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<blockquote data-quote="Fingers Boggis" data-source="post: 1716785" data-attributes="member: 15336"><p>ok so the films finished and im back online, cant keep away for long, thanks for the suggestion, would add some good intrigue might slot it in once ive got the basic frame work up and running <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>so human houses, name suggestions greatfully recieved and ive not got all my books with me so the class and PrC lists may well be expanded.</p><p></p><p>House of [air one]</p><p>Best diplomats in the empire, many suspect that they use magical means to achieve this, and theyre not entirely wrong, the house prefers to aoid violent conflict believing that a conflict of words attacking a families reputation can be far more damaging long term.</p><p>Favoured Class: bard</p><p>Allowed Classes: bard, rogue, swashbuckler, shujenga, OA samurai (bonus feats not worked out yet but similar to scorpion i would think)</p><p>Allowed PrCs: duelist, bladesinger, bard ones from CW and CD</p><p></p><p>House of [earth one]</p><p>Stoic defenders against the goblinoid marauders and closest allies to the dwarven nations. Hold the closest bond with theyre adoped element, the house features an abnormally large number of shujenga. Often appearing blunt to the other houses they're down to earth, down to business attitude often causes friction.</p><p>Favoured class: shujenga </p><p>Allowed classes: fighter, ranger, shujenga, OA samuri (similar to crab)</p><p>Allowed PrCs: dwarven defender (renamed),</p><p></p><p>House of [water one] </p><p>In contrast to their earthen equivalents this house's striking feature is its flowing combat, quickly turning their opponents strengths to weaknesses. Nobles of house [] tend to be quite easy going but once roused can be an almost unstoppable force</p><p>Favoured CLass: fighter</p><p>Allowed classes: fighter, shujenga, OA samurai(clan?)</p><p>PrCs: daidoji (sp) bodyguard from OA</p><p></p><p>HOuse of [fire one]</p><p></p><p></p><p>ok help these last couple really need more fleshing out. There will also be a group of impirial managed PrC organisations including the church inquisitor from CD and possibly ninja spy. Im also thinking of allowing psionic classes across the board but with a warning that they may be mistaken for magic. There is still strength in choosing a psionic class though as there will be an overreaching organisation that will allow them to evade attack from inquisitors, etc. that, if i include it, will feature the emperor as a lieutenant to its founder. A big organisation then.</p><p>Ill also allow sorcerors as a RP challenge, these would have to be be youngsters who have fled their noble heritage when their 'gift' became obvious becoming a member of the lower classes (more open class selection but no ancestor feats or social status, tho this allows them to do things the nobles can not)</p><p></p><p>dwarven allowed classes: artificer, fighter, ranger, shaman, rogue</p><p>gnome allowed classes: rogue, fighter, hexblade, druid</p><p>warforged: combat classes and rogue</p><p></p><p>my major concern is that whether the races are all balanced with a reduced class selection?</p><p></p><p>Fingers</p></blockquote><p></p>
[QUOTE="Fingers Boggis, post: 1716785, member: 15336"] ok so the films finished and im back online, cant keep away for long, thanks for the suggestion, would add some good intrigue might slot it in once ive got the basic frame work up and running :) so human houses, name suggestions greatfully recieved and ive not got all my books with me so the class and PrC lists may well be expanded. House of [air one] Best diplomats in the empire, many suspect that they use magical means to achieve this, and theyre not entirely wrong, the house prefers to aoid violent conflict believing that a conflict of words attacking a families reputation can be far more damaging long term. Favoured Class: bard Allowed Classes: bard, rogue, swashbuckler, shujenga, OA samurai (bonus feats not worked out yet but similar to scorpion i would think) Allowed PrCs: duelist, bladesinger, bard ones from CW and CD House of [earth one] Stoic defenders against the goblinoid marauders and closest allies to the dwarven nations. Hold the closest bond with theyre adoped element, the house features an abnormally large number of shujenga. Often appearing blunt to the other houses they're down to earth, down to business attitude often causes friction. Favoured class: shujenga Allowed classes: fighter, ranger, shujenga, OA samuri (similar to crab) Allowed PrCs: dwarven defender (renamed), House of [water one] In contrast to their earthen equivalents this house's striking feature is its flowing combat, quickly turning their opponents strengths to weaknesses. Nobles of house [] tend to be quite easy going but once roused can be an almost unstoppable force Favoured CLass: fighter Allowed classes: fighter, shujenga, OA samurai(clan?) PrCs: daidoji (sp) bodyguard from OA HOuse of [fire one] ok help these last couple really need more fleshing out. There will also be a group of impirial managed PrC organisations including the church inquisitor from CD and possibly ninja spy. Im also thinking of allowing psionic classes across the board but with a warning that they may be mistaken for magic. There is still strength in choosing a psionic class though as there will be an overreaching organisation that will allow them to evade attack from inquisitors, etc. that, if i include it, will feature the emperor as a lieutenant to its founder. A big organisation then. Ill also allow sorcerors as a RP challenge, these would have to be be youngsters who have fled their noble heritage when their 'gift' became obvious becoming a member of the lower classes (more open class selection but no ancestor feats or social status, tho this allows them to do things the nobles can not) dwarven allowed classes: artificer, fighter, ranger, shaman, rogue gnome allowed classes: rogue, fighter, hexblade, druid warforged: combat classes and rogue my major concern is that whether the races are all balanced with a reduced class selection? Fingers [/QUOTE]
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