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Homebrew campaign help please (long)
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<blockquote data-quote="Not a Hobbit" data-source="post: 7349544" data-attributes="member: 6836774"><p>Just one cultist. She thinks that King's Blood will release the Dragon Father from his imprisonment. She is wrong, and has actually misread the prophecy.</p><p></p><p></p><p></p><p>In a house far away, where the cultist has tricked PPH's Sworn Shield to send her</p><p></p><p></p><p></p><p>The first scene of the campaign involves the party helping/witnessing the Sheriff of the town (a friend of all party members), the Sworn Shield, the woman (who is the cultist, although unknown to all), and PPH combat a squad of soldiers from PPH's country. The Sworn Shield hires the party (on the recommendation of the Sheriff) to escort the woman and PPH through the wilderness to a small town further away. The Sworn Shield will follow the more common route, hoping that the pursuit will follow him. He will eventually meet up with them. That's their plan, it may seem daft. If necessary, the woman uses Suggestion to get the Sworn Shield to agree to it, and separate PPH from Sworn Shield.</p><p></p><p></p><p></p><p>PPH's brother has been murdered, and the only remaining member of the family is the failing 100 year old king, her great-grandfather. The Sworn Shield does not trust the Prime Minister. (With good reason, the PM has designs to marry PPH when she is of age, and take rule of the country), and is trying to get her someplace safe. He has a friend who can get PPH to a country far away.</p><p></p><p></p><p></p><p>The guardian is the cultist who has seduced the Sworn Shield. The party will be going into the wilderness, and so are needed for protection against wild animals, more than soldiers. They are supposed to go to a town, but will end up at the cultists house, where she will attempt to kill the party and sacrifice PPH</p><p></p><p></p><p></p><p>The party can do whatever they want. I have Urban, Wilderness, Feywild, Shadowfell, Underdark, Snow, Vampire and lots of other things for them to do. They could also do these things with PPH in tow. Right now she is just a stat block, but if she did tag along for a while, I would give her some abilities so that she wouldn't be totally useless (Keen Mind would be great, because you know players keep forgetting things the DM tells them.) If that's what they want to do. PPH has led a very sheltered life, and would probably want to stay with them if that's where she feels safest. Sworn Shield may be killed or captured.</p><p></p><p> </p><p></p><p></p><p>The city is the largest in the world, and the cradle of humanity. It has been inhabited continuously since the dawn of time. It is the capitol of the most powerful nation in the world. It is on a peninsula with a mountain range blocking the land side. On the mountainside is where the palace, the main temple and the houses of the nobles are located. The flat land is a crowded cesspool. This is what the party will have to traverse to reach the mountains (There are two mountain passes into the city, but they both lead into the flat lands.). </p><p></p><p>The king will have recently died, and the city is on edge to decide whether to support PM in his claim for power. As Quickleaf suggests, there would probably be some possible allies. Perhaps one has a secret entrance to the palace, the temple, or another house on the mountainside. The time limit is PM consolidating power. The goal will be to enter the palace, defeat the PM and his henchmen, and put PPH on the throne.</p></blockquote><p></p>
[QUOTE="Not a Hobbit, post: 7349544, member: 6836774"] Just one cultist. She thinks that King's Blood will release the Dragon Father from his imprisonment. She is wrong, and has actually misread the prophecy. In a house far away, where the cultist has tricked PPH's Sworn Shield to send her The first scene of the campaign involves the party helping/witnessing the Sheriff of the town (a friend of all party members), the Sworn Shield, the woman (who is the cultist, although unknown to all), and PPH combat a squad of soldiers from PPH's country. The Sworn Shield hires the party (on the recommendation of the Sheriff) to escort the woman and PPH through the wilderness to a small town further away. The Sworn Shield will follow the more common route, hoping that the pursuit will follow him. He will eventually meet up with them. That's their plan, it may seem daft. If necessary, the woman uses Suggestion to get the Sworn Shield to agree to it, and separate PPH from Sworn Shield. PPH's brother has been murdered, and the only remaining member of the family is the failing 100 year old king, her great-grandfather. The Sworn Shield does not trust the Prime Minister. (With good reason, the PM has designs to marry PPH when she is of age, and take rule of the country), and is trying to get her someplace safe. He has a friend who can get PPH to a country far away. The guardian is the cultist who has seduced the Sworn Shield. The party will be going into the wilderness, and so are needed for protection against wild animals, more than soldiers. They are supposed to go to a town, but will end up at the cultists house, where she will attempt to kill the party and sacrifice PPH The party can do whatever they want. I have Urban, Wilderness, Feywild, Shadowfell, Underdark, Snow, Vampire and lots of other things for them to do. They could also do these things with PPH in tow. Right now she is just a stat block, but if she did tag along for a while, I would give her some abilities so that she wouldn't be totally useless (Keen Mind would be great, because you know players keep forgetting things the DM tells them.) If that's what they want to do. PPH has led a very sheltered life, and would probably want to stay with them if that's where she feels safest. Sworn Shield may be killed or captured. The city is the largest in the world, and the cradle of humanity. It has been inhabited continuously since the dawn of time. It is the capitol of the most powerful nation in the world. It is on a peninsula with a mountain range blocking the land side. On the mountainside is where the palace, the main temple and the houses of the nobles are located. The flat land is a crowded cesspool. This is what the party will have to traverse to reach the mountains (There are two mountain passes into the city, but they both lead into the flat lands.). The king will have recently died, and the city is on edge to decide whether to support PM in his claim for power. As Quickleaf suggests, there would probably be some possible allies. Perhaps one has a secret entrance to the palace, the temple, or another house on the mountainside. The time limit is PM consolidating power. The goal will be to enter the palace, defeat the PM and his henchmen, and put PPH on the throne. [/QUOTE]
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