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<blockquote data-quote="jaelis" data-source="post: 7343034" data-attributes="member: 60210"><p>Given this overwhelming response, here are a couple more cantrips for neglected schools <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong>Prescient Glimpse </strong></p><p>Divination cantrip</p><p>Casting Time: 1 action</p><p>Range: Self</p><p>Components: V, S</p><p>Duration: Concentration, up to 1 minute</p><p></p><p>You focus your perceptions so as to see a split second into the future. Once before the spell ends, when you or a creature you can see is hit by an attack, you can use your reaction to impose disadvantage on that attack, possibly causing it to miss. If the creature being attacked is not yourself, you must shout a warning that the creature must be able to hear and understand. The spell then ends.</p><p></p><p></p><p><strong>Force Ward</strong></p><p></p><p>Abjuration cantrip</p><p>Casting Time: 1 action</p><p>Range: 30 feet</p><p>Components: V, S, M (a thin sheet of glass or crystal)</p><p>Duration: 1 round</p><p></p><p>You place a magical ward on one willing target, which manifests as a silvery shimmer surrounding it. The first creature to hit the target with a melee attack before the spell ends takes 1d6 force damage.</p><p></p><p>This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6) and 17th level (4d6).</p></blockquote><p></p>
[QUOTE="jaelis, post: 7343034, member: 60210"] Given this overwhelming response, here are a couple more cantrips for neglected schools ;) [B]Prescient Glimpse [/B] Divination cantrip Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 minute You focus your perceptions so as to see a split second into the future. Once before the spell ends, when you or a creature you can see is hit by an attack, you can use your reaction to impose disadvantage on that attack, possibly causing it to miss. If the creature being attacked is not yourself, you must shout a warning that the creature must be able to hear and understand. The spell then ends. [B]Force Ward[/B] Abjuration cantrip Casting Time: 1 action Range: 30 feet Components: V, S, M (a thin sheet of glass or crystal) Duration: 1 round You place a magical ward on one willing target, which manifests as a silvery shimmer surrounding it. The first creature to hit the target with a melee attack before the spell ends takes 1d6 force damage. This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6) and 17th level (4d6). [/QUOTE]
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