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<blockquote data-quote="Khisanth the Ancient" data-source="post: 3548655" data-attributes="member: 11368"><p>DEMONSLAYER</p><p></p><p>Demonslayers are those who have devoted their swords and their lives to fighting the demons overrunning Eidrhelm. One of the few things that a demon fears is an enraged demonslayer. </p><p>Hit Die: d10.</p><p></p><p>Requirements: To qualify to become a demonslayer, a character must fulfill all the following criteria.</p><p>Base Attack Bonus: +8.</p><p>Feats: Foe of the Pit.</p><p>Alignment: Any good.</p><p></p><p></p><p>Class Skills:</p><p>The demonslayer’s class skills (and the key ability for each skill) are Climb (Str), Jump (Str), Intimidate (Cha), Knowledge (the planes) (Int), Ride (Dex), and Swim (Str).</p><p></p><p>Skill Points at Each Level: 4 + Int modifier.</p><p></p><p>Table: The Demonslayer</p><p>Lev BAB Fort Ref Will Special</p><p>1st +1 +2 +0 +0 Terror of fiends, protection from evil 3/day</p><p>2nd +2 +3 +0 +0 Consecrated weapon (good)</p><p>3rd +3 +3 +1 +1 Protected soul +2</p><p>4th +4 +4 +1 +1 </p><p>5th +5 +4 +1 +1 Magic circle against evil 3/day</p><p>6th +6 +5 +2 +2 Consecrated weapon (cold iron)</p><p>7th +7 +5 +2 +2 </p><p>8th +8 +6 +2 +2 Protected soul +4</p><p>9th +9 +6 +3 +3 Dismissal 3/day</p><p>10th+10 +7 +3 +3 Consecrated weapon (holy)</p><p></p><p>Class Features</p><p></p><p>All of the following are Class Features of the blooded one prestige class.</p><p></p><p>Weapon and Armor Proficiency: Blooded ones are proficient with simple and martial weapons and with light and medium armor.</p><p></p><p>Terror of Fiends (Su): Evil outsiders within 30 feet of a demonslayer must make a Will save (DC 10 + demonslayer's Charisma modifier + 1/2 character's demonslayer level) or be shaken for 4d6 rounds.</p><p></p><p>Spell-Like Abilities: At 1st, 5th, and 9th levels, the demonslayer gains a spell-like ability. All spell-like abilities can be used three times per day and have a save DC of 10 + demonslayer's Charisma modifier + spell level.</p><p></p><p>Consecrated Weapon (Su): At 2nd level, a demonslayer can consecrate a weapon to the purpose. The weapon chosen must be masterwork and may be magical. A sacrifice of incenses worth 1,000 gp must be made, and the demonslayer loses 200 XP as a portion of his spirit enters the weapon. </p><p> The weapon is treated as good-aligned. At 6th level, the weapon is treated as cold iron for the purpose of penetrating damage reduction regardless of its actual material. At 10th level, the weapon is treated as if it were a holy weapon. In the hands of anyone other than the demonslayer who consecrated it, none of these abilities apply.</p><p> If the weapon is ever lost, the demonslayer may consecrate a new weapon but must pay the costs again.</p><p></p><p>Protected Soul (Su): A demonslayer gains a bonus to Will saves against mind-affecting effects used by evil outsiders.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 3548655, member: 11368"] DEMONSLAYER Demonslayers are those who have devoted their swords and their lives to fighting the demons overrunning Eidrhelm. One of the few things that a demon fears is an enraged demonslayer. Hit Die: d10. Requirements: To qualify to become a demonslayer, a character must fulfill all the following criteria. Base Attack Bonus: +8. Feats: Foe of the Pit. Alignment: Any good. Class Skills: The demonslayer’s class skills (and the key ability for each skill) are Climb (Str), Jump (Str), Intimidate (Cha), Knowledge (the planes) (Int), Ride (Dex), and Swim (Str). Skill Points at Each Level: 4 + Int modifier. Table: The Demonslayer Lev BAB Fort Ref Will Special 1st +1 +2 +0 +0 Terror of fiends, protection from evil 3/day 2nd +2 +3 +0 +0 Consecrated weapon (good) 3rd +3 +3 +1 +1 Protected soul +2 4th +4 +4 +1 +1 5th +5 +4 +1 +1 Magic circle against evil 3/day 6th +6 +5 +2 +2 Consecrated weapon (cold iron) 7th +7 +5 +2 +2 8th +8 +6 +2 +2 Protected soul +4 9th +9 +6 +3 +3 Dismissal 3/day 10th+10 +7 +3 +3 Consecrated weapon (holy) Class Features All of the following are Class Features of the blooded one prestige class. Weapon and Armor Proficiency: Blooded ones are proficient with simple and martial weapons and with light and medium armor. Terror of Fiends (Su): Evil outsiders within 30 feet of a demonslayer must make a Will save (DC 10 + demonslayer's Charisma modifier + 1/2 character's demonslayer level) or be shaken for 4d6 rounds. Spell-Like Abilities: At 1st, 5th, and 9th levels, the demonslayer gains a spell-like ability. All spell-like abilities can be used three times per day and have a save DC of 10 + demonslayer's Charisma modifier + spell level. Consecrated Weapon (Su): At 2nd level, a demonslayer can consecrate a weapon to the purpose. The weapon chosen must be masterwork and may be magical. A sacrifice of incenses worth 1,000 gp must be made, and the demonslayer loses 200 XP as a portion of his spirit enters the weapon. The weapon is treated as good-aligned. At 6th level, the weapon is treated as cold iron for the purpose of penetrating damage reduction regardless of its actual material. At 10th level, the weapon is treated as if it were a holy weapon. In the hands of anyone other than the demonslayer who consecrated it, none of these abilities apply. If the weapon is ever lost, the demonslayer may consecrate a new weapon but must pay the costs again. Protected Soul (Su): A demonslayer gains a bonus to Will saves against mind-affecting effects used by evil outsiders. [/QUOTE]
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