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<blockquote data-quote="Khisanth the Ancient" data-source="post: 3543321" data-attributes="member: 11368"><p>VOLCANIC TREE</p><p></p><p>Large Plant (Fire)</p><p>Hit Dice: 8d8+24 (60 hp)</p><p>Initiative: +4</p><p>Speed: 20 ft. (4 squares)</p><p>Armor Class: 19 (-1 size, -5 Dex, +15 natural), touch 4, flat-footed 19</p><p>Base Attack/Grapple: +6/+15</p><p>Attack: Bite +10 melee (2d8+7)</p><p>Full Attack: Bite +10 melee (2d8+7)</p><p>Space/Reach: 10 ft./10 ft.</p><p>Special Attacks: Breath weapon, hypnosis</p><p>Special Qualities: Blindsight 60 ft., plant traits, resistance to fire 10</p><p>Saves: Fort +9, Ref -3, Will +2</p><p>Abilities: Str 21, Dex 1, Con 16, Int -, Wis 10, Cha 12</p><p>Skills: Hide -4 (+4* in rocky environments)</p><p>Feats: Improved Initiative (B)</p><p>Environment: Warm mountains</p><p>Organization: Solitary</p><p>Challenge Rating: 5</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 9-12 HD (Large); 13-19 HD (Huge)</p><p>Level Adjustment: —</p><p>A volcanic tree appears to be a branched, wind-sculpted outcropping of rock. Anyone approaching it soon discovers that it is a deadly monster, however. Volcanic trees are, on average, 14 feet high and 4 feet in diameter, weighing 5,500 pounds. A volcanic tree has several branches ending in mouth-like, thorn-rimmed appendages.</p><p></p><p>A volcanic tree is composed of a thin core of living wood, and a thick bark with the density of heavy rock. This rock is much less brittle than it was at the sapling stage. This protects the plant from heat, but barren rock has few nutrients. Therefore, it must capture live prey.</p><p></p><p>Volcanic trees are the adult stage of volcanic saplings, found on the Volcanic Isle in the far Southwest. At this stage, they have rooted to the rock. They must now rely on their unusual hypnotic power to gain prey.</p><p></p><p>COMBAT</p><p>A volcanic tree prefers to lure its prey without a fight, then cook them with its breath weapon. If forced into melee, it relies on its bite in combat. Though it appears slow, its jaws can attack with surprising speed.</p><p></p><p>Breath Weapon (Su): Three times per day, a volcanic tree can breathe fire in a 30-foot cone inflicting 3d8 points of damage (Reflex DC 18 half). The save DC is Constitution-based.</p><p></p><p>Attraction (Su): Three times per day, a volcanic tree can bewitch the mind of one creature within 50 feet (Will DC 15 negates). If the victim fails its save, it approaches to within 10 feet of the volcanic tree, doing whatever is necessary to reach the tree, and will not harm the tree until the effect ends, even if it takes damage. This attraction lasts 3 rounds. </p><p></p><p>Blindsight (Ex): Though blind, a volcanic tree is treated as if it can see all objects and creatures within 60 ft. It suffers no penalties for blindness against creatures or objects within this radius.</p><p></p><p>Skills: Volcanic trees have a +8 racial bonus on Hide checks in rocky areas due to their coloration.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 3543321, member: 11368"] VOLCANIC TREE Large Plant (Fire) Hit Dice: 8d8+24 (60 hp) Initiative: +4 Speed: 20 ft. (4 squares) Armor Class: 19 (-1 size, -5 Dex, +15 natural), touch 4, flat-footed 19 Base Attack/Grapple: +6/+15 Attack: Bite +10 melee (2d8+7) Full Attack: Bite +10 melee (2d8+7) Space/Reach: 10 ft./10 ft. Special Attacks: Breath weapon, hypnosis Special Qualities: Blindsight 60 ft., plant traits, resistance to fire 10 Saves: Fort +9, Ref -3, Will +2 Abilities: Str 21, Dex 1, Con 16, Int -, Wis 10, Cha 12 Skills: Hide -4 (+4* in rocky environments) Feats: Improved Initiative (B) Environment: Warm mountains Organization: Solitary Challenge Rating: 5 Treasure: None Alignment: Always neutral Advancement: 9-12 HD (Large); 13-19 HD (Huge) Level Adjustment: — A volcanic tree appears to be a branched, wind-sculpted outcropping of rock. Anyone approaching it soon discovers that it is a deadly monster, however. Volcanic trees are, on average, 14 feet high and 4 feet in diameter, weighing 5,500 pounds. A volcanic tree has several branches ending in mouth-like, thorn-rimmed appendages. A volcanic tree is composed of a thin core of living wood, and a thick bark with the density of heavy rock. This rock is much less brittle than it was at the sapling stage. This protects the plant from heat, but barren rock has few nutrients. Therefore, it must capture live prey. Volcanic trees are the adult stage of volcanic saplings, found on the Volcanic Isle in the far Southwest. At this stage, they have rooted to the rock. They must now rely on their unusual hypnotic power to gain prey. COMBAT A volcanic tree prefers to lure its prey without a fight, then cook them with its breath weapon. If forced into melee, it relies on its bite in combat. Though it appears slow, its jaws can attack with surprising speed. Breath Weapon (Su): Three times per day, a volcanic tree can breathe fire in a 30-foot cone inflicting 3d8 points of damage (Reflex DC 18 half). The save DC is Constitution-based. Attraction (Su): Three times per day, a volcanic tree can bewitch the mind of one creature within 50 feet (Will DC 15 negates). If the victim fails its save, it approaches to within 10 feet of the volcanic tree, doing whatever is necessary to reach the tree, and will not harm the tree until the effect ends, even if it takes damage. This attraction lasts 3 rounds. Blindsight (Ex): Though blind, a volcanic tree is treated as if it can see all objects and creatures within 60 ft. It suffers no penalties for blindness against creatures or objects within this radius. Skills: Volcanic trees have a +8 racial bonus on Hide checks in rocky areas due to their coloration. [/QUOTE]
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