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<blockquote data-quote="el-remmen" data-source="post: 8474672" data-attributes="member: 11"><p>I mentioned in the the "<a href="https://www.enworld.org/threads/what-new-linages-do-you-want.684487/unread" target="_blank">What new linages do you want?</a>" thread that I had made some cactus people based on Needlemen (one of my favorite monsters from the best monster book of all time, the 1E Fiend Folio) and the Cactaceae from China Mieville's Bas-Lag books. I call them Cactoi (but am open to another name).</p><p></p><p>I have not actually put them into play yet, but hope to introduce them (as NPCs) a bit further in my current campaign with the idea of making them an option in a future campaign.</p><p></p><p>First, I will share the general description/abilities and then some notes on my concerns/questions for those who have feedback:</p><p></p><p></p><p></p><p>Notes:</p><p></p><p>[1] I considered giving cactoi an ability similar to treants (false appearance) but then decided against it. I am open to hearing cases for or reinforcement for my choice.</p><p></p><p>[2] In my games, I have moved away from lineage-defined starting ASI, instead all races have a "generic version" in case the player wants a thematic guideline, but still have the choice to apply this to different stats or break it up slightly diffrently.</p><p></p><p>[3] See size concerns below in note #3</p><p></p><p>[4] I definitely do not want to get rid of the idea that Cactoi grow throughout their lives and eventually reach large size (and the legends of ancient huge or gargantuan ones) but also not sure how to codify this or even if I should. In my mind, it is the kind of thing that a PC of this race would never have deal with it or at least most campaigns don't last long enough or cover enough time for it to be an issue. But knowing players, I am sure there will be someone who will want to float the idea of playing an older example who has reached large size before their adventuring life - so not sure how to handle this. I know in general 5E has moved away from Large-size PCs - to the point that (ridiculously) PC Centaurs are considered medium. In my games there are no goliaths and firbolgs (which is not a PC lineage are Large).</p><p></p><p>[5] I know even the small races were given 25 feet speed in 5E, but I like the idea that they move kinda slow, but in overgrown areas end up moving faster than typical humanoids. (see Nature Walk)</p><p></p><p>[6] I want to make sure that making them the Plant type rather than Humanoid does not lead to any usual or game-breaking cases. It does mean that things like <em>Charm Person </em>won't work on them. I like the resistance and vulnerability to emulate not having humanoid organs, but having parts lopped off (slashing) is still as much a danger.</p><p></p><p>[7] Again, I like the novelty of this ability - which I adapted from needlemen, but I want to make sure it is neither too strong, but also scales appropriately.</p><p></p><p>Thoughts? Suggestions? Concerns?</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8474672, member: 11"] I mentioned in the the "[URL='https://www.enworld.org/threads/what-new-linages-do-you-want.684487/unread']What new linages do you want?[/URL]" thread that I had made some cactus people based on Needlemen (one of my favorite monsters from the best monster book of all time, the 1E Fiend Folio) and the Cactaceae from China Mieville's Bas-Lag books. I call them Cactoi (but am open to another name). I have not actually put them into play yet, but hope to introduce them (as NPCs) a bit further in my current campaign with the idea of making them an option in a future campaign. First, I will share the general description/abilities and then some notes on my concerns/questions for those who have feedback: Notes: [1] I considered giving cactoi an ability similar to treants (false appearance) but then decided against it. I am open to hearing cases for or reinforcement for my choice. [2] In my games, I have moved away from lineage-defined starting ASI, instead all races have a "generic version" in case the player wants a thematic guideline, but still have the choice to apply this to different stats or break it up slightly diffrently. [3] See size concerns below in note #3 [4] I definitely do not want to get rid of the idea that Cactoi grow throughout their lives and eventually reach large size (and the legends of ancient huge or gargantuan ones) but also not sure how to codify this or even if I should. In my mind, it is the kind of thing that a PC of this race would never have deal with it or at least most campaigns don't last long enough or cover enough time for it to be an issue. But knowing players, I am sure there will be someone who will want to float the idea of playing an older example who has reached large size before their adventuring life - so not sure how to handle this. I know in general 5E has moved away from Large-size PCs - to the point that (ridiculously) PC Centaurs are considered medium. In my games there are no goliaths and firbolgs (which is not a PC lineage are Large). [5] I know even the small races were given 25 feet speed in 5E, but I like the idea that they move kinda slow, but in overgrown areas end up moving faster than typical humanoids. (see Nature Walk) [6] I want to make sure that making them the Plant type rather than Humanoid does not lead to any usual or game-breaking cases. It does mean that things like [I]Charm Person [/I]won't work on them. I like the resistance and vulnerability to emulate not having humanoid organs, but having parts lopped off (slashing) is still as much a danger. [7] Again, I like the novelty of this ability - which I adapted from needlemen, but I want to make sure it is neither too strong, but also scales appropriately. Thoughts? Suggestions? Concerns? [/QUOTE]
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