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<blockquote data-quote="GM Lent" data-source="post: 7036470" data-attributes="member: 6798775"><p>. . . I see what you mean about formatting issues. Having struggled with creating a professional-looking product using Word myself, I feel your pain.</p><p></p><p>That said: wow. While I feel that much of what's in your book is unnecessary (since it's just copied from the SRD and is therefore a little redundant for anyone who has the core rulebooks), your overall presentation, ideas, and the new stuff is awesome. I love your Economy section (though much of the Banking seems a little modern for the setting as described) and the way you added detail to characters' backgrounds and histories. I also think the NPC Boons section is brilliant, and you can believe I'm swiping that right away. Stuff for naval combat and detailed logistics for large-scale warfare are also awesome additions to the game.</p><p></p><p>The fact that you commissioned some badass art from Wayne Reynolds is, well, badass. And I love seeing the sketch behind the cover image.</p><p></p><p>The adventure seems little uneven to me (the heroes who drove off the first orc raid seem to have just disappeared afterwards, for example). I also worry that the riddle, while both cool and elementary, might prove a stumbling block for many groups. I personally gave up on stuff like that years ago in my campaigns, because no matter how simple I thought the riddle was, nobody ever got the answer right and it led to a lot of frustration on the part of the players. All that said, it's a pretty cool conan-y adventure. </p><p></p><p>Thank you for sharing this one with us.</p><p></p><p>EDIT: the earlier heroes fled and you addressed this in the module. I just missed it the first time, sorry.</p></blockquote><p></p>
[QUOTE="GM Lent, post: 7036470, member: 6798775"] . . . I see what you mean about formatting issues. Having struggled with creating a professional-looking product using Word myself, I feel your pain. That said: wow. While I feel that much of what's in your book is unnecessary (since it's just copied from the SRD and is therefore a little redundant for anyone who has the core rulebooks), your overall presentation, ideas, and the new stuff is awesome. I love your Economy section (though much of the Banking seems a little modern for the setting as described) and the way you added detail to characters' backgrounds and histories. I also think the NPC Boons section is brilliant, and you can believe I'm swiping that right away. Stuff for naval combat and detailed logistics for large-scale warfare are also awesome additions to the game. The fact that you commissioned some badass art from Wayne Reynolds is, well, badass. And I love seeing the sketch behind the cover image. The adventure seems little uneven to me (the heroes who drove off the first orc raid seem to have just disappeared afterwards, for example). I also worry that the riddle, while both cool and elementary, might prove a stumbling block for many groups. I personally gave up on stuff like that years ago in my campaigns, because no matter how simple I thought the riddle was, nobody ever got the answer right and it led to a lot of frustration on the part of the players. All that said, it's a pretty cool conan-y adventure. Thank you for sharing this one with us. EDIT: the earlier heroes fled and you addressed this in the module. I just missed it the first time, sorry. [/QUOTE]
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