to handle it. Sometimes you have to scare off the street rats and smugglers trying to make off with the goods kept in the warehouses, so a big stick is always welcome.</em></p><p></p><p><strong>Geisha/Courtesan</strong></p><p>Ability Scores: Constitution, Wisdom, Charisma</p><p>Feat: Musician</p><p>Skills: Performance, Deception</p><p>Tool Proficiency: Disguise Kit (or gaming set)</p><p></p><p><em>You have been trained in the finer arts of personal entertainment, engaging in witty storytelling, pleasant singing, or the occasional game of strategy to challenge the mind. Illicit secrets are as common as copper in your rooms, but you must be sure never to reveal too much.</em></p><p></p><p><strong>Maid</strong></p><p>Ability Scores: Dexterity, Wisdom, Charisma</p><p>Feat: Skilled</p><p>Skills: Stealth, Insight</p><p>Tool Proficiency: Weaver's Tools</p><p></p><p><em>Dutiful and hardworking, you've lived a life beneath the notice of those whose lives you make easier. A good maid has many talents, but being quiet and unobtrusive allows you to exercise them without drawing undo attention.</em></p><p> </p><p><strong>Gardener/Landscaper</strong></p><p>Ability Scores: Constitution, Intelligence, Wisdom</p><p>Feat: Magic Initiate (Druid)</p><p>Skills: Nature, Animal Handling</p><p>Tool Proficiency: Herbalism Kit</p><p></p><p><em>You have learned how tend to hedges, lawns, and gardens, and have picked up a few tricks along the way to keep the rodents and other pests from digging up the flowerbeds or eating the vegetables.</em></p><p></p><p><strong>Clumsy Maid</strong></p><p>Ability Scores: Constitution, Wisdom, Charisma</p><p>Feat: Lucky</p><p>Skills: Insight, Animal Handling</p><p>Tool Proficiency: Weaver's Tools or Cook's Utensils</p><p></p><p><em>You've always been considered a klutz, never able to do anything right. However your clumsiness has an endearing quality, and the gods seem to have blessed your luck, perhaps out of pity. You have a knack for understanding people's feelings, and animals seem to be friendlier around you too. Fresh-baked cookies fix everything, right?</em></p><p></p><p><strong>Revolutionary</strong></p><p>Ability Scores: Strength, Intelligence, Charisma</p><p>Feat: Alert (or a tweaked Musician for speeches rather than music)</p><p>Skills: Athletics, Stealth</p><p>Tool Proficiency: Alchemist's Supplies</p><p></p><p><em>The people will rise up to overthrow their oppressors — through force if necessary. The people need a leader to guide them, and you're that leader. Or were, before the revolution failed. But you know you'll have another chance. Keep alert for the opportunity, and a firebomb ready for their soldiers.</em></p></blockquote><p></p>
[QUOTE="Kinematics, post: 9486195, member: 6932123"] A handful that I'd put together. [B]Apprentice Craftsman[/B] Ability Scores: Strength, Constitution, Charisma Feat: Crafter Skills: Athletics, Insight Tool Proficiency: Any artisan tool [I]You trained as an apprentice craftsman. That meant you did a lot of the grunt work to prepare you to learn the more refined details of crafting, while watching your seniors interacting with customers. Someday it will be you running the shop.[/I] [B]Conscript/Recruit[/B] Ability Scores: Strength, Dexterity, Constitution Feat: Lucky Skills: Athletics, Stealth Tool Proficiency: Cook's Utensils [I]You were conscripted into the army and forced to learn on the fly. You were drilled into shape, had to learn to keep your head down, and were always the one stuck on kitchen duty. You survived the battles more through luck than skill. Now you have a chance to forge your own way through life.[/I] [B]Waiter/Waitress[/B] Ability Scores: Strength, Wisdom, Charisma Feat: Tavern Brawler Skills: Insight, Persuasion Tool Proficiency: Cook's Utensils [I]Smart, friendly, and always ready to sell today's special — that's how you want people to remember you. Well, aside from the rude customers and unruly drunks that you tossed out on their ear. But the other customers were always grateful for you keeping the peace, so it's all good.[/I] [B]Shepherd[/B] Ability Scores: Constitution, Intelligence, Wisdom Feat: Alert Skills: Animal Handling, Perception Tool Proficiency: Herbalism Kit [I]You were tasked with keeping the herds safe and cared-for. It required long nights in the fields, and constant wariness for predators. Still, it was always a welcome relief to get back to town and relax with the folks you knew.[/I] [B]Dockworker[/B] Ability Scores: Strength, Constitution, Wisdom Feat: Tough Skills: Athletics, Intimidation Tool Proficiency: Carpenter's Tools [I]Hauling cargo on and off ships is tough work, and you're built to handle it. Sometimes you have to scare off the street rats and smugglers trying to make off with the goods kept in the warehouses, so a big stick is always welcome.[/I] [B]Geisha/Courtesan[/B] Ability Scores: Constitution, Wisdom, Charisma Feat: Musician Skills: Performance, Deception Tool Proficiency: Disguise Kit (or gaming set) [I]You have been trained in the finer arts of personal entertainment, engaging in witty storytelling, pleasant singing, or the occasional game of strategy to challenge the mind. Illicit secrets are as common as copper in your rooms, but you must be sure never to reveal too much.[/I] [B]Maid[/B] Ability Scores: Dexterity, Wisdom, Charisma Feat: Skilled Skills: Stealth, Insight Tool Proficiency: Weaver's Tools [I]Dutiful and hardworking, you've lived a life beneath the notice of those whose lives you make easier. A good maid has many talents, but being quiet and unobtrusive allows you to exercise them without drawing undo attention.[/I] [B]Gardener/Landscaper[/B] Ability Scores: Constitution, Intelligence, Wisdom Feat: Magic Initiate (Druid) Skills: Nature, Animal Handling Tool Proficiency: Herbalism Kit [I]You have learned how tend to hedges, lawns, and gardens, and have picked up a few tricks along the way to keep the rodents and other pests from digging up the flowerbeds or eating the vegetables.[/I] [B]Clumsy Maid[/B] Ability Scores: Constitution, Wisdom, Charisma Feat: Lucky Skills: Insight, Animal Handling Tool Proficiency: Weaver's Tools or Cook's Utensils [I]You've always been considered a klutz, never able to do anything right. However your clumsiness has an endearing quality, and the gods seem to have blessed your luck, perhaps out of pity. You have a knack for understanding people's feelings, and animals seem to be friendlier around you too. Fresh-baked cookies fix everything, right?[/I] [B]Revolutionary[/B] Ability Scores: Strength, Intelligence, Charisma Feat: Alert (or a tweaked Musician for speeches rather than music) Skills: Athletics, Stealth Tool Proficiency: Alchemist's Supplies [I]The people will rise up to overthrow their oppressors — through force if necessary. The people need a leader to guide them, and you're that leader. Or were, before the revolution failed. But you know you'll have another chance. Keep alert for the opportunity, and a firebomb ready for their soldiers.[/I] [/QUOTE]
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