Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Homebrew] Character Origin by Trait Selection
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kolya" data-source="post: 9139576" data-attributes="member: 80118"><p>Prompted in part by some of the negative response to the new treatment of half-races in the new 2024 playtest material (and various questions about the separation of biology and culture in race selection), I've put together a document as a proof of concept for a modular system that allows more variation and player choice in their character's origin.</p><p>The basic idea is that instead of choosing a race and background and each of those giving you a bundle of traits you instead make a series of trait selections directly. Different traits are lumped into categories and you get to pick a limited number of each category. For example, there are ancestry traits that represent your race/species/whatever-else-you-want-to-label-this-conceptual-space, and to play as a half-race you would choose both the ancestry traits of your parents. You also choose traits related to your character's size, the culture they were raised in, plane-touched elements, etc.</p><p></p><p>This document mostly uses existing traits from 5E or the 2024 playtest verbatim, and it should be treated as a proof of concept rather than an actual working document. As such, I have also mostly disregarded power level, as that's not really the point of this example.</p><p></p><p>I am looking for thoughts and opinions on the structure and the degree of complexity a system like this entails, rather than comment on the actual traits themselves.</p><p>Namely, is this way too fiddly? Is there value in pursuing this idea further?</p><p></p><p>Obviously, unless power level as considered very carefully in an actual implementation there is a lot of opportunity for extreme min-maxing. Are there other concerns I may not have considered?</p></blockquote><p></p>
[QUOTE="kolya, post: 9139576, member: 80118"] Prompted in part by some of the negative response to the new treatment of half-races in the new 2024 playtest material (and various questions about the separation of biology and culture in race selection), I've put together a document as a proof of concept for a modular system that allows more variation and player choice in their character's origin. The basic idea is that instead of choosing a race and background and each of those giving you a bundle of traits you instead make a series of trait selections directly. Different traits are lumped into categories and you get to pick a limited number of each category. For example, there are ancestry traits that represent your race/species/whatever-else-you-want-to-label-this-conceptual-space, and to play as a half-race you would choose both the ancestry traits of your parents. You also choose traits related to your character's size, the culture they were raised in, plane-touched elements, etc. This document mostly uses existing traits from 5E or the 2024 playtest verbatim, and it should be treated as a proof of concept rather than an actual working document. As such, I have also mostly disregarded power level, as that's not really the point of this example. I am looking for thoughts and opinions on the structure and the degree of complexity a system like this entails, rather than comment on the actual traits themselves. Namely, is this way too fiddly? Is there value in pursuing this idea further? Obviously, unless power level as considered very carefully in an actual implementation there is a lot of opportunity for extreme min-maxing. Are there other concerns I may not have considered? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Homebrew] Character Origin by Trait Selection
Top