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Homebrew campaign help please (long)
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<blockquote data-quote="Not a Hobbit" data-source="post: 7349053" data-attributes="member: 6836774"><p>Could use some help with my campaign. I apologize in advance for the length (and the rambling)</p><p></p><p>1. The first arc involves the party rescuing Princess Plot Hook from the evil cultist who wants to sacrifice her. But after she is saved (hopefully) they need to find a place to hide her (she cannot be returned to the palace for ... reasons). I want to make them think/work for it, and not just drop her in the first place they find. But the last time I ran this, after putting a couple of speed bumps in their plans, I got the feeling that the players believed that I wanted them to keep PPH with the group.</p><p></p><p>So my question is, what are some ways that I can convey to the players that I have no preference whether PPH stays or goes, as long as it makes sense? Short of coming right out and saying it OOC.</p><p></p><p>2. Later, the party will assist PPH in regaining the throne. They will have to travel across the city (pop. 3 million) to the noble district/palace in the mountains. None of the characters has a connection to the city. </p><p></p><p>So my question is, what are some scenarios in the big city which would take some time, but still be related to the main quest of getting to the palace? I'm not looking for side quests, or random encounters. More like "things that will help assist the party in accomplishing the goal." </p><p></p><p>3. So there's this "Dragon Father" God, who was banished to the great void long ago. The gates to the void were sealed with the blood of the hundreds that died defeating him. Late in the campaign, the gates will (may) be opened with the blood of the Dragon Father's followers. This will set off a series of quests to find pieces of a great chain which will bind the DF, and a stone which will teleport him back to the great void. </p><p></p><p>So my question is, how can the gate be resealed? The first time, it took hundreds of dead to accomplish. My fear is that the players will feel that the only way to seal the gate is to sacrifice themselves. Are there any other ways? And how can this be conveyed to the players</p><p></p><p>Again, I apologize for the length of the post. Any help anyone can give would be greatly appreciated. I'm happy to provide more information (MORE?!?) or to clarify if needed. Thanks.</p><p></p><p>--Scott</p></blockquote><p></p>
[QUOTE="Not a Hobbit, post: 7349053, member: 6836774"] Could use some help with my campaign. I apologize in advance for the length (and the rambling) 1. The first arc involves the party rescuing Princess Plot Hook from the evil cultist who wants to sacrifice her. But after she is saved (hopefully) they need to find a place to hide her (she cannot be returned to the palace for ... reasons). I want to make them think/work for it, and not just drop her in the first place they find. But the last time I ran this, after putting a couple of speed bumps in their plans, I got the feeling that the players believed that I wanted them to keep PPH with the group. So my question is, what are some ways that I can convey to the players that I have no preference whether PPH stays or goes, as long as it makes sense? Short of coming right out and saying it OOC. 2. Later, the party will assist PPH in regaining the throne. They will have to travel across the city (pop. 3 million) to the noble district/palace in the mountains. None of the characters has a connection to the city. So my question is, what are some scenarios in the big city which would take some time, but still be related to the main quest of getting to the palace? I'm not looking for side quests, or random encounters. More like "things that will help assist the party in accomplishing the goal." 3. So there's this "Dragon Father" God, who was banished to the great void long ago. The gates to the void were sealed with the blood of the hundreds that died defeating him. Late in the campaign, the gates will (may) be opened with the blood of the Dragon Father's followers. This will set off a series of quests to find pieces of a great chain which will bind the DF, and a stone which will teleport him back to the great void. So my question is, how can the gate be resealed? The first time, it took hundreds of dead to accomplish. My fear is that the players will feel that the only way to seal the gate is to sacrifice themselves. Are there any other ways? And how can this be conveyed to the players Again, I apologize for the length of the post. Any help anyone can give would be greatly appreciated. I'm happy to provide more information (MORE?!?) or to clarify if needed. Thanks. --Scott [/QUOTE]
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