Fingers Boggis
First Post
ive had some ideas floating around for a while and ive finally decided to get down to writting my own setting and im hoping that i can get some step by step help and feedback from people on the boards (first time homebrew, big step lol)
its basically an OA inspired idea but drawing from quite a few sources. bit of history....
the human empire is in accendance, good relations with an already strong dwarven civilisation has lead to a strong advance in recent times under a strong emperor. That is until disaster strikes, the goblin threat previously kept in check by the dwarves has found a new ally granting them powerful magics, blah blah blah big long war...... dwarven empire is now in decline and the effect has spread to the human empire as well, goblin magic causing distrust between the four houses that makes civil war as much of a threat as outside influence. The emperor decrees that an inquisition be formed to route out any sorcerors in the empire and all wizard schools are to be razed to prevent the spread of any magical taint from within. Furthermore on ships from the west a new race has formed a small beachhead in the empire, where these gnome corsairs will stand in the conflict is unknown.
so in terms of races...
humans: broken into 4 houses (no names as yet) each revering one of the four elements, each will have a favoured class and ancestor feats im also thinking about letting one have a favoured class of bard leading to further distrust as they will be using arcane magic. divine magic will come from shujenga (sp) as with OAs clans, ill go into more detail in a future post
dwarves: live undre the mountains and in heavy decline, favoured class will be ranger as they hunt goblins in tunnels with duel axes being the common weapon choice (not very original but i like the idea) divine influence is ancestor worship with the predominant class being the shaman (OA again) with one domain choice having to be ancestor. Also i want to let dwarves have artificers from ebberon to represent their more mechanical (or quasi-mechanical) knoledge, these two will work together to give a place for....
warforged: i like the race a lot so have decided to include them, but they'll be more like 40k eldar wraithguard, valued ancestors given mechanical bodies to help with the war effort as the number of darves dwindles
gnomes: corsairs rather than the tricksters they currently are, favoured class will be rogue and ill give some bonus to balance and climb, loose the cantrips and im going to change weapon familliarity for firearms rather than hooked hammers, tehy're going to be the only race with firearms.
half-orcs: killed on sight/at birth in the empire for displaying goblin taint, used as slaves in goblin lands in the mountains for not being true blood, everything else will remain the same but a difficult PC choice
got to shoot now, hopefully ill be able to post later a bit more on the human houses
Fingers
its basically an OA inspired idea but drawing from quite a few sources. bit of history....
the human empire is in accendance, good relations with an already strong dwarven civilisation has lead to a strong advance in recent times under a strong emperor. That is until disaster strikes, the goblin threat previously kept in check by the dwarves has found a new ally granting them powerful magics, blah blah blah big long war...... dwarven empire is now in decline and the effect has spread to the human empire as well, goblin magic causing distrust between the four houses that makes civil war as much of a threat as outside influence. The emperor decrees that an inquisition be formed to route out any sorcerors in the empire and all wizard schools are to be razed to prevent the spread of any magical taint from within. Furthermore on ships from the west a new race has formed a small beachhead in the empire, where these gnome corsairs will stand in the conflict is unknown.
so in terms of races...
humans: broken into 4 houses (no names as yet) each revering one of the four elements, each will have a favoured class and ancestor feats im also thinking about letting one have a favoured class of bard leading to further distrust as they will be using arcane magic. divine magic will come from shujenga (sp) as with OAs clans, ill go into more detail in a future post
dwarves: live undre the mountains and in heavy decline, favoured class will be ranger as they hunt goblins in tunnels with duel axes being the common weapon choice (not very original but i like the idea) divine influence is ancestor worship with the predominant class being the shaman (OA again) with one domain choice having to be ancestor. Also i want to let dwarves have artificers from ebberon to represent their more mechanical (or quasi-mechanical) knoledge, these two will work together to give a place for....
warforged: i like the race a lot so have decided to include them, but they'll be more like 40k eldar wraithguard, valued ancestors given mechanical bodies to help with the war effort as the number of darves dwindles
gnomes: corsairs rather than the tricksters they currently are, favoured class will be rogue and ill give some bonus to balance and climb, loose the cantrips and im going to change weapon familliarity for firearms rather than hooked hammers, tehy're going to be the only race with firearms.
half-orcs: killed on sight/at birth in the empire for displaying goblin taint, used as slaves in goblin lands in the mountains for not being true blood, everything else will remain the same but a difficult PC choice
got to shoot now, hopefully ill be able to post later a bit more on the human houses
Fingers