Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
(Homebrew class) Hanged Man
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nameless" data-source="post: 766121" data-attributes="member: 1543"><p>Skade: You probably are right with the extra descriptor thing. I'll probably just drop the allegiance part and let the player pick the subtype when he gains the class. Pielorhino and you both think that Dodge Fire and Absorb Bullet would be better switched, so I think I'll do that. I'll also make Dodge fire cost an action point and remove the times/day limitation.</p><p></p><p>EDIT: Oh yeah, and here's the link to Rokugan 2000: <a href="http://www.cowell.org/~r2k/" target="_blank">http://www.cowell.org/~r2k/</a> . Hopefully you're familiar with Legend of the 5 Rings, otherwise you might be a little lost. There's a lot of material there, but I say it's top notch.</p><p></p><p>Pielorhino: I think a point of Con is too much. 2 points of ability damage is definitely too much, with no way to heal ability damage in d20M. HP tend to be low enough that the Hanged Man probably won't waste it on every shot. The way I envision the class, he should be able to shoot a few bullets and not feel it too much, but if he gets in a tough spot, it's a hard choice. </p><p></p><p>Like I said to Skade, I'll swap the two defensive abilities and make them cost action points. I don't think Ignore Cover should cost an AP, since it's already being paid for with HP. Maybe if you could trigger Ignore Cover with an AP after seeing the roll result; that seems possible.</p><p></p><p>The concept is kind of a self-sacrificing gunman, but there is a definite mystical quality to the concept. He might walk through a crowded gunfight and come away without a scratch (think of 'Tombstone' at the river). His will is so strong that he can literally shrug off the effects of being shot. He isn't a berzerk warrior, he's a lone ranger.</p><p></p><p>As far as balance with the damage of the gun, I don't think it's a grave issue. I would like to restrict the Hanged Man to pistols, so maybe I'll make that explicit. An assault rifle does 2d10, which averages 11 damage. The average pistol with a soul bullet will do 3d6, which averages 10.5. Anybody can double tap, that would increase the rifle to 3d10 and the soul bullet to 4d6 and more hp sacrificed. My point is, getting the extra damage isn't that tough if someone wants to maximize that. With one of the big pistols, damage will be higher, but still not more than with a rifle bursting or double tapping.</p></blockquote><p></p>
[QUOTE="nameless, post: 766121, member: 1543"] Skade: You probably are right with the extra descriptor thing. I'll probably just drop the allegiance part and let the player pick the subtype when he gains the class. Pielorhino and you both think that Dodge Fire and Absorb Bullet would be better switched, so I think I'll do that. I'll also make Dodge fire cost an action point and remove the times/day limitation. EDIT: Oh yeah, and here's the link to Rokugan 2000: [url]http://www.cowell.org/~r2k/[/url] . Hopefully you're familiar with Legend of the 5 Rings, otherwise you might be a little lost. There's a lot of material there, but I say it's top notch. Pielorhino: I think a point of Con is too much. 2 points of ability damage is definitely too much, with no way to heal ability damage in d20M. HP tend to be low enough that the Hanged Man probably won't waste it on every shot. The way I envision the class, he should be able to shoot a few bullets and not feel it too much, but if he gets in a tough spot, it's a hard choice. Like I said to Skade, I'll swap the two defensive abilities and make them cost action points. I don't think Ignore Cover should cost an AP, since it's already being paid for with HP. Maybe if you could trigger Ignore Cover with an AP after seeing the roll result; that seems possible. The concept is kind of a self-sacrificing gunman, but there is a definite mystical quality to the concept. He might walk through a crowded gunfight and come away without a scratch (think of 'Tombstone' at the river). His will is so strong that he can literally shrug off the effects of being shot. He isn't a berzerk warrior, he's a lone ranger. As far as balance with the damage of the gun, I don't think it's a grave issue. I would like to restrict the Hanged Man to pistols, so maybe I'll make that explicit. An assault rifle does 2d10, which averages 11 damage. The average pistol with a soul bullet will do 3d6, which averages 10.5. Anybody can double tap, that would increase the rifle to 3d10 and the soul bullet to 4d6 and more hp sacrificed. My point is, getting the extra damage isn't that tough if someone wants to maximize that. With one of the big pistols, damage will be higher, but still not more than with a rifle bursting or double tapping. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
(Homebrew class) Hanged Man
Top