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<blockquote data-quote="MonkeezOnFire" data-source="post: 7100177" data-attributes="member: 6784845"><p>It looks like you want your campaign to focus on exploring a specific narrative thread rather than a sandbox style game. In that case you might want to start out thinking about your campaign from a very high level. First, who are the major characters and forces involved and what are their goals? When you identify what each of the key pieces want, think about the resources they have available to help them achieve their goal. Try to plot out how things will play out if the PCs don't intervene in the story. When and how will opposing forces clash? Where will turning point moments take place? These are the areas that you should start building and creating. </p><p></p><p>Naturally, it is much easier to figure this stuff out for what's to come in the short term and that's a good thing. Don't worry about the end game until you get there. You shouldn't be planning on how your final climax will look right now since you never know how your players will interfere with your plans. If you really like a setpiece encounter that you have an idea for I recommend trying to implement it sooner rather than later.</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 7100177, member: 6784845"] It looks like you want your campaign to focus on exploring a specific narrative thread rather than a sandbox style game. In that case you might want to start out thinking about your campaign from a very high level. First, who are the major characters and forces involved and what are their goals? When you identify what each of the key pieces want, think about the resources they have available to help them achieve their goal. Try to plot out how things will play out if the PCs don't intervene in the story. When and how will opposing forces clash? Where will turning point moments take place? These are the areas that you should start building and creating. Naturally, it is much easier to figure this stuff out for what's to come in the short term and that's a good thing. Don't worry about the end game until you get there. You shouldn't be planning on how your final climax will look right now since you never know how your players will interfere with your plans. If you really like a setpiece encounter that you have an idea for I recommend trying to implement it sooner rather than later. [/QUOTE]
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