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<blockquote data-quote="Khisanth the Ancient" data-source="post: 3546748" data-attributes="member: 11368"><p>Outermost Taskmaster</p><p>Size/Type: Large Outsider (Extraplanar)</p><p>Hit Dice: 7d8+21 (52 hp)</p><p>Initiative: +0</p><p>Speed:30 ft. (6 squares)</p><p>Armor Class: 17 (-1 size, +7 natural, +1 small shield), touch 9, flat-footed 17</p><p>Base Attack/Grapple: +7/+15</p><p>Attack: Claw +11 melee (1d8+4)</p><p>Full Attack: 2 claws +11 melee (1d8+4)</p><p>Space/Reach: 10 ft./10 ft.</p><p>Special Attacks: Spell-like abilities</p><p>Special Qualities: Darkvision 60 ft., immunity to poison, resistance to acid 10 and cold 10.</p><p>Saves: Fort +8, Ref +5, Will +5</p><p>Abilities: Str 18, Dex 10, Con 16, Int 11, Wis 11, Cha 13</p><p>Skills: Bluff +11, Diplomacy +11, Escape Artist +12*, Listen +12, Move Silently +10, Profession (any one) +10, Sense Motive +10, Spot +12</p><p>Feats: Alertness, Endurance, Weapon Focus (claw)</p><p>Environment: Any land and underground</p><p>Organization: Solitary, pair, or work gang (3-8)</p><p>Challenge Rating: 5</p><p>Treasure: Standard</p><p>Alignment: Usually chaotic (any)</p><p>Advancement: By character class</p><p>Level Adjustment: +1</p><p></p><p>An outermost taskmaster is a higher-ranking form of the species than serfs. The creature is about 8 feet tall, weighs around 500 pounds, and resembles a colorless, rough-skinned humanoid with four arms. Its back has hardened into a scaly, opaque carapace. Two arms end in wicked talons, while the other two end in human-like hands. Outermost taskmasters in modern Tellura speak Common, though the outermost race once had its own language.</p><p></p><p>Despite the superficially humanoid appearance, outermost are completely unrelated to any species native to the Material Plane. They seem to have redundant sets of organs and a rather simple body chemistry. These advantages allow them to survive conditions that might kill a human.</p><p></p><p>Outermost taskmasters form 10% of the species and serve to manage the work of serfs, whether kindly or cruelly depending on alignment. They are far more intelligent than the simple serfs, but are still not especially original thinkers.</p><p></p><p>Outermost are likely to be of any chaotic alignment, though a majority of those brought to Tellura tended toward evil. Some of those of good or neutral alignment escaped, while many joined the resistance and were freed during the Alien Wars.</p><p>COMBAT</p><p></p><p>If a taskmaster enters combat, it tries to crush its opponents in its mighty claws.</p><p></p><p>Spell-Like Abilities: 3/day - charm person (DC 12), command (DC 12). Caster level 3rd. Save DCs are Charisma-based.</p><p></p><p>*Skills: Due to their somewhat malleable flesh, outermost gain a +2 bonus to Escape Artist checks.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 3546748, member: 11368"] Outermost Taskmaster Size/Type: Large Outsider (Extraplanar) Hit Dice: 7d8+21 (52 hp) Initiative: +0 Speed:30 ft. (6 squares) Armor Class: 17 (-1 size, +7 natural, +1 small shield), touch 9, flat-footed 17 Base Attack/Grapple: +7/+15 Attack: Claw +11 melee (1d8+4) Full Attack: 2 claws +11 melee (1d8+4) Space/Reach: 10 ft./10 ft. Special Attacks: Spell-like abilities Special Qualities: Darkvision 60 ft., immunity to poison, resistance to acid 10 and cold 10. Saves: Fort +8, Ref +5, Will +5 Abilities: Str 18, Dex 10, Con 16, Int 11, Wis 11, Cha 13 Skills: Bluff +11, Diplomacy +11, Escape Artist +12*, Listen +12, Move Silently +10, Profession (any one) +10, Sense Motive +10, Spot +12 Feats: Alertness, Endurance, Weapon Focus (claw) Environment: Any land and underground Organization: Solitary, pair, or work gang (3-8) Challenge Rating: 5 Treasure: Standard Alignment: Usually chaotic (any) Advancement: By character class Level Adjustment: +1 An outermost taskmaster is a higher-ranking form of the species than serfs. The creature is about 8 feet tall, weighs around 500 pounds, and resembles a colorless, rough-skinned humanoid with four arms. Its back has hardened into a scaly, opaque carapace. Two arms end in wicked talons, while the other two end in human-like hands. Outermost taskmasters in modern Tellura speak Common, though the outermost race once had its own language. Despite the superficially humanoid appearance, outermost are completely unrelated to any species native to the Material Plane. They seem to have redundant sets of organs and a rather simple body chemistry. These advantages allow them to survive conditions that might kill a human. Outermost taskmasters form 10% of the species and serve to manage the work of serfs, whether kindly or cruelly depending on alignment. They are far more intelligent than the simple serfs, but are still not especially original thinkers. Outermost are likely to be of any chaotic alignment, though a majority of those brought to Tellura tended toward evil. Some of those of good or neutral alignment escaped, while many joined the resistance and were freed during the Alien Wars. COMBAT If a taskmaster enters combat, it tries to crush its opponents in its mighty claws. Spell-Like Abilities: 3/day - charm person (DC 12), command (DC 12). Caster level 3rd. Save DCs are Charisma-based. *Skills: Due to their somewhat malleable flesh, outermost gain a +2 bonus to Escape Artist checks. [/QUOTE]
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