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(Homebrew class) Hanged Man
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<blockquote data-quote="Skade" data-source="post: 764312" data-attributes="member: 3320"><p>Please forgive the prarphrasing. I do really like the name, and it does fit. I was more or less wondering if the name had a story reason in your campaign, or was related to Judas myths, etc. It's cool without all that, so don't worry. The name is good, as is the concept of the class.</p><p></p><p>1) I like this idea. I just don't know if allegiance is the way to go to get this effect. Allegiance as it stands may confer a +2 circumstance bonus to CHA based skill checks with someone of the same allegiance, and then only when you have ascertained that they have the same allegiance. I think reworking it slightly, offering a choice of descriptors might be appropraite. Say you have a fire oriented psi character, they choose fire as the descriptor. Others may choose good, evil, force, cold, or sonic based on their nature. Once chosen this cannot be changed, unless you add it into the progression, similar to a rangers favored enemies.</p><p></p><p>2) The ability is not game breaking, you're right. Maybe it should swap places with Absorb Bullet though, which is very useful, but doesn't seem to be quite as powerful as Dodge Fire.</p><p></p><p>3) It's not necessary to the class, and if you like the option I mentioned in bullet 1, its irrelevant. i like it though, and it would not unbalance the class to add it I think.</p><p></p><p>One more thought. Concentration is a class skill, and is used in the prerequisites, but what do they use concentration for in their class abilities? </p><p></p><p>BTW, I had never heard of Rokugan 2000. What is this?</p></blockquote><p></p>
[QUOTE="Skade, post: 764312, member: 3320"] Please forgive the prarphrasing. I do really like the name, and it does fit. I was more or less wondering if the name had a story reason in your campaign, or was related to Judas myths, etc. It's cool without all that, so don't worry. The name is good, as is the concept of the class. 1) I like this idea. I just don't know if allegiance is the way to go to get this effect. Allegiance as it stands may confer a +2 circumstance bonus to CHA based skill checks with someone of the same allegiance, and then only when you have ascertained that they have the same allegiance. I think reworking it slightly, offering a choice of descriptors might be appropraite. Say you have a fire oriented psi character, they choose fire as the descriptor. Others may choose good, evil, force, cold, or sonic based on their nature. Once chosen this cannot be changed, unless you add it into the progression, similar to a rangers favored enemies. 2) The ability is not game breaking, you're right. Maybe it should swap places with Absorb Bullet though, which is very useful, but doesn't seem to be quite as powerful as Dodge Fire. 3) It's not necessary to the class, and if you like the option I mentioned in bullet 1, its irrelevant. i like it though, and it would not unbalance the class to add it I think. One more thought. Concentration is a class skill, and is used in the prerequisites, but what do they use concentration for in their class abilities? BTW, I had never heard of Rokugan 2000. What is this? [/QUOTE]
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