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Homebrew Class: Shaman
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<blockquote data-quote="Crioni" data-source="post: 7463435" data-attributes="member: 6822318"><p>I think this is one of those points where I will want to see it in action before I make major changes . . . Shaman have no spell slot recovery tool, and essentially no other base class features aside from the BA cantrips. It is definitely on the strong side, but I'm leery of throwing too many handicaps on it without doing some playtesting first.</p><p></p><p></p><p></p><p>All Shaman get the Spirit Strike cantrip, so they will have at least one. I might throw a couple of damage/utility cantrips like Acid Splash and Frostbite into the general list, though.</p><p></p><p></p><p></p><p>Why would I want to avoid Int+Cha? I was under the impression that Int was a weaker save, whereas Cha and Wis were fairly strong. </p><p></p><p></p><p></p><p>Part of my design for the class was to leave the base class a little more bare . . . This allows for the types of spirits being communed with to have a greater impact on gameplay. I totally get that 5 subclasses is a lot for someone to give feedback on, so I certainly would have no issue with someone just looking at one or two of them. As far as spells from the subclass, I limited the base Shaman spell list for the flavor reason I mentioned. The goal was to do something a little different.</p><p></p><p>Thank you for the feedback! I'll definitely keep giving the concentration mechanic some thought.</p></blockquote><p></p>
[QUOTE="Crioni, post: 7463435, member: 6822318"] I think this is one of those points where I will want to see it in action before I make major changes . . . Shaman have no spell slot recovery tool, and essentially no other base class features aside from the BA cantrips. It is definitely on the strong side, but I'm leery of throwing too many handicaps on it without doing some playtesting first. All Shaman get the Spirit Strike cantrip, so they will have at least one. I might throw a couple of damage/utility cantrips like Acid Splash and Frostbite into the general list, though. Why would I want to avoid Int+Cha? I was under the impression that Int was a weaker save, whereas Cha and Wis were fairly strong. Part of my design for the class was to leave the base class a little more bare . . . This allows for the types of spirits being communed with to have a greater impact on gameplay. I totally get that 5 subclasses is a lot for someone to give feedback on, so I certainly would have no issue with someone just looking at one or two of them. As far as spells from the subclass, I limited the base Shaman spell list for the flavor reason I mentioned. The goal was to do something a little different. Thank you for the feedback! I'll definitely keep giving the concentration mechanic some thought. [/QUOTE]
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Homebrew Class: Shaman
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