Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew Campaign Setting - Shifting Kingdoms (comments very welcome, please)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Khisanth the Ancient" data-source="post: 3563930" data-attributes="member: 11368"><p><strong>Cosmology - Central Planes</strong></p><p></p><p>PLANE OF DEATH</p><p></p><p>The Plane of Death is frightening and dangerous. It is a dark void full of dead boulders ranging from the size of horses to the size of nations. </p><p></p><p>The very nature of the Plane of Death, infused with negative energy, can be fatal to those not protected.</p><p></p><p>The only known inhabitants, besides the shades of the weak or uncertain who were nevertheless cruel or evil, are undead. The Arbiter of Evil is said to dwell here.</p><p></p><p>The Plane of Death has the following traits.</p><p></p><p> * Objective directional gravity. Within 20 feet of a boulder, gravity pulls toward that boulder. Elsewhere, there is no gravity.</p><p> * Normal Time.</p><p> * Alterable morphic.</p><p> * Minor negative-dominant. On this plane, living creatures take 1d6 points of damage per round. At 0 hit points or lower, they crumble into ash.</p><p> * Enhanced magic. Spells and spell-like abilities that use negative energy are empowered (as if the Empower Spell metamagic feat had been used on them, but the spells don’t require higher-level slots). Spells and spell-like abilities that are already empowered, or can't be empowered, are unaffected by this benefit. </p><p></p><p></p><p>PLANE OF LIFE</p><p></p><p>The Plane of Life is beautiful and calm. It is a light-filled space full of floating tree-like plants ranging from the size of shrubs to the size of mountains. These plants produce extremely nutritious fruit.</p><p></p><p>The same light that feeds the plants of the Plane of Life is beneficial to mortals. Some with the ability to travel the planes use it to heal themselves.</p><p></p><p>The inhabitants, besides the shades of the weak or uncertain who were nevertheless kind or good, are ravids. The Arbiter of Good is also said to dwell here.</p><p></p><p>The Plane of Life has the following traits.</p><p></p><p> * Objective directional gravity. Within 20 feet of a tree, gravity pulls toward that tree. Elsewhere, there is no gravity.</p><p> * Normal Time.</p><p> * Alterable morphic.</p><p> * Minor positive-dominant. All individuals in the Plane of Life gain fast healing 2 as an extraordinary ability.</p><p> * Enhanced magic. Spells and spell-like abilities that use positive energy, including cure spells, are empowered (as if the Empower Spell metamagic feat had been used on them, but the spells don’t require higher-level slots). Spells and spell-like abilities that are already empowered, or can't be empowered, are unaffected by this benefit. </p><p></p><p>PLANE OF BALANCE</p><p></p><p>PLANE OF LIFE</p><p></p><p>The Plane of Life is moderate in all things. It is a space of mild, mingled shadow and light. Through the void float small rocks and miniature worlds - from the size of houses to the size of continents. These worlds are covered with plants.</p><p></p><p>The shadowy lighting has no special effect, unlike the void of the Plane of Death or the light of the Plane of Life.</p><p></p><p>The inhabitants are the shades of animals and of the weak or uncertain who were neither kind or cruel. The Arbiter of Neutrality is also said to dwell here.</p><p></p><p>The Plane of Neutrality has the following traits.</p><p></p><p> * Objective directional gravity. Within 20 feet of a rock or world, gravity pulls toward that rock or world. Elsewhere, there is no gravity.</p><p> * Normal Time.</p><p> * Alterable morphic.</p><p> * No elemental, energy, or alignment dominance.</p><p> * Normal magic. </p><p></p><p>SHADE (TEMPLATE)</p><p></p><p>The three Central Planes are the Planes of Life, Death, and Balance. Those creatures who die without having accepted any moral cause, even that of neutrality, spend their afterlives in the Central Planes, as do animals and other non-sentient beings. This is not based on alignment, but on degree of devotion. Those who were generally kind, perhaps good-aligned, go to the Plane of Life. Those who were generally cruel, perhaps evil-aligned, go to the Plane of Death. Those who were neither go to the Plane of Balance. Souls on the Central Planes take the form of shades. The shades are the Central Plane equivalent of the petitioners of the Corner Planes, but they are even less powerful.</p><p></p><p>CREATING A SHADE</p><p></p><p>"Shade" is a template that can be applied to any animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, or vermin (the base creature). Its type becomes outsider.</p><p></p><p>Hit Dice: Change to 1d8. Retain bonus hit points.</p><p></p><p>AC: A shade uses no armor or shield. Otherwise unchanged.</p><p></p><p>Attacks: Base attack bonus is reduced to +1, subject to modifications for size and Strength.</p><p></p><p>Special Attacks: A shade loses all special attacks, but gains the following:</p><p></p><p>Wisdom Damage (Su): Any successful attack by a shade inflicts one point of Wisdom damage, as the shade saps the victim's certainty.</p><p></p><p>Special Qualities: A shade loses all special qualities, but gains the following qualities.</p><p></p><p>Immunities: All shades are immune to mind-affecting effects and polymorphing. </p><p></p><p>Resistances: The shade gains resistance 5 against cold and fire.</p><p></p><p>Travel Apathy: Shades suffer a -2 penalty to all skill checks, attack rolls, damage rolls, and saving throws if they are more than 50 miles away from their home on one of the Central Planes. If they are ever forced to leave the Central Planes (which they will never do willingly), this penalty increases to -6.</p><p></p><p>Saves: Base saving throw bonuses are +2.</p><p></p><p>Abilities: Same as the base creature, except abilities over 20 are reduced to 20 and abilities below 3 are raised to 3. Therefore, animals are more intelligent as shades than they were in life.</p><p></p><p>Skills: Shades have no skills. Previous skills are lost.