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<blockquote data-quote="dungeon blaster" data-source="post: 2256326" data-attributes="member: 30575"><p><strong>The Rider</strong></p><p></p><p>RIDER</p><p>Alignment: Any.</p><p>Hit Die: d8.</p><p></p><p>BAB: High</p><p>Saves: Good Fort, Good Reflex</p><p></p><p></p><p><strong>Class Skills</strong></p><p>The rider’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Knoweldge (Equines) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival Wis), and Swim (Str).</p><p>Skill Points: 4 + Int modifier</p><p></p><p></p><p><strong>Class Features</strong></p><p>All of the following are class features of the rider.</p><p><strong>Weapon and Armor Proficiency:</strong> A rider is proficient with all simple and martial weapons, with light and medium armor, and shields.</p><p><strong>Bonus Feats:</strong> At 2nd level, a rider gets a bonus rider-oriented feat. The rider gains an additional bonus feat at 5th level and every three rider levels thereafter (8th, 11th, 14th, 17th, and 20th). These bonus feats must be drawn from the feats noted as rider bonus feats. A rider must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.</p><p>These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A rider is not limited to the list of rider bonus feats when choosing these feats.</p><p>Bonus feat list: armor proficiency (heavy), combat reflexes, mobility, mounted archery, mounted combat, ride-by-attack, quick draw, shot on the run, spirited charge, trample</p><p><strong>Equine Companion:</strong> The rider gains at 1st level an equine companion, usually a warhorse, of greater strength and power than a normal member of its kind. Treat as an animal companion.</p><p><strong>Animal Affinity:</strong> The rider gains this feat for free at 1st level.</p><p><strong>Ride:</strong> The rider gains a +2 bonus to ride checks. This bonus increases by +2 every six rider levels.</p><p><strong>Mounted Attack Bonus:</strong> At 4th level a rider gains a +1 bonus to hit and damage with melee weapons while on a mount. This bonus increases by +1 every six rider levels (10th and 16th level).</p><p><strong>Mounted Defense:</strong> At 7th level a rider gains a +1 dodge bonus to AC while on a mount. This bonus increases by +1 every six rider levels (13th and 19th level).</p><p><strong>Equine-Friend:</strong> The rider gains a +4 bonus to handle animal checks with equines and can speak with them as if he/she was the subject of a permanent speak with animals spell.</p><p><strong>Command Equines:</strong> The rider can command a number of equines whose total hit dice are less than twice the rider’s level. The equines must be able to hear and understand the rider for this ability to work.</p><p><strong>Companion Lifebond:</strong> As a standard action, the rider can create a Lifebond between him/herself and his/her equine companion. Once created, the Lifebond lasts for 1 hour or until the rider decides to end the bond, whichever comes sooner. The Lifebond has establishes a telepathic link between rider and companion, extending to a range of 1 mile. While astride his/her mount, the rider can choose to take half of any damage dealt to his/her companion. This action must be declared before damage is rolled. Lastly, the companion can use the rider’s ride bonus instead of its own (useful if the rider is unconscious or otherwise incapacitated).</p></blockquote><p></p>
[QUOTE="dungeon blaster, post: 2256326, member: 30575"] [b]The Rider[/b] RIDER Alignment: Any. Hit Die: d8. BAB: High Saves: Good Fort, Good Reflex [b]Class Skills[/b] The rider’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Knoweldge (Equines) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival Wis), and Swim (Str). Skill Points: 4 + Int modifier [b]Class Features[/b] All of the following are class features of the rider. [b]Weapon and Armor Proficiency:[/b] A rider is proficient with all simple and martial weapons, with light and medium armor, and shields. [b]Bonus Feats:[/b] At 2nd level, a rider gets a bonus rider-oriented feat. The rider gains an additional bonus feat at 5th level and every three rider levels thereafter (8th, 11th, 14th, 17th, and 20th). These bonus feats must be drawn from the feats noted as rider bonus feats. A rider must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums. These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A rider is not limited to the list of rider bonus feats when choosing these feats. Bonus feat list: armor proficiency (heavy), combat reflexes, mobility, mounted archery, mounted combat, ride-by-attack, quick draw, shot on the run, spirited charge, trample [b]Equine Companion:[/b] The rider gains at 1st level an equine companion, usually a warhorse, of greater strength and power than a normal member of its kind. Treat as an animal companion. [b]Animal Affinity:[/b] The rider gains this feat for free at 1st level. [b]Ride:[/b] The rider gains a +2 bonus to ride checks. This bonus increases by +2 every six rider levels. [b]Mounted Attack Bonus:[/b] At 4th level a rider gains a +1 bonus to hit and damage with melee weapons while on a mount. This bonus increases by +1 every six rider levels (10th and 16th level). [b]Mounted Defense:[/b] At 7th level a rider gains a +1 dodge bonus to AC while on a mount. This bonus increases by +1 every six rider levels (13th and 19th level). [b]Equine-Friend:[/b] The rider gains a +4 bonus to handle animal checks with equines and can speak with them as if he/she was the subject of a permanent speak with animals spell. [b]Command Equines:[/b] The rider can command a number of equines whose total hit dice are less than twice the rider’s level. The equines must be able to hear and understand the rider for this ability to work. [b]Companion Lifebond:[/b] As a standard action, the rider can create a Lifebond between him/herself and his/her equine companion. Once created, the Lifebond lasts for 1 hour or until the rider decides to end the bond, whichever comes sooner. The Lifebond has establishes a telepathic link between rider and companion, extending to a range of 1 mile. While astride his/her mount, the rider can choose to take half of any damage dealt to his/her companion. This action must be declared before damage is rolled. Lastly, the companion can use the rider’s ride bonus instead of its own (useful if the rider is unconscious or otherwise incapacitated). [/QUOTE]
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