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<blockquote data-quote="Khisanth the Ancient" data-source="post: 3543232" data-attributes="member: 11368"><p>Soldier of Frozen Chaos</p><p></p><p>Medium Undead (Cold)</p><p></p><p>Hit Dice: 2d12 (13 hp)</p><p></p><p>Initiative: +4</p><p></p><p>Speed: 40 ft. (8 squares)</p><p></p><p>Armor Class: 16 (+5 natural, +1 Dex), touch 11, flat-footed 15</p><p></p><p>Base Attack/Grapple: +1/+3</p><p></p><p>Attack: Bite +3 melee (1d6+3); or longsword +3 melee (1d8+2)</p><p></p><p>Full Attack: Bite +3 melee (1d6+3); or longsword +3 melee (1d8+2)</p><p></p><p>Space/Reach: 5 ft./5 ft.</p><p></p><p>Special Attacks: Ray of cold</p><p></p><p>Special Qualities: Darkvision 60 ft., undead traits</p><p></p><p>Saves: Fort +0, Ref +1, Will +5</p><p></p><p>Abilities: Str 15, Dex 13, Con —, Int 13, Wis 14, Cha 12</p><p></p><p>Skills: Climb +7, Jump +7, Listen +7, Move Silently +6, Spot +7</p><p></p><p>Feats: Improved Initiative</p><p></p><p>Environment: Any cold land</p><p></p><p>Organization: Solitary, pack (2-5), or patrol (6-10 plus 1 knight of frozen chaos)</p><p></p><p>Challenge Rating: 1</p><p></p><p>Treasure: None</p><p></p><p>Alignment: Always chaotic evil</p><p></p><p>Advancement: 3-6 HD (Medium)</p><p></p><p>Level Adjustment: —</p><p></p><p>Soldiers of frozen chaos resemble animated skeletons coated in ice that groans when the creature moves. However, they glow faintly in complete darkness. They also possess great cunning and a twisted intelligence. Soldiers of frozen chaos speak Abyssal and Common.</p><p></p><p>Soldiers of frozen chaos are created when chaotic or evil mortal humanoids die of cold with great guilt on their souls. Since many outlaws and unsavory types flee north, this is all too common.</p><p></p><p>A soldier of frozen chaos will always obey any knights of frozen chaos in the area. Without them, it serves only chaos. Its only joy in existence is battle, and it loves to tear apart living creatures. </p><p></p><p>COMBAT</p><p>Soldiers of frozen chaos are quick and vicious. They first loose their ray of cold, then attack with fangs or weapons.</p><p> </p><p><em>Ray of Cold</em> (Sp): A soldier of frozen chaos can create a ray of cold once per round. This is identical to the <em>ray of frost</em> spell as cast by a 1st-level sorcerer except that it has a range of 50 feet.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 3543232, member: 11368"] Soldier of Frozen Chaos Medium Undead (Cold) Hit Dice: 2d12 (13 hp) Initiative: +4 Speed: 40 ft. (8 squares) Armor Class: 16 (+5 natural, +1 Dex), touch 11, flat-footed 15 Base Attack/Grapple: +1/+3 Attack: Bite +3 melee (1d6+3); or longsword +3 melee (1d8+2) Full Attack: Bite +3 melee (1d6+3); or longsword +3 melee (1d8+2) Space/Reach: 5 ft./5 ft. Special Attacks: Ray of cold Special Qualities: Darkvision 60 ft., undead traits Saves: Fort +0, Ref +1, Will +5 Abilities: Str 15, Dex 13, Con —, Int 13, Wis 14, Cha 12 Skills: Climb +7, Jump +7, Listen +7, Move Silently +6, Spot +7 Feats: Improved Initiative Environment: Any cold land Organization: Solitary, pack (2-5), or patrol (6-10 plus 1 knight of frozen chaos) Challenge Rating: 1 Treasure: None Alignment: Always chaotic evil Advancement: 3-6 HD (Medium) Level Adjustment: — Soldiers of frozen chaos resemble animated skeletons coated in ice that groans when the creature moves. However, they glow faintly in complete darkness. They also possess great cunning and a twisted intelligence. Soldiers of frozen chaos speak Abyssal and Common. Soldiers of frozen chaos are created when chaotic or evil mortal humanoids die of cold with great guilt on their souls. Since many outlaws and unsavory types flee north, this is all too common. A soldier of frozen chaos will always obey any knights of frozen chaos in the area. Without them, it serves only chaos. Its only joy in existence is battle, and it loves to tear apart living creatures. COMBAT Soldiers of frozen chaos are quick and vicious. They first loose their ray of cold, then attack with fangs or weapons. [I]Ray of Cold[/I] (Sp): A soldier of frozen chaos can create a ray of cold once per round. This is identical to the [I]ray of frost[/I] spell as cast by a 1st-level sorcerer except that it has a range of 50 feet. [/QUOTE]
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