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<blockquote data-quote="Khisanth the Ancient" data-source="post: 3541415" data-attributes="member: 11368"><p><strong>Monsters #1 - Lycaon, Gnoll Baron!</strong></p><p></p><p>Lycaon, Gnoll Baron</p><p>Size/Type: Medium Humanoid (Gnoll)</p><p>Hit Dice: 3d8+6 (19 hp)</p><p>Initiative: +0</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 15 (+1 natural, +2 leather armor, +2 heavy steel shield), touch 10, flat-footed 15</p><p>Base Attack/Grapple: +2/+4</p><p>Attack: Battleaxe +4 melee (1d8+2/×3) or shortbow +2 ranged (1d6/×3)</p><p>Full Attack: Battleaxe +4 melee (1d8+2/×3) or shortbow +2 ranged (1d6/×3)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Flurry of blows</p><p>Special Qualities: Darkvision 60 ft., regeneration 1</p><p>Saves: Fort +5, Ref +0, Will +0</p><p>Abilities: Str 15, Dex 10, Con 15, Int 8, Wis 11, Cha 8</p><p>Skills: Listen +5, Spot +6</p><p>Feats: Alertness, Power Attack</p><p>Environment: Warm plains</p><p>Organization: Solitary, pets (1 plus 2-5 dire rats), or troupe (1 plus 3-18 gnolls)</p><p>Challenge Rating: 2</p><p>Treasure: Standard</p><p>Alignment: Usually chaotic evil</p><p>Advancement: By character class</p><p>Level Adjustment: +1</p><p></p><p>Lycaon is a white-furred gnoll. He carries a huge, bloodstained axe. He oversees a small group of gnolls and tame dire animals in north-central </p><p>Golnhavn. He has superior power to an ordinary gnoll.</p><p></p><p>Though Lycaon could not stand up to determined heroes, he terrorizes small towns composed of peasants.</p><p></p><p>Combat</p><p></p><p>Flurry of Blows (Ex): Lycaon may strike with a flurry of blows at the expense of accuracy. When doing so, he may make one extra attack in a round at his highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity Lycaon might make before her next action.</p><p>This ability is identical to the monk class feature, except that Lycaon can use any weapon with a flurry of blows.</p><p></p><p>Regeneration (Ex): Fire and acid deal normal damage to Lycaon.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 3541415, member: 11368"] [b]Monsters #1 - Lycaon, Gnoll Baron![/b] Lycaon, Gnoll Baron Size/Type: Medium Humanoid (Gnoll) Hit Dice: 3d8+6 (19 hp) Initiative: +0 Speed: 30 ft. (6 squares) Armor Class: 15 (+1 natural, +2 leather armor, +2 heavy steel shield), touch 10, flat-footed 15 Base Attack/Grapple: +2/+4 Attack: Battleaxe +4 melee (1d8+2/×3) or shortbow +2 ranged (1d6/×3) Full Attack: Battleaxe +4 melee (1d8+2/×3) or shortbow +2 ranged (1d6/×3) Space/Reach: 5 ft./5 ft. Special Attacks: Flurry of blows Special Qualities: Darkvision 60 ft., regeneration 1 Saves: Fort +5, Ref +0, Will +0 Abilities: Str 15, Dex 10, Con 15, Int 8, Wis 11, Cha 8 Skills: Listen +5, Spot +6 Feats: Alertness, Power Attack Environment: Warm plains Organization: Solitary, pets (1 plus 2-5 dire rats), or troupe (1 plus 3-18 gnolls) Challenge Rating: 2 Treasure: Standard Alignment: Usually chaotic evil Advancement: By character class Level Adjustment: +1 Lycaon is a white-furred gnoll. He carries a huge, bloodstained axe. He oversees a small group of gnolls and tame dire animals in north-central Golnhavn. He has superior power to an ordinary gnoll. Though Lycaon could not stand up to determined heroes, he terrorizes small towns composed of peasants. Combat Flurry of Blows (Ex): Lycaon may strike with a flurry of blows at the expense of accuracy. When doing so, he may make one extra attack in a round at his highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity Lycaon might make before her next action. This ability is identical to the monk class feature, except that Lycaon can use any weapon with a flurry of blows. Regeneration (Ex): Fire and acid deal normal damage to Lycaon. [/QUOTE]
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