Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew Base Classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dungeon blaster" data-source="post: 2263640" data-attributes="member: 30575"><p><strong>The Woodsman</strong></p><p></p><p>WOODSMAN</p><p>Alignment: Any.</p><p>Hit Die: d12.</p><p></p><p><strong>BAB:</strong>Medium</p><p><strong>Saves:</strong>Good Fort</p><p></p><p><strong>Class Skills</strong></p><p>The warrior’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (Int), Listen (Cha), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Wis), Spot (Wis), Survival (Wis), and Swim (Str).</p><p>Skill Points: 6 + Int modifier</p><p></p><p><strong> Class Features</strong></p><p>All of the following are class features of the woodsman.</p><p>Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons, with light armor, and shields.</p><p>Favored Terrain (Ex): At 1st level, a woodsman may select a type of terrain in which the woodsman gains a +2 bonus Climb, Hide, Listen, Move Silently, Search, Spot, and Survival checks, and enemies suffer a –2 penalty to track him. </p><p>At 6th level and every five levels thereafter, the woodsman may select an additional favored terrain from those given on the table.</p><p></p><p><u> Table: Woodsman Favored Terrains</u></p><p>Type (Subtype)</p><p>Forest</p><p>Jungle/Rainforest</p><p>Desert, Hot</p><p>Plains/Grasslands</p><p>Swamp/Marsh</p><p>Aquatic/Underwater</p><p>Mountains/Hills</p><p>Underground/Underdark</p><p>Tundra/Arctic Desert</p><p></p><p><strong> Ambush: </strong>During a surprise round, the woodsman can make an attack against any target who hasn't yet acted. If successful, such an attack by a 2nd level woodsman deals +1d6 points of extra damage. This amount increases by +1d6 points for every five woodsman levels thereafter (7th, 12th, and 17h). Creatures immune to sneak attacks (such as undead, constructs, oozes, and plants) are likewise not vulnerable to this special damage. A ranged attack delivers the extra damage only if the target is within 30 feet. If the character already has the sneak attack ability from a previous class, the extra damage for an ambush stacks with his sneak attack damage, but only if conditions are also right for a sneak attack.</p><p><strong> Track:</strong> A woodsman gains Track as a bonus feat.</p><p><strong> Wild Empathy (Ex):</strong> A woodsman can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The woodsman rolls 1d20 and adds his woodsman level and his Charisma modifier to determine the wild empathy check result.</p><p>The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.</p><p>To use wild empathy, the woodsman and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.</p><p>A woodsman can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.</p><p>Bonus Feats: At 1st level, a woodsman gets a bonus feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The woodsman gains an additional bonus feat at 3rd, 5th, 8th, 10th, 13th, 15th, 18th, and 20th level. These bonus feats must be drawn from the feats noted as woodsman bonus feats. A woodsman must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.</p><p>These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A woodsman is not limited to the list of woodsman bonus feats when choosing these feats.</p><p><strong> Animal Companion (Ex):</strong> At 4th level, a woodsman gains an animal companion selected from the following list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf. If the campaign takes place wholly or partly in an aquatic environment, the following creatures may be added to the woodsman’s list of options: crocodile, porpoise, Medium shark, and squid. This animal is a loyal companion that accompanies the woodsman on his adventures as appropriate for its kind.</p><p>This ability functions like the woodsman ability of the same name, except that the woodsman’s effective woodsman level is one-half his woodsman level. A woodsman may select from the alternative lists of animal companions just as a woodsman can, though again his effective woodsman level is half his woodsman level. Like a woodsman, a woodsman cannot select an alternative animal if the choice would reduce his effective woodsman level below 1st.</p><p><strong> Swift Tracker (Ex)</strong>: Beginning at 9th level, a woodsman can move at his normal speed while following tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.</p><p><strong> Trackless Step (Ex):</strong> Starting at 14th level, a woodsman leaves no trail in natural surroundings and cannot be tracked. He may choose to leave a trail if so desired.</p></blockquote><p></p>
[QUOTE="dungeon blaster, post: 2263640, member: 30575"] [b]The Woodsman[/b] WOODSMAN Alignment: Any. Hit Die: d12. [b]BAB:[/b]Medium [b]Saves:[/b]Good Fort [b]Class Skills[/b] The warrior’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (Int), Listen (Cha), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Wis), Spot (Wis), Survival (Wis), and Swim (Str). Skill Points: 6 + Int modifier [b] Class Features[/b] All of the following are class features of the woodsman. Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons, with light armor, and shields. Favored Terrain (Ex): At 1st level, a woodsman may select a type of terrain in which the woodsman gains a +2 bonus Climb, Hide, Listen, Move Silently, Search, Spot, and Survival checks, and enemies suffer a –2 penalty to track him. At 6th level and every five levels thereafter, the woodsman may select an additional favored terrain from those given on the table. [u] Table: Woodsman Favored Terrains[/u] Type (Subtype) Forest Jungle/Rainforest Desert, Hot Plains/Grasslands Swamp/Marsh Aquatic/Underwater Mountains/Hills Underground/Underdark Tundra/Arctic Desert [b] Ambush: [/b]During a surprise round, the woodsman can make an attack against any target who hasn't yet acted. If successful, such an attack by a 2nd level woodsman deals +1d6 points of extra damage. This amount increases by +1d6 points for every five woodsman levels thereafter (7th, 12th, and 17h). Creatures immune to sneak attacks (such as undead, constructs, oozes, and plants) are likewise not vulnerable to this special damage. A ranged attack delivers the extra damage only if the target is within 30 feet. If the character already has the sneak attack ability from a previous class, the extra damage for an ambush stacks with his sneak attack damage, but only if conditions are also right for a sneak attack. [b] Track:[/b] A woodsman gains Track as a bonus feat. [b] Wild Empathy (Ex):[/b] A woodsman can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The woodsman rolls 1d20 and adds his woodsman level and his Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the woodsman and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. A woodsman can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check. Bonus Feats: At 1st level, a woodsman gets a bonus feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The woodsman gains an additional bonus feat at 3rd, 5th, 8th, 10th, 13th, 15th, 18th, and 20th level. These bonus feats must be drawn from the feats noted as woodsman bonus feats. A woodsman must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums. These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A woodsman is not limited to the list of woodsman bonus feats when choosing these feats. [b] Animal Companion (Ex):[/b] At 4th level, a woodsman gains an animal companion selected from the following list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf. If the campaign takes place wholly or partly in an aquatic environment, the following creatures may be added to the woodsman’s list of options: crocodile, porpoise, Medium shark, and squid. This animal is a loyal companion that accompanies the woodsman on his adventures as appropriate for its kind. This ability functions like the woodsman ability of the same name, except that the woodsman’s effective woodsman level is one-half his woodsman level. A woodsman may select from the alternative lists of animal companions just as a woodsman can, though again his effective woodsman level is half his woodsman level. Like a woodsman, a woodsman cannot select an alternative animal if the choice would reduce his effective woodsman level below 1st. [b] Swift Tracker (Ex)[/b]: Beginning at 9th level, a woodsman can move at his normal speed while following tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking. [b] Trackless Step (Ex):[/b] Starting at 14th level, a woodsman leaves no trail in natural surroundings and cannot be tracked. He may choose to leave a trail if so desired. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew Base Classes
Top