Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew cantrips
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 7343310" data-attributes="member: 20323"><p>Great idea! I've homebrewed a similar spell called <em>occlusion</em>, however your version is certainly worth more than a cantrip. It's situational, but could *completely* shut down a spellcasting or ranged attacking monster/NPC. Imagine a party facing a lich and undermining the vast majority of its capabilities with a cantrip. Good for chuckles, but probably not playability.</p><p></p><p>Similarly, requiring an action to see through the illusory "mists" is steep – too steep for a cantrip – because that's on par with imposing the Incapacitated condition for 1 round.</p><p></p><p>And on top of this there's no save! The way you've designed it is certainly a 2nd-level spell at least.</p><p></p><p>If you wanted to keep this basic idea as a cantrip, I'd recommend revising it thus:</p><p></p><p>[SECTION]<strong>Phantasmal Haze</strong></p><p>Illusion cantrip</p><p>Casting Time: 1 action</p><p>Range: 30 feet</p><p>Components: V, S</p><p>Duration: 1 round</p><p></p><p>You occlude the vision of a target you can see within range, causing it to see its surroundings as shrouded in thick mist. The target makes an Intelligence saving throw. If it fails its save, the target can see no further than 5 feet from itself on its next attack before the end of its next turn.[/SECTION]</p><p></p><p>What I did to bring its power in line with other cantrips:</p><ul> <li data-xf-list-type="ul">Didn't let it impose a free effect on a creature. Instead required an INT save.</li> <li data-xf-list-type="ul">Limited its application to ranged weapon/spell attacks, which require more precise targeting. However, a target could still cast a spell requiring a saving throw at a silhouette in the "mists." Thus, it doesn't shut down the majority of combat spellcasting.</li> <li data-xf-list-type="ul">Limited it to the target's next attack – meaning a monster with Multiattack (there are many) would only lose 1 ranged attack from the occlusion.</li> <li data-xf-list-type="ul">I also gave it a verbal component, since I don't know any spells that lack that.</li> </ul><p></p><p>I feel that makes it a situational but worthwhile cantrip of fair power level. You possibly could even increase its range to 60 feet, given my changes, and still keep it balanced for a cantrip.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7343310, member: 20323"] Great idea! I've homebrewed a similar spell called [I]occlusion[/I], however your version is certainly worth more than a cantrip. It's situational, but could *completely* shut down a spellcasting or ranged attacking monster/NPC. Imagine a party facing a lich and undermining the vast majority of its capabilities with a cantrip. Good for chuckles, but probably not playability. Similarly, requiring an action to see through the illusory "mists" is steep – too steep for a cantrip – because that's on par with imposing the Incapacitated condition for 1 round. And on top of this there's no save! The way you've designed it is certainly a 2nd-level spell at least. If you wanted to keep this basic idea as a cantrip, I'd recommend revising it thus: [SECTION][B]Phantasmal Haze[/B] Illusion cantrip Casting Time: 1 action Range: 30 feet Components: V, S Duration: 1 round You occlude the vision of a target you can see within range, causing it to see its surroundings as shrouded in thick mist. The target makes an Intelligence saving throw. If it fails its save, the target can see no further than 5 feet from itself on its next attack before the end of its next turn.[/SECTION] What I did to bring its power in line with other cantrips: [list][*]Didn't let it impose a free effect on a creature. Instead required an INT save. [*]Limited its application to ranged weapon/spell attacks, which require more precise targeting. However, a target could still cast a spell requiring a saving throw at a silhouette in the "mists." Thus, it doesn't shut down the majority of combat spellcasting. [*]Limited it to the target's next attack – meaning a monster with Multiattack (there are many) would only lose 1 ranged attack from the occlusion. [*]I also gave it a verbal component, since I don't know any spells that lack that.[/list] I feel that makes it a situational but worthwhile cantrip of fair power level. You possibly could even increase its range to 60 feet, given my changes, and still keep it balanced for a cantrip. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew cantrips
Top