</p><p></p><p>Feats: Shades have no feats. Previous feats are lost.</p><p></p><p>Climate/Terrain: Plane of Life, Death, or Balance.</p><p></p><p>Organization: Same as the base creature.</p><p></p><p>Challenge Rating: 1/2.</p><p></p><p>Treasure: None.</p><p></p><p>Alignment: Always neutral good, neutral, or neutral evil (depending on plane).</p><p></p><p>Advancement: None.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 3563930, member: 11368"] [b]Cosmology - Central Planes[/b] PLANE OF DEATH The Plane of Death is frightening and dangerous. It is a dark void full of dead boulders ranging from the size of horses to the size of nations. The very nature of the Plane of Death, infused with negative energy, can be fatal to those not protected. The only known inhabitants, besides the shades of the weak or uncertain who were nevertheless cruel or evil, are undead. The Arbiter of Evil is said to dwell here. The Plane of Death has the following traits. * Objective directional gravity. Within 20 feet of a boulder, gravity pulls toward that boulder. Elsewhere, there is no gravity. * Normal Time. * Alterable morphic. * Minor negative-dominant. On this plane, living creatures take 1d6 points of damage per round. At 0 hit points or lower, they crumble into ash. * Enhanced magic. Spells and spell-like abilities that use negative energy are empowered (as if the Empower Spell metamagic feat had been used on them, but the spells don’t require higher-level slots). Spells and spell-like abilities that are already empowered, or can't be empowered, are unaffected by this benefit. PLANE OF LIFE The Plane of Life is beautiful and calm. It is a light-filled space full of floating tree-like plants ranging from the size of shrubs to the size of mountains. These plants produce extremely nutritious fruit. The same light that feeds the plants of the Plane of Life is beneficial to mortals. Some with the ability to travel the planes use it to heal themselves. The inhabitants, besides the shades of the weak or uncertain who were nevertheless kind or good, are ravids. The Arbiter of Good is also said to dwell here. The Plane of Life has the following traits. * Objective directional gravity. Within 20 feet of a tree, gravity pulls toward that tree. Elsewhere, there is no gravity. * Normal Time. * Alterable morphic. * Minor positive-dominant. All individuals in the Plane of Life gain fast healing 2 as an extraordinary ability. * Enhanced magic. Spells and spell-like abilities that use positive energy, including cure spells, are empowered (as if the Empower Spell metamagic feat had been used on them, but the spells don’t require higher-level slots). Spells and spell-like abilities that are already empowered, or can't be empowered, are unaffected by this benefit. PLANE OF BALANCE PLANE OF LIFE The Plane of Life is moderate in all things. It is a space of mild, mingled shadow and light. Through the void float small rocks and miniature worlds - from the size of houses to the size of continents. These worlds are covered with plants. The shadowy lighting has no special effect, unlike the void of the Plane of Death or the light of the Plane of Life. The inhabitants are the shades of animals and of the weak or uncertain who were neither kind or cruel. The Arbiter of Neutrality is also said to dwell here. The Plane of Neutrality has the following traits. * Objective directional gravity. Within 20 feet of a rock or world, gravity pulls toward that rock or world. Elsewhere, there is no gravity. * Normal Time. * Alterable morphic. * No elemental, energy, or alignment dominance. * Normal magic. SHADE (TEMPLATE) The three Central Planes are the Planes of Life, Death, and Balance. Those creatures who die without having accepted any moral cause, even that of neutrality, spend their afterlives in the Central Planes, as do animals and other non-sentient beings. This is not based on alignment, but on degree of devotion. Those who were generally kind, perhaps good-aligned, go to the Plane of Life. Those who were generally cruel, perhaps evil-aligned, go to the Plane of Death. Those who were neither go to the Plane of Balance. Souls on the Central Planes take the form of shades. The shades are the Central Plane equivalent of the petitioners of the Corner Planes, but they are even less powerful. CREATING A SHADE "Shade" is a template that can be applied to any animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, or vermin (the base creature). Its type becomes outsider. Hit Dice: Change to 1d8. Retain bonus hit points. AC: A shade uses no armor or shield. Otherwise unchanged. Attacks: Base attack bonus is reduced to +1, subject to modifications for size and Strength. Special Attacks: A shade loses all special attacks, but gains the following: Wisdom Damage (Su): Any successful attack by a shade inflicts one point of Wisdom damage, as the shade saps the victim's certainty. Special Qualities: A shade loses all special qualities, but gains the following qualities. Immunities: All shades are immune to mind-affecting effects and polymorphing. Resistances: The shade gains resistance 5 against cold and fire. Travel Apathy: Shades suffer a -2 penalty to all skill checks, attack rolls, damage rolls, and saving throws if they are more than 50 miles away from their home on one of the Central Planes. If they are ever forced to leave the Central Planes (which they will never do willingly), this penalty increases to -6. Saves: Base saving throw bonuses are +2. Abilities: Same as the base creature, except abilities over 20 are reduced to 20 and abilities below 3 are raised to 3. Therefore, animals are more intelligent as shades than they were in life. Skills: Shades have no skills. Previous skills are lost. Feats: Shades have no feats. Previous feats are lost. Climate/Terrain: Plane of Life, Death, or Balance. Organization: Same as the base creature. Challenge Rating: 1/2. Treasure: None. Alignment: Always neutral good, neutral, or neutral evil (depending on plane). Advancement: None. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew Campaign Setting - Shifting Kingdoms (comments very welcome, please)
Top