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<blockquote data-quote="Tigris" data-source="post: 9847108" data-attributes="member: 7043270"><p>I dont think there are any real holes, but its just a high amount of randomness involved, since the number of spell slots each day can varry a lot. And with your critical rule its even worse, if anything I would do the opposite. If misscast (and losing a spell slot) then the spell is more powerfull to make randomness feel a bit less bad. "Oh it was so strong I could not control it" is also a nice flavour fit.</p><p></p><p></p><p>Also why would you want to incentize upcasting lower level spells? Not saying its bad, but I want to understand the reason. Because this can lead potentially to just using the same low level spell for the whole career, because its saver to use that than high level spells especially if it has a good upcast.</p><p></p><p>Normally you want to incentize that players use different spells, aka new spells they did not use before, therefore giving the new highest level spells an advantage.</p><p></p><p></p><p>Also is there a specific reason why you need spell slots of different levels? </p><p></p><p></p><p>13th age works well with prepared spells and they all are automatically max level. Having spell slots of many different levels brings potential a lot of complexity.</p></blockquote><p></p>
[QUOTE="Tigris, post: 9847108, member: 7043270"] I dont think there are any real holes, but its just a high amount of randomness involved, since the number of spell slots each day can varry a lot. And with your critical rule its even worse, if anything I would do the opposite. If misscast (and losing a spell slot) then the spell is more powerfull to make randomness feel a bit less bad. "Oh it was so strong I could not control it" is also a nice flavour fit. Also why would you want to incentize upcasting lower level spells? Not saying its bad, but I want to understand the reason. Because this can lead potentially to just using the same low level spell for the whole career, because its saver to use that than high level spells especially if it has a good upcast. Normally you want to incentize that players use different spells, aka new spells they did not use before, therefore giving the new highest level spells an advantage. Also is there a specific reason why you need spell slots of different levels? 13th age works well with prepared spells and they all are automatically max level. Having spell slots of many different levels brings potential a lot of complexity. [/QUOTE]
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