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Homebrew Campaigns in 5e
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<blockquote data-quote="Sacrosanct" data-source="post: 6347358" data-attributes="member: 15700"><p>I've always been a fan of creating my own campaign world since I started playing in 1981. Back then all you really had was the Grayhawk boxed set if you were lucky, but the modules were structured so you could plop and drop them into any homebrew campaign world setting. I dug that. A lot. I know 5e is pushing FR pretty hard as their default setting, but I have this feeling that it will also support a lot of custom created campaigns, and I have a gut feeling that the DMG will include things in it like the 1e DMG re: castle construction, etc.</p><p></p><p>So that being said, I'm really interested in hearing everyone's summaries on what custom game worlds you are using for your campaigns. My campaigns take place in a world strongly resembling Grayhawk, with a lot of the fine details being omitted as I like to fill those in as I go along. Only general outlines of each area are detailed right up front. I keep it pretty generic because I like to do the same thing I've done in the old days, and take existing modules and plop them into the campaign.</p><p></p><p>For example, if I use the G1-3 series, I find an area of my world map where that might fit, and then flesh out the area details from there re: rulers, politics, inhabitants, etc. Right now I'm focusing my efforts on my<a href="https://plus.google.com/u/0/communities/107308672422345398151" target="_blank"> <strong>Felk Mor</strong></a> superdungeon, with an open ended expansion into an entire subterranean world akin to <em>Journey to the Center of the Earth</em> meets Lovecraft. That is, <strong>not </strong>the Underdark, but a large aquifer with islands, artificial light, and inhabitants that aren't all dark elves, deep gnomes, beholders, or mind flayers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>So with 5e coming out, what sort of interesting campaigns of your own creation are you prepping to tackle?</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6347358, member: 15700"] I've always been a fan of creating my own campaign world since I started playing in 1981. Back then all you really had was the Grayhawk boxed set if you were lucky, but the modules were structured so you could plop and drop them into any homebrew campaign world setting. I dug that. A lot. I know 5e is pushing FR pretty hard as their default setting, but I have this feeling that it will also support a lot of custom created campaigns, and I have a gut feeling that the DMG will include things in it like the 1e DMG re: castle construction, etc. So that being said, I'm really interested in hearing everyone's summaries on what custom game worlds you are using for your campaigns. My campaigns take place in a world strongly resembling Grayhawk, with a lot of the fine details being omitted as I like to fill those in as I go along. Only general outlines of each area are detailed right up front. I keep it pretty generic because I like to do the same thing I've done in the old days, and take existing modules and plop them into the campaign. For example, if I use the G1-3 series, I find an area of my world map where that might fit, and then flesh out the area details from there re: rulers, politics, inhabitants, etc. Right now I'm focusing my efforts on my[URL="https://plus.google.com/u/0/communities/107308672422345398151"] [B]Felk Mor[/B][/URL] superdungeon, with an open ended expansion into an entire subterranean world akin to [I]Journey to the Center of the Earth[/I] meets Lovecraft. That is, [B]not [/B]the Underdark, but a large aquifer with islands, artificial light, and inhabitants that aren't all dark elves, deep gnomes, beholders, or mind flayers ;) So with 5e coming out, what sort of interesting campaigns of your own creation are you prepping to tackle? [/QUOTE]
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